Gamer Performance Index Explained

The Gamer Performance Index (GPI) uses in-game data to analyze and improve player performance across several critical areas of competitive gaming.

While you focus on playing, we gather all your data and crunch it through our machine learning algorithms in order to give you a multifaceted assessment of your game.

Gamer Performance Index (GPI)
GPI level 1 GPI level 2 GPI level 3

How does it work?

How GPI works?

Our GPI scores eight critical areas of your play on a scale from 0 to 100. Using these scores, we’re able to define your play style and pinpoint your strengths and weaknesses. Ultimately, our goal is to go above and beyond the simple statistical numbers that other sites give and provide you with personalized insights to level up your game.

Skill Distribution

If you are curious as to how your scores measure up to everyone else, the closer you are to zero the more like a Bronze player you are at that skill. On the opposite end, a score of 100 puts you at the top of your game, like the best Challenger players.


Remember that Lol is a complicated game – being able to farm like Doublelift doesn’t necessarily translate to playing like him.

Skill Breakdown

To understand more about your overall score and our eight main skills, check out how they are broken down below.

  • Fighting
  • Farming
  • Vision
  • Aggression
  • Toughness
  • Teamplay
  • Consistency
  • Versatility

Fighting

Fighting represents your performance and participation in team fights and skirmishes. It’s calculated based on your kills and assists, the damage you deal and receive, fight frequency, positioning, and decision making during trades and skirmishes.

why we focus on it

Measures your ability to perform well in 1v1 fights.

Duels

Measures your success in situations where you and your teammates attempt to kill a lone enemy.

Picks

Measures your ability to perform in 2v2, 2v3, 2v4, and 2v5 fights.

Skirmishes

Measures your ability to perform in fights where each team has at least 3 or more players.

Teamfights

Measures your ability to do your job in fights relative to your role and the type of champions you play.

Stat Contribution

When you take resources like items and gold out of the equation, the true essence of the game is Fighting. It's the "meat" of the game - the part that separates the good from the great. It’s hard to be great at a game centered around engaging the enemy if you can’t hold your own!

Farming

Farming represents your gold earning efficiency during the game by killing minions, enemy champions, and winning objectives. Well, how rich are you?

why we focus on it

Measures your overall gold generation from multiple sources including minions, kills, objectives, and passive gold gain

General Income

Measures your ability to secure CS when you are actually farming (lane or jungle) i.e. not dead or in base.

Farm Efficiency

Measures your average CS per minute, gold per minute, and experience per minute in the Early Game (first 15 min).

Early Game

Measures your average CS per minute, gold per minute, and experience per minute in the Mid Game (15-30 min).

Mid Game

Measures your average CS per minute, gold per minute, and experience per minute in the Late Game (after 30 min).

Late Game

You might be the greatest fighter in the world, but if you come into fights at a resource disadvantage, you will lose to opponents of similar skill level. It’s nothing personal, just math. Like pieces in chess or timeouts in sports, understanding resource management is crucial in ALL games of skill.

Vision

Vision represents your ability to control the map by placing and denying wards, and analyzes how well you can process and react to the minimap events.

why we focus on it

Measures the amount of vision you provide in all stages of the game.

Placement

Measures your ability to deny vision, taking into account how much vision your opponents actually place.

Denial

Measures how effective you are in using your vision trinket.

Efficiency

Measures the effectiveness of your vision effort every game.

Vision Impact

Understanding how to use and abuse vision is critical to your success as a League player. Capitalizing accurate information on enemy positioning and movements is what makes great players seem clairvoyant to their lesser counterparts!

Aggression

Aggression represents how often you tend to act aggressively. Examples include: ganking, harassing, diving, skirmishing, team fighting, and being involved in early objectives and kills. Using offensive masteries and purchasing offensive items during the game also impacts your Aggression skill.

why we focus on it

Measures the amount of your team's total kills that you tend to participate in.

Kill Participation

Measures your kills/assists scored on enemies that aren't your lane opponent, during the first 15 min.

Ganking

Measures your tendency to engage in duels and how well you do in them.

