Neeko·Mid Guide
Win rate | 51.7% |
Pick rate | 0.6% |
Ban rate | 1.0% |
Matches | 6 896- |
Great pick potential with her E especially when the target is hiding behind their minion wave. Her Q provides for a good amount of wave clear which helps her get lane priority.
Extremely useful in team fights due to her Ultimate R CC and damage. This allows her team to play around her and her Jungler to gank her.
Her Passive combined with her Ultimate R can be a deadly combo. If she goes AD, she can run any enemy down if they don’t have some form of CC ability on them.
Very squishy and can be easily gotten rid of if she is CC’d. This is especially true if she is going for the AD build.
Can’t be very effective if the enemy sets proper vision around and can notice Neeko changing her forms or hiding in a brush to land her E.
Due to her pushing power, she can be very susceptible to ganks especially after she has used up her W.
0 - 15 min
Your champion is weak in the early game. Avoid fighting until you have quite a few levels behind you. Once you have an item and some levels under your belt, you can look for skirmishes with the enemy.
Focus on farming and picking up as much farm as possible in the early game. This will make you more of a threat in the later parts of the game.
Rotate and move around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower.
15 - 25 min
When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.
Flank in team fights to make getting on the enemy backline easier. Use your W to speed yourself up to get off a good Ultimate R.
Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.
25+ min
Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you’re going to miss out on extra damage and CC.
Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.
Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.
Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Team fighting will become really easy now.
Her early game is pretty decent as she can poke the enemies out from range. Her E will be empowered if she can manipulate the minion wave properly.
The first component will allow her to spam abilities and not run out of mana. It will also let her deal a lot of damage in the lane.
Another point in her Ultimate R will allow her to deal massive amounts of damage with her Ultimate R. The cooldown will be reduced as well.
She will have her core items now, allowing her to deal with a lot of damage. This will help her team during fights, especially choke point fights.
The first ability will be maxed out at level 9. It will increase her overall burst damage in the game, and she can easily ambush someone.
A maxed-out Ultimate R will let Neeko use the ability quite frequently. All she needs to do is find a flank on the enemy team.
Her late-game team fighting is really potent. She can disrupt an entire team with a well-placed E or Ultimate R.
Her damage during the late game is absolutely massive. One E > Q combo is enough to half-health any squishy target.