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Diablo 4 Build

Touch of Death - Deathborn

presentationSpiritborn
Item Reliant
Pit Pusher
Infernal Hordes
Dungeon Push
End Game
Season 11
Updated on Dec 3, 2025
Dec 3, 2025

Build Overview

This Centipede Endgame Build focuses on optimising the Damage from Touch of Death whilst staying tanky enough to beat all end game content.

Check the How It Works Section below for further details.

If you've just started your character check out these LEVELLING GUIDES which will help you get from Level 1 - 60 and head to the TIER LIST for all other available endgame builds.

I'l be live streaming most evenings (GMT) on Twitch, YouTube, Kick or X. This is a great time to come ask me questions directly!

Strengths and Weaknesses

  • High Damage Output
  • Good Clearance
  • Easy Playstyle
  • Gear Dependant
  • Not The Strongest Core Skill Build

Build Variants

This is designed to get you started towards getting to T4 Content straight from Levelling.

For this build to function it is Mandatory to have the Insatiable Aspect and preferably a High Roll.

You will ideally have a Rod of Kepeleke, Ring of the Midnight Sun, Harmony of Ebewaka and Temerity by this point which makes the build functional.

Everything else is Optional but very nice to have.

Assigned Skills

Primary
1
5
Secondary
1
1
1
1
Primary Spirit
Secondary Spirit

Gorilla (Primary)

  • The Gorilla Primary Spirit Hall is taken for the Thorns Damage Application and Barrier Generation.

Eagle (Secondary)

  • We take the Eagle Secondary Spirit Hall for the 20% Vulnerable Damage.

Aspect & Uniques

HelmHarmony of Ebewaka
Chest armorAspect of Might
GlovesAspect of the Moonrise
PantsTemerity
BootsDuelist's Aspect
AmuletInsatiable Aspect
Ring 1Aspect of Adaptability
Ring 2Ring of the Midnight Sun
WeaponRod of Kepeleke

Aspects

You can acquire the following Aspects from World Map Dungeons and Drops Only:

Dry Steppes

  • Aspect of Might -> Buried Halls

Drops Only

  • Insatiable Aspect
  • Aspect of Adaptability
  • Duelist's Aspect
  • Aspect of the Moonrise

Unique Items

If you happen to come across any of the following Unique Items whilst levelling they will greatly boost the build:

Rod of Kepeleke

    • Boss Drops: Duriel + Harbinger of Hatred
    • Converts Core Skills to Basic Skills
    • Big Critical Damage scaled by Maximum Resource

Ring of the Midnight Sun

    • Boss Drops: Grigoire + Urivar
    • Allows Rod of Kepeleke to activate every attack when 100% Resource Generation is attained.
    • Cooldown Reduction
    • Grants the Counterattack passive

Harmony of Ebewaka

    • Boss Drops: The Beast In The Ice
    • Big damage
    • Unlocks Triple Spirit Hall Tech

Temerity

    • Boss Drops: Lord Zir
    • Solves Barrier
    • Allows Barrier Overheal
    • Armour

Runes

Poc + Qax

    • 100% Damage from the Qax Rune on Activation.
    • Synergises well with the Rod of Kepeleke and Ring of the Midnight Sun.

Igni + Kry

    • Auto-Cast Vortex

Notes To Self For Future Updates (Remove before season start)

  • Legendary Chest Piece 3rd Affix -> Maximum Resource

Skill Tree

Available0 (0)
Spent59 (12)

Touch of Death

    • Synergises with the Insatiable Aspect
    • Grants Maximum Life per Second (Granted instantly on spawning swarm)
    • Converts to Core Skill

Armored Hide

    • Grants 100% Block Chance
    • Grants Unstoppable
    • Enhanced Armored Hide Grants Thorns Damage
    • Enhanced Armored Hide Grants Maximum Resolve
    • 5% Block Damage Reduction per Nearby Enemy (Maximum 20%)

Ravager

    • Grants Minimum Ferocity passively (+5% Attack Speed per stack)
    • 30% Resource Generation
    • Lock on Attack

Counterattack

    • Grants Dodge Chance passively
    • Close Enemy Critical Damage (+5% per enemy / Max 30%)

Scourge

    • Up to 50% Damage against Crowd-Controlled Enemies

The Hunter

    • Refills Ferocity to Maximum +2 Stacks on use.
    • 50% Damage against Injured Enemies
    • High Mobility
    • Ability to Reset Self

Key Passive Info

Prodigy's Tempo

    • Gain +4 Skill Ranks
    • Reduce Skill Cooldown on attacks

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Glyphs

    Rank 15 Priority

    • Menagerist
    • Colossal
    • Spirit
    • Revenge
    • Canny

    Rank 46 Priority

    • Spirit
    • Colossal
    • Revenge
    • Canny
    • Menagerist

    Rank 46+ Priority

    • Menagerist
    • Spirit
    • Colossal
    • Revenge
    • Canny

    Mercenary

    Raheir (Primary)

    We take Raheir as our Primary for the Extra All Resistance and Bonus Damage from Inspiration.

