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Diablo 4 Build

Rake - Fireborn

presentationSpiritborn
Verified
Season 11
End Game
Dungeon Push
Infernal Hordes
Item Reliant
Pit Pusher
Imortilize
Updated on Jan 13, 2026
Jan 13, 2026

Build Overview

This Jaguar Endgame Build focuses on optimising the Rake Damage whilst staying tanky enough to beat all end game content.

Check the How It Works Section and FAQ below to learn how the Rake Spiritborn destroys all Endgame Content.

If you've just started your character check out this LEVELLING GUIDE which will help you get from Level 1 - 60 and head to the TIER LIST for all other available endgame builds.

I'l be live streaming most evenings (GMT) on Twitch, YouTube, Kick or X. This is a great time to come ask me questions directly or contact me offline via my Discord.

Strengths and Weaknesses

  • High Damage Output
  • Good Clearance
  • Easy Playstyle
  • Gear Dependant
  • Not The Strongest Core Skill Build
  • Average Mobility

Build Variants

This variant is designed to get you started towards getting to T4 Content straight from Levelling.

For this build to function it is Mandatory to have the Aspect of Wild Claws and preferably a High Roll.

You ideally have a Rod of Kepeleke andRing of the Midnight Sun by this point which makes the build functional.

Everything else is Optional but very nice to have.

If you have everything this requires be sure to check out the Endgame Variant for Next Steps.

Assigned Skills

Primary
1
5
Secondary
1
1
1
1
Primary Spirit
Secondary Spirit

Eagle (Primary)

  • We take the Eagle Primary Spirit Hall to help Cap Movement Speed as well as provide Vulnerable Application.

Gorilla (Secondary)

  • The Gorilla Secondary Spirit Hall grants us +2 Resolve Stacks and Unstoppable whilst above 5 Stacks of Resolve.

Equipment

HelmAspect of Disobedience
Chest armorAspect of Might
GlovesAspect of Wild Claws
PantsAspect of the Deflecting Barrier
BootsDuelist's Aspect
AmuletAspect of Adaptability
Ring 1Aspect of Unyielding Hits
Ring 2Ring of the Midnight Sun
WeaponRod of Kepeleke

Break Points

  • 100% Attack Speed Cap 1 (Equipment, Paragon)
  • 34% Attack Speed Cap 2 (Ferocity, Accelerated Aspect)

Aspects

You can acquire the following Aspects from World Map Dungeons and Drops Only:

Dry Steppes

  • Aspect of Might -> Dark Ravine

Kehjistan

  • Aspect of Disobedience -> Halls of the Damned

Hawezar

  • Aspect of the Deflecting Barrier -> Lost Keep

Drops Only

  • Aspect of Wild Claws
  • Aspect of Unyielding Hits
  • Aspect of Adaptability
  • Duelist's Aspect

Unique Items

If you happen to come across any of the following Unique Items whilst levelling they will greatly boost the build:

Rod of Kepeleke

    • Boss Drops: Duriel + Harbinger of Hatred
    • Converts Core Skills to Basic Skills
    • Big Critical Damage scaled by Maximum Resource

Ring of the Midnight Sun

    • Boss Drops: Grigoire + Urivar
    • Allows Rod of Kepeleke to activate every attack when 100% Resource Generation is attained.
    • Cooldown Reduction
    • Grants the Counterattack passive

Runes

Poc + Qax

    • 100% Damage from the Qax Rune on Activation.
    • Synergises well with the Rod of Kepeleke and Ring of the Midnight Sun.

