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Minecraft Dungeons 2 Secret Stats and How They Work

Updated on Sep 30, 2026
Sep 30, 2026

Overview

Minecraft Dungeons 2 is a fantastic sequel to the first, however, one thing that didn't make it into the game for some reason, is gear stats. However, these are in the files of the game, and thanks to No-Vermicelli-461 on Reddit, these have been explained.

TL;DR - Weapons have real damage, and every weapon has set damage for each hit of the combo, alongside reach and stagger. For example, a Sword does 14/16/22 per combo, and Double Daggers do 6/6/9. Armor does NOT have health or defense stats, which is why HP does not change when you swap armor.

Armor in Minecraft Dungeons 2 is simply the Item Power + its effects. Light/Medium/Heavy is purely a label. Rarity also does NOT affect stats, only the effects and values of those effects. Uniques are also not guaranteed to be better, most Uniques have identical base stats as the normal version, and some are even weaker (eg. Unique Gauntlets do about 40% less damage).

Basically, weapon types set the base damage, Item Power scales it, and the effects added affect the rest. The exact Item Power formula is in the code of the game instead of the data files.

The reddit post can be found here.

Formulas

All numbers are base values from the games data. In game, Damage is scaled by the Base Damage, your Item Power, and by Enchantments and Effects. These tables should be used to compare items and not as exact damage.

  • Item Power matters most, Damage scales with Gear Power compared with the area, up to a cap of 1.75x.
  • Armor has no hidden defense stat, and only has it's Item Power plus Effects and Enchantments. Light, Medium, and Heavy armor makes no difference.
  • "Very Low" means you are below 80% of recommended Power.
  • Drops can roll up to 9 Power Levels above your current Gear Level, with 0-4 different Effects possible to roll on them.
  • Almost every single melee weapon deals 30% splash damage to enemies next to your target, the Mob Mallet deals 60%.
  • Uniques usually have the same base stats as the normal version, and their uniqueness comes from the special effect. Exceptions are listed in the tables below.

Melee Weapons

Combo is the damage of each hit in the combo, with the Total equaling the whole combo. Reach is the attack range, where bigger means it hits farther.

Light Weapons

Weapon Type

Combo

Total

Jump

Reach

Rapier

6/8/28

42

22

425

Wolf Claws

12/12/16

40

12

180

Double Sickles

9/9/13

31

24

300

Twilight Dagger

25

25

28

280

Double Daggers

6/6/9

21

14

275

Medium Weapons

Weapon Type

Combo

Total

Jump

Reach

Scythe

22/26/30

78

24

350

Longsword

18/18/26

62

22

475

Pickaxe

16/16/24

56

28

300

Battle Hammer

15/15/25

55

30

300

Mace

14/16/24

54

35

250

Pike

15/17/22

54

24

525

Axe

14/16/22

52

21

350

Sword

14/16/22

52

24

385

Sabre

12/14/22

48

20

350

Meat Cleaver

13/13/18

44

20

350

Riftslasher

14/14/15

43

20

320

Short Spear

14/8/20

42

22

450

Heavy Weapons

Weapon Type

Combo

Total

Jump

Reach

Mob Mallet

18(x5)/24

114

24

450

Shovel

15/15/60

90

30

400

Battlestaff

26/26/30

82

26

450

Cookiecutter

20/20/30

70

20

500

Glaive

18/20/28

66

24

350

Claymore

15/25/20

60

25

385

Greataxe

28/30

58

24

350

Tidal Sickle

12/12/19

43

22

300

War Hammer

40

40

40

250

Clobberer

35

35

28

400

Greatsword

18

18

18

400

Fist Weapons

Weapon Type

Combo

Total

Jump

Reach

Gauntlets

9/9/12

30

22

275

Unique Weapons (That differ from the normal version)

Weapon Type

Combo

Total

Jump

Reach

Unique Axe

14/16/22 -> 14/14/21

52 -> 49

21 -> 22

350

Unique Battlestaff

26/26/30 -> 24/24/30

82 -> 78

26

450

Unique Cookiecutter

20/20/30

70

20

500 -> 385

Unique Double Daggers

6/6/9

21

14

275 -> 285

Unique Gauntlets

9/9/12 -> 5/5.5/7

30 -> 17.5

22 -> 24

275

Unique Greataxe

28/30

58

24

350 -> 330

Unique Mace

14/16/24

54

35

250 -> 300

Unique Mob Mallet

18(x5)/24 -> 16(x5)/24

114 -> 104

24 -> 18

450

Unique Sword

14/16/22 -> 14/14/20

52 -> 48

24

385

Unique Tidal Sickle

12/12/19 -> 15/15/23

43 -> 53

22

300

Unique War Hammer

40

40

40

250 -> 300

Ranged Weapons

Damage is equal to the shot per arrow, with Rate equal to the fire rate of the bow. Charge is the charge time with Damage Multiplier when at full charge.