    Aldkin (Secondary)

    We take Aldkin as our Secondary for the 40% Slow Movement and 20% Damage Reduction on affected enemies.

    How it Plays

    The main focus here is to apply attacks as Fast as Possible so that the Insatiable Aspect will activate causing Touch of Death to Spawn Swarms on Killing an Affected Enemy or Expiration.

    The Rod of Kepeleke allows us to Critical Strike on demand as long as we have full resource whilst allowing us to hit much harder at the same time and synergises nicely with the Aspect of Adaptability for Double Dipping Damage Multipliers.

    The following steps are the recommended Build Rotation for skill usage:

    • Cast Ravager grant additional Jaguar Attacks.
    • Cast Armored Hide for 100% Block Chance.
    • Cast Counterattack for 100% Dodge Chance.
    • Cast Scourge for up to 50% Damage to Crowd Controlled Enemies.
    • Cast The Hunter for Extra Mobility, Overfill Ferocity Stacks and grant 50% Damage against Injured Enemies.
    • Cast Touch of Death liberally around the other skills.

    Repeat each step as necessary

    How it Works

    Build Overview

    This Touch of Death Spiritborn focuses on optimising the Damage from the Rod of Kepeleke in combination with the Insatiable Aspect whilst staying tanky enough to beat all End Game Content. It does this through the following:

    • The Rod of Kepeleke allows Touch of Death to be a Basic and Core skill.
    • Touch of Death Spawns Swarms on Killing an Enemy or Expiring via the Insatiable Aspect.
    • Utilising the Three Spirit Halls, Gorilla, Centipede and Eagle via the Harmony of Ebewaka.
    • Counterattack for 100% Dodge Chance in combat.
    • 100% Block Chance using Armored Hide.
    • Scourge for Crowd Control and up to 50% Damage to Crowd Controlled Enemies.
    • The Hunter for Mobility and Ferocity Overstacking.
    • Maxing Attack Speed through Aspects, Equipment, Paragon and Ferocity.
    • Barrier for extreme tankiness.

    Check out the In-Depth Explanations below for further details on the build.

    Extra Details

    This build went to Pit 90+ in the Season 11 PTR. This was achieved at Paragon Level 200 - 220 with Decent Equipment, Maxed Glyphs and Zero Sanctifications.

    We have been told the Pit Scaling will be reduced when Season 11 drops and that All Builds will go about 5 - 10 Pit Levels higher so this build should get to Pit 100+ easily enough.

    With the correct gear this build should easily beat all the Hardest Content In The Game without issue.

    FAQ

    If you have any questions about this guide feel free to reach out to me whilst live on Twitch, YouTube, Kick or X or contact me offline via my Discord.

    How much Resource Generation Do I need?

    With the introduction of Season 11 and the reduction of Resource Generation Sources across the board it has now become very difficult to enable you to activate the Rod of Kepeleke on Every Single Hit which is where our Big Damage comes from.

    The Easiest way to achieve this is to use the Ring of the Midnight Sun which escaped the Resource Source Nerfs and can still Restore 50% Resource Spent in the Last 2 Seconds on a Critical Strike. The pairs excellently with the Rod of Kepeleke because this will spend 100% when at Maximum Resource to guarantee a Critical Strike.

    This means that we need to achieve 100% Resource Generation on the build along with a Maximum Rolled Ring of the Midnight Sun at 50% to enable a 100% Activation Rate when attacking with the Rod of Kepeleke.

    You can obtain the Resource Generation required from various sources including:

      • Intelligence
      • Resource Generation Tempers
      • Vigorous
      • Measured Ravager
      • Shroud of False Death
      • Melted Heart of Selig

    How Much Attack Speed Do I Need?

    Aim for 100% Attack Speed on Equipment, Aspects, Paragon, Mercenaries and Elixirs.

    You can also attain Attack Speed in Attack Speed Bucket 2 via Ferocity which we generate with The Hunter because this Overstacks by +2 Ferocity Stacks, resetting them to Maximum at the same time.

    Divine Gifts

    Purified

    Essence of Lies

    • Fortify for 1% of your Maximum Life per second

    Essence of Anguish / Essence of Screams

    • 30% Increased Movement Speed / 20% Increased Resistances

    Essence of Armour

    • 20% Increased Armour

    Essence of Pain

    • Briefly Gain Maximum Barrier after becoming injured, every 20 seconds.

    Elixirs

    1. Elixir of Advantage II
    2. Elixir of Resourcefulness II (If attack speed is capped)

    Incenses

    1. Queen's Supreme
    2. Reddamine Buzz
    3. Soothing Spices

    Changelog

    December 3rd 2025 / v1.0

    • Updated for Season 11.

    26th November 2025 / v0.9a

    • First draft edition update for Season 11.

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