Corki·Bot Guide
Win rate | 50.6% |
Pick rate | 7.1% |
Ban rate | 8.8% |
Matches | 97 267- |
Corki is really good in team fights thanks to the AOE poke from his Q and Ultimate R.
He can be good post 6 as he has a lot of poke and wave clear. This can help him get early turret plates and kills.
Outside of the laning phase, and in team fights, Corki has a lot of poke. Delay the team fights for as long as possible while you harass and bully the enemy down.
Relies heavily on mana to poke and push. Even though his Ultimate R doesn’t cost a lot of mana, he can run low on mana quickly if he is constantly using his Q and Ultimate R together. When he is out of mana, he isn’t a threat and neither can he use his W to escape.
Corki is a squishy champion. This makes it hard for him to survive the laning phases against champions with a lot of burst damage and poke.
Compared to other ADCs, Corki’s mobility tool W has a really long cooldown early. Only use it aggressively if the enemy Support has CC tools on cooldown, or else you’ll be over extended and easily killed.
0 - 15 min
When using your abilities on the minion wave, try to aim your Q and R so it hits both the enemy and the minion wave at the same time.
Try to find a healthy balance between poking the enemy and using your abilities to farm with. Ideally, do both throughout the early and mid-game.
Abuse your range advantage to harass and bully the melee Supports down so they cannot engage while on low health. But don't over-force this as you'll take a lot of minion damage for no real reason.
15 - 25 min
Delay a team fight for as long as possible while you poke and harass the enemy with your Q and R. Once the enemy is low, you can commit to the fight.
When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.
Avoid overextending or dying alone. When you’re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon.
25+ min
Continue to delay team fights for as long as possible while you harass and poke the enemy down with your Q and R.
Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.
Think hard and fast before using your Passive and W towards the enemy team. In particular, do not use it aggressively if your team is not in a position to follow up and go in with you.
When Corki has completed his first item, his wave clear and poke damage will increase heavily. He shouldn’t find it hard at all to keep the enemy pushed into their tower once he completes it.
At level 6, Corki’s wave clear increases as his R can help him push the enemy into their tower. His R are also a good tool to poke and push the wave simultaneously.
He is not neccessarily strong at levels 1-4, and he doesn't have the biggest auto-attack range. If you're playing a long-ranged ADC, with a melee/all-in Support, try to abuse his early game.
During the mid-game, Corki will have completed multiple items. He will have a lot of poke during the mid-game too. This makes him pretty good during this stage of the game.
At level 9, Corki maxes out his Q. His wave clear and ability to push the enemy into their tower consistently will be quite high. If he is laning vs a roam heavy champion, he will force them to stay in their lane.
At level 11, Corki can put a second point in his Ultimate R. This will increase his wave clear and poke.
At level 13, Corki will max his second ability which is usually his E. This is a very powerful spike for Corki as it will allow him to shred through tanks in late game team fights.
At level 16, Corki will put the third and final point in his Ultimate R. As teams will be grouping at this stage of the game, he will be able to poke them down a lot before initiating a fight.
Corki is very good in the late game as long as he is not behind. Try and avoid falling behind in the early game to make you an overwhelming force to be reckoned with in the late game.