Orianna·Support Guide
Win rate | 48.1% |
Pick rate | 0.1% |
Ban rate | 0.9% |
Matches | 808- |
Orianna’s Ultimate R can be game-changing and she can use it on up to 5 enemy champions. If she gets one good Ultimate off, it could turn the tide of the game.
Has lots of utility. Her Q can be a zoning tool, her E is a shield and her Ultimate R is CC. Not to mention her W is a speed up too!
Her basic attacks deal a lot of damage and will let her bully and poke the enemy down incredibly hard.
Orianna is a very mechanically difficult champion to master. It will take a lot of practice to play her to her full potential. Don’t get us wrong though, she is easy to pick up.
Orianna is quite immobile in the early parts of the game. If she is pushing, she can be susceptible to ganks from the enemy Jungler. Make sure that when you’re pushing, you reposition or have vision around your lane.
Quite vulnerable to all-in and hard engage in team fights. If she gets caught out of position, she is going to die instantly.
0 - 15 min
Using the lane brushes to land your Q and W will be really easy for you in this matchup. Just make sure that you maintain your distance from the enemies at all costs.
Remember that you can slow down enemies using your W. It can come in really handy when you are getting ganked and need time to escape.
Be a part of neutral objective fights once you get your Ultimate R. Your displacement ability will allow you to get multiple picks for your team.
15 - 25 min
Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).
Delay team fights for as long as possible while you harass the enemy and poke them down with your Q and W.
Try to switch to the mid-lane with your ADC and see if you can get mid-priority. It will allow you to get towers and objectives with your team easily.
25+ min
Do not team fight in the later parts of the game unless your Zhonya’s Hourglass and Ultimate R are both up. Delay/ disengage fights if the enemy wants to fight you.
Poke and delay team fights while you and your team harass the enemy and get them low. Once they’re low, engage. You can also look for picks with your abilities to catch someone who is out of position.
Stay with your team in the late parts of the game. If you get caught out or the enemy initiates a fight while you’re not there, the enemy will win the team fight.
The first item component will allow her to deal more damage and spam her abilities due to the increased mana.
Level six is a massive spike due to her getting her hands on her Ultimate R. This will let her make plays of her own or in combination with her team.
She isn't really great pre-six as she can easily be caught out and killed. Post-six is a different story, and the Ultimate R can ultimately tip the balance of a fight.
Another point in her Ultimate R will increase the damage of the ability and let her make plays frequently.
Multiple items will allow her to take over the game easily. She should be a part of as many fights as possible.
The first ability will be maxed out at level 9. This will deal a lot of damage to the enemy team and increase the frequency of using that ability.
A maxed-out Ultimate R will let Orianna one-shot enemies if she manages to land an entire combo on them. Clumped fights will be the way to go during this phase.
Most of her abilities will be maxed out during this phase of the game. She can both poke enemies down and protect allies with her E.
Her team fighting is excellent, and she can run down enemies with ease. All she needs to do is keep on poking enemies and landing multi-man Ultimate Rs.