This build is focused on Prime Enchanter's Gauntlets and it's special jump attack dealing high damage to 1 shot everything and be invincible for easy survivability
Prime Enchanter's Gauntlets Melee Build - Minecraft Dungeons 2
Overview
Weapons
Melee
The 2 elemental waves are great for a range to stay away from enemies while dealing high damage

Ranged
This is purely for utility. The "after rolling" damage boost applies to melee

Armor
Helmet
The damage boost is easy to keep up with the Fighter's Flute

Chestplate
The only time you need this damage boost is VS bosses which is exactly what this is for

Pants
As every hit should 1 shot this is perfect to use.

Boots
The damage boost is easy to keep up with the Fighter's Flute

Artifacts
Fighter's Flute
This makes all our attacks crit allowing for more damage boosts to be available.

Warrior Drums
This gives a huge bonus to crit damage which is easy to keep up since Fighter's Flute gives perma crit

Warding Chimes
This makes you immune to all damage. Cycling this as much as possible means you don't have to worry about survivability options as much

Grindstone
This is a big damage boost and the best 3rd option to use instead of Warding Chimes if going for pure damage

Effects
A lot of the effects on gear aren't that good and mostly towards survivability since that's what they roll
Weapons
For melee you are looking for "melee attacks deal X% more damage" and "Increases attack damage by X% when jumping or rolling"
For ranged you are for "all critical hits deal X% more damage" as this applies to melee attacks as well
Armor
You are mostly able to get Potion Cooldown, Rolling Cooldown, and Movement Speed. For boots you want at least Soul Capacity and possibly Artifact Cooldown
Artifacts
You are prioritizing Lightning Damage and Frost Damage increases. Then you want Artifact Cooldown and Increased Positive Status Duration (this is exclusive to flute here).
Artifact Cooldown is mostly for Warding Chimes to keep the cooldown as low as possible. I found a little bit of Positive Status Duration to be a good evening out.
If you do not have Soul Capacity on your boots then you will need to put it on an artifact. You need at least 130 Soul Capacity to use all 3 artifacts at once
Enchantments
Lightning Surge
Since you already have damage boosts for lightning damage, this is perfect to add on extra damage

Bottomless Brew
These additional potions will be used for healing directly from the potion if Warding Chimes is ever not active and also restores souls from Ancient Alchemy

Ancient Alchemy
If we do not restore enough Souls from attacks then this is perfect for topping off.

Dynamo
This is easy to keep up and goes with Double Crossers perfectly.

Power Amplifier
Since Artifacts are used before attacking this is a perfect combo

Pendants
Thrifty Pendant
This is going to be the highest damage mult you can get from Pendants. You will always have high/max emeralds so this condition is no problem.

Ocelot's Paw
This is a unique damage boost for jump attacks which goes perfect with this build

Tendrils Of The Sprout
This is an easy damage boost to keep up with Warding Chimes and Potions

Twisted Tooth
Great for non Soul Storm and bossing content where gaining Souls can be harder to do on your own.

Gameplay Loop
- Roll for damage boost
- Activate artifacts for buffs
- Use jump attack for the waves.
- Use potions for soul restore or healing if needed
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