Weapon Type

Damage

Arrows

Rate(s)

Ammo

Reload(s)

Charged

Bow

18

1

0.4

15

1.2

0.35 (x3 dmg)

Crossbow

24

1

0.6

15

1.5

No

Dual Crossbows

12

2

0.6

20

1

No

Greatbow

72

1

0.4

10

1.2

0.3 (x4 dmg)

Heavy Crossbow

108

1

0.95

8

2

No

Longbow

25

1

0.5

12

1.5

0.4 (x3 dmg)

Powerbow

40

1

0.5

12

1.5

0.4 (x4 dmg)

Rapid Crossbow

8

1

0.2

25

0.8

No

Scatter Crossbow

12

3

0.4

12

1.5

No

Shortbow

11

1

0.2

18

1

0.125 (x3 dmg)

Trickbow

14

1

0.3

15

1.2

0.2 (x3 dmg)

Unique Bow

18

1

0.4

15

1.2 -> 0.8

0.35 (x3 dmg) -> 0.3s (x3 dmg)

Effects (stats which roll on gear)

What each effect gives at each tier (1/2/3) are normal; unique is the value on unique items

Armor

Effect

1

2

3

Unique

What it does

Acrobat

10%

15%

25%

40%

Reduces rolling cooldown time by x.

Alchemist

1%

3%

5%

7%

Restores x of max health for each soul gathered.

Assassin

10%

15%

20%

25%

Grants a x chance to stay in Shadowcloaking when attacking.

Bowyer

20%

25%

30%

50%

Grants a X chance to gain an additional arrow when ammo is regained.

Deflection

10%

15%

20%

25%

Grants a X chance to deflect enemy projectiles.

Elemental Protection

10%

15%

20%

25%

Reduces damage taken from elemental attacks by X.

Evasion

10%

15%

20%

20%

Grants a X chance to evade melee damage.

Fletcher

15%

20%

25%

35%

Reduces ranged ammo cooldown time by X.

Luck

10%

15%

20%

30%

Grants a X chance to drop duplicate variations of items.

Potion Maker

5%

10%

20%

25%

Reduces potion cooldown time by X.

Prickly

50%

65%

80%

100%

Deals X of received damage back to the attacker.

Projectile Protection

10%

15%

20%

25%

Take X less damage from ranged attacks.

Prospector

5%

10%

15%

20%

Grants a X chance to receive additional emeralds.

Protection

10%

15%

20%

25%

Take X less damage.

Prowler

15%

20%

30%

40%

Increases movement speed by X while Shadowcloaking.

Recovery

10%

20%

30%

40%

Increases all healing received by X.

Regeneration

5%

7.5%

10%

15%

Restores health by X per second after 5 seconds out of combat.

Resilience

20%

25%

30%

50%

Recover from negative statuses X faster.

Speed

5%

10%

15%

20%

Increases movement speed by X.

Stealth

20%

25%

35%

45%

Shadowcloaking lasts X longer.

Swiftness

10%

15%

20%

30%

Increases melee attack speed by X.

Tainted

40%

60%

80%

100%

Increases duration of negative statuses on enemies by X.

Melee

Effect

1

2

3

Unique

What it does

Brawler

20%

30%

40%

50%

Melee attacks deal X more damage to secondary targets.

Duelist

20%

25%

30%

40%

Melee attacks deal X more damage to primary targets.

Finesse

15%

25%

35%

35%

Increases attack damage by X when jumping or rolling.

Precision

10%

15%

20%

25%

Increases chance of critical hits with melee attacks by X.

Sharpness

10%

20%

30%

30%

Melee attacks deal X more damage.

Strength

15%

20%

25%

45%

Critical hits with melee weapons deal X more damage.

Ranged

Effect

1

2

3

Unique

What it does

Aim

10%

15%

20%

25%

Increases chance of critical hits from ranged attacks by X.

Marksman

15%

20%

25%

45%

Critical hits with ranged weapons deal X more damage.

Point Blank

25%

50%

75%

100%

Ranged attacks deal X more damage at close range.

Ranger

20%

30%

40%

60%

Grants a X chance to fire additional projectiles.

Sniper

25%

50%

75%

100%

Ranged attacks deal X more damage from far away.

