The upcoming dark-fantasy ARPG Emberville has a variety of different systems baked into the game that will help you as you rebuild the town, rescue the survivors and fend off hordes of mobs and bosses.
Created by the studio Cygnus Cross and CohhCarnage, Emberville takes traditional ARPG elements from games like Diablo and levelling systems from games like Terraria and Stardew Valley. In these games, players level up and grow stronger, which is another core gameplay aspect of Emberville.
How to Level Your Weapons in Emberville
Each Weapon in Emberville has its own dedicated section called Masteries, and you naturally progress and become stronger as you use each weapon class more frequently. You will naturally level up the more you use it, so you may see yourself being a high level using Swords or Bows but very low in other areas- it just depends on your current progress and personal playstyle.
Weapon Masteries
We were fortunate enough to get our hands on an early version of Emberville, which had very limited gameplay. Many weapons weren't accessible within the first 1-2 hours of gameplay, so their skills and information are missing. Furthermore, the game will enter Early Access on October 27, 2026, so the bonuses may change!
Swords
Swords are melee weapons in Emberville. They are going to be your main source of melee damage and will do most of the heavy lifting in fights.
Primary Attack
Secondary Attack
Blade Swing
Opposing Slash
A melee attack that causes 100% base damage.
A stronger and wider melee attack that causes 120% base damage.
Skills
Skill Level
Name
Bonuses
1
Spinning Slash
A circular attack with the sword with an increased 150% damage.
4
Precision Rush
The player strikes multiple times with the sword for an increased +5% Critical Chance.
6
Critical Blades
Critical Chance is increased by 3% while using Swords.
12
Cross Cut
A powerful attack in both diagonals that has a 2% chance of making the enemy Bleed.
18
Heavy Blades Training
Gain +2 STR while equipped with Swords.
25
Sharp Blades
Basic attacks with Swords have +2% Bleed chance.
33
Wounds Damage
Scoring a critical hit while the enemy is bleeding causes extra damage equal to one tick of Bleed damage.
40
Deep Cut
Every time the player scores a critical hit with a Sword, there is a 50% chance of making the enemy Bleed.
Bows
Bows are your long-range weapons in Emberville. They are versatile and great at dealing damage from far away while kiting and remaining safe from enemies and early-game bosses.
Primary Attack
Secondary Attack
Quick Shot
Preperation
A quick arrow shot that causes 100% base damage.
Prepares the Bow for the next shot, adding 20% extra damage and 5% crit chance. It lasts 5 seconds and costs 5 Kymia.
Skill Level
Name
Bonuses
1
Charged Shot
Charges the bow for increased shot damage, which can go up to 30%.
6
Multiple Shot
A combo move that fires 3 arrows in a row in the same direction with 50% base damage each.
9
Bow Proficiency
Gain +2 DEX while Bows are equipped.
14
Split Shot
A combo move that fires 3 arrows in different directions with 40% base damage each.
19
Fast Knocking
+10% attack speed while using Bows.
26
Overpreped
Preparation now lasts for 10s and has 8% crit chance.
34
Sharp Eyes
+20% critical bonus while using Bows.
40
Weakness Detection
First attack after preparation has a 50% Critical chance if the target is stunned, bleeding, poisoned, burning or frozen.
Knuckles
Knuckles are another melee style weapon class in Emberville.
Primary Attack
Secondary Attack
Quick Jab
Heavy Kick
A basic attack that has 100% base damage.
A stronger attack that has 110% base damage.
Skill Level
Name
Bonuses
1
Roundhouse Kick
A strong kick that hits with 120% damage and can knock back enemies.
3
Palm Strike
An attack with both palms that has a 5% chance to stun the enemy.
7
Comet Fists
Multiple strikes that hit the enemy for 80% damage each.
13
Vitamins
The player has +2 DEX while Knuckles are equipped.
19
Leg Day
Increase movement speed by 10% while Knuckles are equipped.
26
Paralyzing Attacks
Having Knuckles equipped gives a +2% chance to stun.
32
Paralyzing Combos
Combo end moves have a 2% increased chance to stun.
40
Fast Kicks and Furious Punches
Every time the player scores a stun with Knuckles, they get a 10% attack speed bonus for 2 seconds (does not stack).
Magic Staves
The final Weapon Masteries class is Magic Staves. If you like to play Mage classes in other games, then this is the class for you!
Primary Attack
Secondary Attack
Staff Swing
Arcane Bolt
A fast melee attack with the staff that causes 100% base damage.
A magic ranged attack that inflicts 100% base damage. It costs 2 Kymia.
Skill Level
Name
Bonuses
1
Energized Swing
A powerful magic-imbued strike that causes 110% base damage and regenerates some Kymia.
5
Kymia Knowledge
Kymia recovery rate increased by 10% while using Magic Staves.
8
Arcane Wave
The player strikes the ground with the staff, releasing a wave of Kymia and knocking back enemies.
13
Basic Economy
Basic attacks with Staves cost 20% less Kymia.
17
Nova Sphere
Summons a powerful sphere of energy that causes 180% base damage.
23
Staff Fighter
Melee damage with Staves has 30% increased damage.
31
Improved Intellect
The player gets +3 INT while Magic Staves are equipped.
40
Kymia Recycling
Recovers 1% Kymia every time the player scores a critical hit.