Silver Palace uses a 4-character team system where you can swap between characters with no cooldown.
Combat Roles
Combat roles define a character's kit and give a framework for how they work in battle
- Break Suppressor: High Break Exploit stat, help stuns enemies.
- Lorin, Alf, Captain Kaboom
- Combat Support: Buffer and debuffers.
- Red Rose, Cynthia II, Grimm, Argos, Gucia
- Survival & Healing: Tanks and healers and damage mitigators.
- Striker DPS: Deals direct damage with skills and leans toward Critical Strike hits.
- Resonance DPS: An alternative type of DPS that utilizes Amplitude Coefficient and Amplitude Multiplier stats.
None of the roles are locked to a specific class or element. A DPS character can be a Hero, Outlaw, Witness, or any other class, with any element. While a Breaker character can come from a Saviour or Hero origin.
Classes
Classes, on the other hand, determine which materials you farm to level up and ascend characters, as well as their Motives. It's more of a building mechanic (with a bit of lore and character background) than a combat mechanic.
There 5 classes total:
- Hero
- Guardian
- Saviour
- Witness
- Outlaw
Attributes (Elements)
These are the Silverium Reactor type of each character, essentially the source of their power and skills. It's a technology that borders on a magic system and functions as both a building and combat mechanic.
Characters of the same element work well together, especially with supports who give elemental type buffs (e.g., Red Rose buffing Ignis)
- Glacies (Cold)
- Ignis (Fire)
- Fulmen (Electric)
- Gravitas (Void)
- Radiatio (Radiation)
- Alba (Light)
- Ferrugo (Corrosion)