Solo Play

Measures your tendency to get kills and towers early, and compares that timing to other people in similar roles.

Initiative

Measures your ability to successfully get kills with a forward positioning, accounting for how deep into enemy territory you are.

Forward Kills

Measures how aggressive your lane presence is and how well you deny your opponent's resources when ahead.

Snowballing

Aggression is a hallmark of many great players in all competitive pursuits, from business to sports. Quantifying and understanding your Aggression and that of others can help you control the flow of the game.

Toughness

Toughness represents how difficult you are to kill by measuring how well you take a beating while avoiding deaths and ganks. Using defensive builds and items during the game also impacts your toughness skill.

why we focus on it

Measures how well you protect your tower and your ability to not get bullied if behind. You’ve gotta stand your ground eventually.

Lane Defense

Measures how often you make a glorious sacrifice for the team versus how often you die meaninglessly. For the cause!

Discernment

Evaluates how defensively you select your items, runes, and masteries.

Defensive Build

This takes into account your damage taken, damage taken per minute, and the average damage % you take.

Damage Taken

This takes into account your average deaths per match and the average percentage of deaths per match you contribute.

Deaths

Measures how vulnerable you are when a wild summoner appears.

Gank Susceptibility

No matter how good a player is, they will get beat up and knocked down depending on your role, it may actually be your job to get beat on). But one thing is true for everyone - dying unnecessarily and taking worthless damage will drag your game down. This score is here to help you minimize your mistakes, and maximize when it’s appropriate to take the hit for your team.

Teamplay

Teamplay represents how well you collaborate with your teammates. This skill is calculated by factoring in your positional role, your ability to assist in kills, team fight participation, and overall game contribution.

why we focus on it

Measures your contribution to the team’s warding and sweeping. You are doing this…right?

Ward Participation

Measures the number of assists you contribute to the team's total assist pool.

Assist Participation

Measures your participation in the total teamfights throughout the match. Are you there for your squad when you should be?

Team Fight Participation

Measures your focus and participation at objectives. It’s not about the kills, objectives are what will ultimately win you the game.

Objective Play

Measures how much you heal/shield yourself and allies.

Utility

Measures how many kills you claim without contributing meaningfully to fights. This is NOT a “getting the last hit on champions” score!

Kill Stealing

So you're a hotshot, and can take anyone one on one. If there were five of you, you would win this game no problem! Too bad there aren't and this is a team game - how you play with others is critical to success and improvement.

Consistency

Consistency represents your ability to play consistently while maintaining optimal performance in spite of difficult circumstances, such as being on a losing streak or playing from behind. Overall, we want to find out how regularly you deliver on your expected goals.

why we focus on it

Measures how consistent your laning phase (CS, deaths, warding..etc) of the game is.

Laning

Measures how consistent your in-game performance is across all games you have played.

Performance

Measures your ability to consistently play well from behind and make comebacks. Cue “Eye of the Udyr,” I mean, “Tiger”.

Comeback

Measures your aptitude at throwing games when you are significantly ahead. That’s right…“aptitude”.

Throw

Measures how much losses and poor play affect your continued performance. You mad bro?

Tilt

Everyone has a great game once in a while, but what separates the good players from the great players is building a mindset of good habits that allows them to consistently perform in difficult situations. Oh, and by the way - we can also tell if you are consistently performing poorly...

Versatility

Versatility represents the breadth of your ability as a player. It shows how well you adapt to new circumstances and the tools at your disposal to handle the ever-evolving meta.

why we focus on it

Measures your selection of item builds and how versatile your build orders are.

Item Builds

This measures your ability to play well in all phases of the game: early, mid, and late.

Phase Play

Measures your ability to play well in both winning and losing situations. Hey, nobody wins every game /shrug.

Steadiness

This is the ultimate manifestation of you as a player. Do you have the near-perfect style like Faker?

Play Style

In a game that changes as much as LoL does, it’s important to be versatile. Measuring adaptability and helping our players understand how the diversity of their toolset can help them overcome difficult situations is crucial for personal growth.

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