Igni + Kry

    • Auto-Cast Vortex

Elixirs and Incenses

ElixirElixir of Resourcefulness
Core IncenseQueen's Supreme
Defensive IncenseReddamine Buzz
Resistance IncenseSoothing Spices
  1. Elixir of Advantage
  2. Elixir of Resourcefulness (If Attack Speed is capped)

Skill Tree

Available0 (0)
Spent59 (12)

Skill Info

Rake

    • Synergises with the Aspect of Wild Claws
    • Grants Ferocity on cast
    • Reduces Highest Skill Cooldown each hit

Armored Hide

    • Grants 100% Block Chance
    • Grants Unstoppable
    • Enhanced Armored Hide Grants Thorns Damage
    • Enhanced Armored Hide Grants Maximum Resolve
    • 5% Block Damage Reduction per Nearby Enemy (Maximum 20%)

Ravager

    • Grants Minimum Ferocity passively (+5% Attack Speed per stack)
    • 30% Resource Generation
    • Lock on Attack

Counterattack

    • Grants Dodge Chance passively
    • Close Enemy Critical Damage (+5% per enemy / Max 30%)

Scourge

    • Up to 50% Damage against Crowd-Controlled Enemies

The Protector

    • Grants Barrier in area
    • Deals Thorns Damage at Rank 5
    • Reduces enemy damage
    • Increases Damage for 6 Seconds
    • Grants Unstoppable for 6 Seconds
    • Slows Enemies & Projectiles in area

Key Passive Info

Prodigy's Tempo

    • Gain +4 Skill Ranks
    • Reduce Skill Cooldown on attacks=

Paragon Board

Paragon

Focus on rushing the Legendary Nodes on your Paragon Boards to start with as these will grant Huge Immediate Bonuses:

  1. Viscous Shield
  2. Convergence
  3. Sapping

Glyphs

  1. Menagerist
  2. Colossal
  3. Spirit
  4. Canny

Divine Gifts

Andariel
CorruptedEssence of Anguish
PurifiedEssence of Screams
Azmodan
CorruptedEssence of Hellfire
PurifiedEssence of Sin
Belial
CorruptedEssence of Shadows
PurifiedEssence of Lies
Duriel
CorruptedEssence of Squalor
PurifiedEssence of Pain

Divine Gifts

Purified

The best in slot Divine Perks for most Spiritborn Builds as follows:

Essence of Screams

    • 20% Increased Resistances
    • Double Chance for an Extra Salvage Materials in the Undercity

Essence of Sin

    • 20% Increased Armour
    • Double Chance for Activity Keys from World Bosses

Essence of Lies

    • Fortify for 1% of your Maximum Life per Second
    • Double Chance for an Extra Upgrade in the Pit

Essence of Pain

    • Briefly Gain Maximum Barrier after becoming Injured, every 20 Seconds.
    • Double Chance for an Extra Socketables in the Helltide

Mercenary

Raheir (Primary)

We take Raheir as our Primary for the Extra All Resistance and Bonus Damage from Inspiration.

Aldkin (Secondary)

We take Aldkin as our Secondary for the 40% Slow Movement and 20% Damage Reduction on affected enemies.

How it Plays

The main focus here is to apply attacks as Fast as Possible so that the Aspect of Wild Claws will activate causing all Rake Instances to Hit Twice and for Increased Damage.

The Rod of Kepeleke allows us to Critical Strike on demand as long as we have full resource whilst allowing us to hit much harder and synergises nicely with the Aspect of Adaptability for Double Dipping Damage Multipliers.

The following steps are the recommended Build Rotation for skill usage:

  • Cast Ravager grant additional Jaguar Attacks.
  • Cast Armored Hide for 100% Block Chance.
  • Cast Counterattack for 100% Dodge Chance.
  • Cast Scourge for up to 50% Damage to Crowd Controlled Enemies.
  • Cast The Protector for Barrier Generation, Unstoppable and Immense Damage Output.
  • Cast Rake liberally around the other skills.

