The core of this build is
Meteor. It’s the build’s namesake, after all, but it’s more than just the skill we use to deal damage. Because Meteor is both a Mastery skill and a Core skill, it enables a lot of very powerful interactions.
Meteor also benefits from being a Mastery skill. Through the Tal Rasha’s Threefold set, Meteor can trigger an additional Meteor every 6 seconds. With the full set bonus, this can cascade into multiple Mastery skills being cast as well.
This is extremely powerful because every skill triggered this way still benefits from the talents we’ve invested into on the skill tree. That’s where the build starts to get really interesting.
Thanks to
Aspect of Shredding Blades, all of our Conjurations apply Vulnerable, giving us full coverage and effectively 100% Vulnerable uptime on enemies.
From there, all of the extra skills being triggered by the build provide additional benefits:
Hydra gives us healing, while also helping chill enemies and reduce cooldown
Blizzard is one of the most important triggered effects, as it generates a Barrier based on our maximum life for every enemy affected by the skill. It also gives us up to 10 Mana regeneration and applies periodic stuns.
Firewall gives us more healing, applies Weakness to enemies to reduce their damage output, and generates additional Crackling Energy.
And of course, all of these skills are still dealing damage on their own. The important part is that we’re getting all of this simply by casting Meteor.
For
Meteor itself, one of the reasons Mana regeneration is so important is that we’re taking
Resource Damage Bonus Meteor. This consumes all of our remaining Mana on cast, granting additional damage based on the amount of Mana spent.
With my current setup, which I would not consider fully optimized, I’m sitting at roughly 100 resource per second. This means I’ll usually have around half my Mana available for each Meteor cast, giving me close to a 100% damage increase, and sometimes even more depending on the situation.
Meteor can also generate Overpower stacks when hitting enemies. Since we’re creating so many Meteors, even on single target, we can maintain close to the maximum amount of Overpower stacks almost all the time. This allows us to summon multiple Meteors per cast on a near-permanent basis.
This also does not include the Meteors summoned through the enchantment or the additional Meteor triggered through Tal Rasha’s Threefold.
These Overpower stacks are also what allow us to Teleport nonstop.
Blaze Teleport can consume Overpower stacks instead of using its cooldown, letting us move around constantly. So by holding down Meteor while tapping Teleport, we can keep generating enough stacks to basically never run out of Teleports.