Melee and Ranged

Effect

1

2

3

Unique

What it does

Bounty Hunter

20%

25%

30%

40%

Deal X more damage to wounded enemies.

Bully

25%

35%

50%

50%

Deal X more damage to enemies affected by a negative status.

Critical Edge

10%

20%

30%

40%

All critical hits deal X more damage.

Critical Hit

5%

10%

15%

20%

Increases chance of critical hits by X.

Knockback

15%

20%

30%

40%

Attacks do X more knockback.

Looter

20%

40%

60%

80%

Grants a X chance to get additional loot drops.

Momentum

20%

30%

40%

60%

Increases chance to stagger enemies on hit by X.

Pack Leader

20%

25%

30%

40%

Companions deal X more damage.

Persistence

10%

15%

20%

25%

Increases damage dealt by X of player's total missing health.

Raider

1%

2%

3%

5%

Grants a X chance of higher rarity loot drops.

Reaper

25%

35%

45%

60%

Increases souls gained by X.

Shackler

10%

15%

25%

30%

Attacks have a X chance to inflict the Chained status on hits.

Vanguard

20%

35%

50%

60%

Deal X more damage to enemies who are at full health.

Crossbows

Effect

1

2

3

Unique

What it does

Reload

20%

30%

40%

40%

Reduces time between shots with ranged weapons by X.

Bows & Quivers

Effect

1

2

3

Unique

What it does

Sharpshooter

30%

35%

40%

60%

Charged ranged attacks deal X more damage.

Quivers

Effect

1

2

3

Unique

What it does

Quiver

10%

15%

20%

45%

Carry X more ammo.

Ranged, Quiver & Artifact

Effect

1

2

3

Unique

What it does

Impact

10%

20%

30%

30%

Ranged attacks deal X more damage

Artifact

Effect

1

2

3

Unique

What it does

Ally

15%

30%

50%

70%

Positive statuses you apply to yourself and allies last X longer.

Cooldown

10%

15%

20%

30%

Reduces artifact cooldown time by X.

Cryomancer

10%

15%

20%

30%

Frost attacks deal X more damage.

Electromancer

10%

15%

20%

25%

Lightning attacks deal X more damage.

Healer

25%

35%

50%

50%

Increases healing given to yourself and allies by X.

Pyromancer

10%

15%

20%

20%

Fire attacks deal X more damage.

Shepard

5%

10%

15%

20%

Companions take X less damage.

Sorcerer

10%

15%

20%

25%

Artifact attacks deal X more damage.

Soulmancer

10%

15%

20%

20%

Soul attacks deal X more damage.

Spiritual

25%

30%

35%

50%

Increases Soul capacity by X.

Totem Radius

20%

30%

40%

55%

Increases the area of all positive status effects by X.

Venomancer

10%

15%

20%

20%

Poison attacks deal X more damage.

Veterinarian

5%

10%

15%

20%

Defeated companions come back X faster.

Only on Unique Items

Effect

1

2

3

Unique

What it does

Boost

-

-

-

20%

Increases duration of positive statuses applied to you by X.

Consistution

-

-

-

30%

Increases the player's maximum health by X.

Jumpshot

-

-

-

6%

Increases jump shot damage dealt by X.

Leaper

-

-

-

50%

Jumping melee attacks deal X more damage.

Prodigy

-

-

-

8%

Increases experience gained by X.

Pyrotechnics

-

-

-

yes

Hits with this weapon explode on impact!

Randomancer

-

-

-

yes

Chance to grant random elemental melee buff when defeating an enemy.

Relic

-

-

-

6%

Restores X of max health when activating an artifact.

Soul Cursed

-

-

-

yes

Applies Soulsick status to enemies on hit.

Strengthening Hit

-

-

-

6%

Attacks have a X chance to grant the Strength status on hit.

Outro

Very big shoutout to No-Vermicelli-461 for compiling this extensive table and information. Use this at your own pleasure to help assist in crafting up builds! Be sure to check back here for builds coming soon!

Table of Contents

See More

All Talismans Explained in Minecraft Dungeons 2
Updated on Oct 1, 2026
Minecraft Dungeons 2 Secret Stats and How They Work
Updated on Sep 30, 2026
All Unique Items in Minecraft Dungeons 2 & Where to Get Them
Updated on Sep 30, 2026
MUST HAVE Enchantments in Minecraft Dungeons 2
Updated on Sep 30, 2026
How to Get Echo Shards - Minecraft Dungeons 2
Updated on Sep 30, 2026

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