Repeat each step as necessary

How it Works

Build Overview

This Rake Spiritborn focuses on optimising the Damage from the Rod of Kepeleke in combination with the Aspect of Wild Claws whilst staying tanky enough to beat all End Game Content. It does this through the following:

  • The Rod of Kepeleke allows Rake to be a Basic and Core skill.
  • Doubles Each Instance of Rake with the Aspect of Wild Claws.
  • Utilising the Three Spirit Halls, Gorilla, Jaguar and Eagle via the Harmony of Ebewaka.
  • Counterattack for 100% Dodge Chance in combat.
  • 100% Block Chance using Armored Hide.
  • Scourge for Crowd Control and up to 50% Damage to Crowd Controlled Enemies.
  • The Protector for incredible Utility including the Pull In from the Hesha e Kesungi.
  • Maxing Attack Speed through Aspects, Equipment, Paragon and Ferocity.
  • Barrier for extreme tankiness.

Check out the In-Depth Explanations below for further details on the build.

Extra Details

This build has currently done a Pit 110 in around 13 Minutes with Zero Mythic Sanctifications so it will easily go Pit 115+ if you land a Ring of Starless Skies Sanctification (2H) and The Grandfather Sanctification, potentially higher.

With the correct gear this build this will easily beat all the Hardest Content In The Game without issue.

FAQ

If you have any questions about this guide feel free to reach out to me whilst live on Twitch, YouTube, Kick or X or contact me offline via my Discord.

How much Resource Generation Do I need?

With the introduction of Season 11 and the reduction of Resource Generation Sources across the board it has now become more difficult to enable you to activate the Rod of Kepeleke on Every Single Hit which is where our Big Damage comes from.

The Easiest way to achieve this is to use the Ring of the Midnight Sun which escaped the Resource Source Nerfs and can still Restore 50% Resource Spent in the Last 2 Seconds on a Critical Strike. The pairs excellently with the Rod of Kepeleke because this will spend 100% when at Maximum Resource to guarantee a Critical Strike.

This means that we need to achieve 100% Resource Generation on the build along with a Maximum Rolled Ring of the Midnight Sun at 50% to enable a 100% Activation Rate when attacking with the Rod of Kepeleke.

For the later versions we opt not to use the Ring of the Midnight Sun in favour of More Damage from Legendary Aspects and we try to make up the difference through Tempers and Glyphs.

You can obtain the Resource Generation required from various sources including:

    • Intelligence
    • Resource Generation Tempers
    • Lucky Hit: Resource Tempers
    • Vigorous
    • Measured Ravager
    • Fitness
    • Shroud of False Death
    • Melted Heart of Selig

How Much Attack Speed Do I Need?

Aim for 164% Attack Speed on Equipment, Aspects, Paragon, Mercenaries, Elixirs, Ferocity and Key Passives.

You can only attain Attack Speed in Attack Speed Bucket 2 via Ferocity and Adaptive Stances if using a Jaguar Skill so we prioritise Ferocity where we can.

We achieve this through Casting Rake which is the Only Core Skill that allows us to Natively Generate Ferocity.

Changelog

13th January 2025 / v4.4

  • Changed Poc + Qax to Poc + Que in Pushing Variant.
  • Changed Ahu + Xan to Xol + Xan in Pushing Variant.

12th January 2025 / v4.3

  • Swapped Qax and Xan Runes on Endgame, Mythic and Pushing Variants.
  • Completed Pit 110 in 9:05s.

11th January 2025 / v4.2

  • Full Build Update for Patch 2.5.2.

3rd January 2025 / v4.1

  • Updated Equipment for All Variants.
  • Fixed Masterworking.
  • Amended Sanctification Variant.
  • Updated Elixir Section.
  • Updated Paragon Section.

6th December 2025 / v4.0

  • Updated for Season 11.
  • Added Cooldown Reduction to Legendary Ring in All Variants.
  • Added Sanctifications.
  • Added Extra FAQ Info.
  • Updated Variants for Smoother Progression.

7th October 2025 / v3.5

  • Replaced Cir + Vex for Poc + Qax for Chaos Variants.
  • Updated for Patch 2.4.1.

