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Malphite·Jungle Guide

Granite ShieldP
Seismic ShardQ
ThunderclapW
Ground SlamE
Unstoppable ForceR
Win rate36.4%
Pick rate0.1%
Ban rate6.7%
Matches991-
Malphite Jungle has a 36.4% win rate and 0.1% pick rate in Emerald + and is currently ranked D tier. Below, you will find a very detailed guide for Malphite Jungle, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Malphite Jungle guide!
Malphite Top
Malphite Jungle
Malphite Mid
Malphite Bot
Malphite Support
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Malphite Strengths & Weaknesses
Strengths

Malphite is a strong Jungler, especially after he reaches level 6 because he can easily gank his allies with his Ultimate Unstoppable ForceR.

Malphite has a very versatile build path. He can either go damage, off damage or full tank, depending on what his team needs.

Malphite’s very good in team fights because he can potentially land a five-person Ultimate Unstoppable ForceR. Knocking up multiple champions could win his team the fight.

Weaknesses

He has to power farm in the early game to hit level 6 as quickly as possible. He is not very useful without his Ultimate Unstoppable ForceR.

Malphite cannot gank or help his allies unless he has his Ultimate Unstoppable ForceR. He will need to play around it for him to get kills.

If the enemy doesn’t group close together, it will be impossible for him to knock up the whole enemy team. In some cases, it might not be worth ulting one person.

Game plan
Early game
0 - 15 min
Malphite is Weak

Try to hit level three as quickly as you can. It will give you a boost in your clearing speed, but your ganks will pretty much remain non-existent till you are level six.

Since your early clears are pretty weak, you will want to make sure that you don't get invaded. Ward the Jungle entrances so that you can detect any invaders coming towards you.

Unlocking your Ultimate Unstoppable ForceR will give you the ability to freely gank from now on. Ensure that you don't let enemies push up in their lanes without being punished from now on.

Mid game
15 - 25 min
Malphite is Strong

As you get your core items, your damage and tankiness will increase significantly. Just make sure that you land your Ultimate Unstoppable ForceR on key targets after slowing them with your Seismic ShardQ.

During neutral, objective fights, make sure you first pick off the enemy jungler before taking the objective. Don't ever try to leave the objective to get a few kills as the enemy Jungler may easily steal it.

Set up death brushes inside the enemy jungle and help your Support ward around the Jungle when they are trying to invade. You may be able to pick a few kills this way.

Late game
25+ min
Malphite is Average

During this phase of the game, your only goal is to target the enemy backline and decimate them if you are going AP. Use the fog of war to do so.

If you happen to see someone careless enough to be sidelining alone, just go and kill them. This will allow you to get a numbers advantage and make a fight unfair.

Getting a defensive item like a Zhonya's should help you a lot with surviving your all-ins. It also bolsters your tankiness, so you may want to think about buying the item.

Jungle pathing
Early Game
Early Game
Power Spikes
Early game0 - 15 min

His game plan for the early game should involve power farming till he gets his Ultimate Unstoppable ForceR. This is because he has no way to gank other lanes unless they are drastically overextended.

Level six is a massive power spike as Malphite will now be able to pull off ganks and disrupt flights. This is really helpful when the enemy is immobile and has no Flash.

His first item component will allow him to take more fights and clear the jungle camps quickly. This is beneficial for Malphite as it gives him more avenues to gank quickly.

Mid game15 - 25 min

Malphite will now have multiple items with which he will be able to dish out a lot of damage. His cooldowns will be reduced, which will allow him to completely take over the Jungle with his Ultimate Unstoppable ForceR.

Adding another point to his Ultimat Unstoppable ForceR will increase his burst damage output. He can easily use the ability to finish off low-health enemies who overstay their welcome in the lane.

Malphite is quite good in team fights, especially those which occur in choke points. This makes neutral objective fights a breeze for him to deal with.

Late game25+ min

Putting 3 points in his Ultimate Unstoppable ForceR will be the final nail in the coffin of the enemy team. They won't be able to do anything about the low cooldown of his Ultimate Unstoppable ForceR.

Malphite is quite decent in late-game team fights. This is because his Ultimate Unstoppable ForceR will almost always be up, and he can easily use the fog of war to get to his enemies.

He has a lot of versatility in his kit, which allows him to be an unkillable juggernaut or a glass cannon who excels at one-shooting the enemy. The game state will dictate the optimum path for his team, but it is always better to go for a full AP build when the enemy is filled with squishy and ranged carries.

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