The core of this build is
Meteor. It’s the build’s namesake, after all, but it’s more than just the skill we use to deal damage. Because Meteor is both a Mastery skill and a Core skill, it enables a lot of very powerful interactions.
The first major interaction comes from Meteor being a Core skill, which allows us to use
Fractured Winterglass. When you cast a Core skill, Fractured Winterglass gives you a chance to summon a Conjuration of the same element. For this build, that means we can summon
Blazing Blades Ice Blades and
Flame Spear Lightning Spear, as both of these otherwise non-Fire skills have been turned into Fire skills through the new talent tree.
This is incredibly important because, for each active summon from
Fractured Winterglass, we gain up to:
- 6% increased damage
- 1 Mana per second
- 5% Movement Speed
- 3% Damage Reduction
Because of that, we want to summon as many Conjurations as possible.
Meteor also benefits from being a Mastery skill. Through the Tal Rasha’s Threefold set, Meteor can trigger an additional Meteor every 6 seconds. With the full set bonus, this can cascade into multiple Mastery skills being cast as well.
This is extremely powerful because every skill triggered this way still benefits from the talents we’ve invested into on the skill tree. That’s where the build starts to get really interesting.
Thanks to
Aspect of Shredding Blades, all of our Conjurations apply Vulnerable, giving us full coverage and effectively 100% Vulnerable uptime on enemies.
From there, all of the extra skills being triggered by the build provide additional benefits:
Hydra gives us healing, while also helping chill enemies and reduce cooldowns.
Familiar gives us more cooldown reduction and tacks of ferocity.
Crackling Energy Ball Lightning generates additional Crackling Energy, which becomes very important later, while also giving us stacks of Ferocity for increased attack speed.
Blizzard is one of the most important triggered effects, as it generates a Barrier based on our maximum life for every enemy affected by the skill. It also gives us up to 10 Mana regeneration and applies periodic stuns.
Grounding Firewall gives us more healing, applies Weakness to enemies to reduce their damage output, and generates additional Crackling Energy.
And of course, all of these skills are still dealing damage on their own. The important part is that we’re getting all of this simply by casting Meteor.
For
Meteor itself, one of the reasons Mana regeneration is so important is that we’re taking
Resource Damage Bonus Meteor. This consumes all of our remaining Mana on cast, granting additional damage based on the amount of Mana spent.
With my current setup, which I would not consider fully optimized, I’m sitting at roughly 100 resource per second. This means I’ll usually have around half my Mana available for each Meteor cast, giving me close to a 100% damage increase, and sometimes even more depending on the situation.
Meteor can also generate Overpower stacks when hitting enemies. Since we’re creating so many Meteors, even on single target, we can maintain close to the maximum amount of Overpower stacks almost all the time. This allows us to summon multiple Meteors per cast on a near-permanent basis.
This also does not include the Meteors summoned through the enchantment or the additional Meteor triggered through Tal Rasha’s Threefold.
These Overpower stacks are also what allow us to Teleport nonstop.
Blaze Teleport can consume Overpower stacks instead of using its cooldown, letting us move around constantly. So by holding down Meteor while tapping Teleport, we can keep generating enough stacks to basically never run out of Teleports.
Finally, tying all of this together is
Boundless Unstable Currents. This is why generating Crackling Energy from so many of our spells is so important.
While Unstable Currents is active, absorbing Crackling Energy gives us several benefits. The Shock skill damage increase is not our main focus, but it is still nice to have. More importantly, absorbing Crackling Energy reduces the cooldown of Unstable Currents by 0.1 seconds, meaning the more Crackling Energy we generate and pick up, the less downtime we’ll have once the effect ends.
We also take
Cost Reduction Unstable Currents. This helps reduce Meteor’s base Mana cost, which is very important. The cheaper Meteor’s base cost is, the more Mana we can consume through the resource damage bonus version of Meteor, which directly increases its damage. Even a small reduction to Meteor’s base cost can translate into a meaningful damage increase.
The final reason Unstable Currents is such a must-pick is that it can also cast
Lightning Spear and
Ball Lightning. Lightning Spear counts as a Conjuration for
Fractured Winterglass, meaning each additional Lightning Spear helps scale our damage, Mana regeneration, Movement Speed, and Damage Reduction. Ball Lightning also helps trigger additional effects through Tal Rasha’s Threefold.
All in all, there are a lot of systems working together to make this build what it is. There’s a huge amount to play around with here, and the possibilities are extremely exciting as we move deeper into the season. Even in its current form, though, this setup should already carry you comfortably through Torment 12 and beyond.