3rd October 2025 / v3.4

  • Updated Skills for Chaos Variants.
  • Updated Skill Tree for Chaos Variants.
  • Replaced Viscous Shield Paragon Board with Revealing Paragon Board.
  • Updated Chaos Variant Paragon Boards.
  • Updated Runes for Chaos Variants.
  • Updated Runes in Extra Information.
  • Added Harlequin's Crest back to Chaos (Pit Pushing) because the Damage Reduction and Cooldown make it easier to stay alive in the Ultra High Pits (130+).
  • Changed Protector Cooldown to Resource Generation on Amulet in Chaos (Pit Pushing).
  • Changed Ring of Midday Hunt to Legendary Ring with Aspect of Redirected Force and Lucky Hit Resource in Chaos (Pit Pushing).
  • Updated Gameplay Loop.
  • Cleared Pit 133 in 13m 15s.

2nd October 2025 / v3.3

  • Updated Skill Tree in T1 - T4 Variants to be able to spec Concussive Strike.
  • Replaced Harlequin's Crest for Fists of Fate in Chaos (Pit Pushing).
  • Changed Socketables in Chaos (Pit Pushing).
  • Slightly changed Chaos Variant Skill Trees.
  • Replaced Hubris with Wildfire in Glyphs for Chaos Variants.
  • Replaced Revealing with Drive in Paragon Boards for Chaos Variants.
  • Replaced Varyana with Aldkin in Mercenaries for Chaos Variants.
  • Replaced Concussive Strike with Vortex in Skills for Chaos Variants.
  • Updated Gameplay Loop.
  • Updated Uniques in Extra Information.
  • Updated Mythics in Extra Information.
  • Updated Runes in Extra Information.
  • Updated Chaos Powers in Extra Information.
  • Cleared Pit 130 in 11m 11s.

1st October 2025 / v3.2

  • Changed Concussive Stomp with Scourge in Chaos (Pit Pushing).
  • Changed Ravager with Vortex in Chaos (Pit Pushing).
  • Updated Skill Tree for Chaos (Pit Pushing).
  • Replaced Poc Rune with Cir Rune for Chaos (Pit Pushing).
  • Cleared Pit 128 in 10m 50s.

30th September 2025 / v3.2

  • Changed Skills in all Variants to incorporate Evade Mechanic with Thunderspike for Mobility.
  • Moved Redirected Force onto Weapon in Chaos Variants.
  • Moved Wild Claws Aspect onto Ring in Chaos Variants.
  • Modified Skill Tree for All Variants.
  • Added Concussive Stomp for Extra Knock Down capabilities.
  • Changed Subo back to Raheir for Primary Mercenary to help with Resistances whilst keeping Damage.
  • Changed Socketables in Chaos Variants.
  • Replaced Qax Rune with Thul Rune in Chaos Variants to give access to Vulnerable and more consistant Damage.
  • Changed T1 - T4 Variants to use Alacrity.
  • Changed Chaos Variants to use Accelerating Chaos.
  • Replaced Prodigy's Tempo with Adaptive Stances for Chaos Variants for More Damage.
  • Updated Build Gameplay Loop.
  • Updated Extra Information for all relevant details.
  • Cleared Pit 115 in 5m 42s.
  • Updated Chaos Variant to use Harlequins Crest.
  • Updated Chaos Variant to use Ring of Midday Hunt.
  • Cleared Pit 120 in 11m 14s.
  • Added Unstable Power to Chaos (Pit Pushing).
  • Added Combined Strikes to Chaos (Pit Pushing).
  • Changed Runes to Cem + Que and Poc + Thul for Chaos (Pit Pushing).
  • Cleared Pit 125 in 10m 57s.

29th September 2025 / v3.1

  • Changed Marred Guard for Accelerating Chaos in All Variants.
  • Changed Hunter Cooldown to Protector Cooldown in All Variants.

21st September 2025 / v3.0

  • Updated build for Season 10

12th June 2025 / v2.0

  • Updated build for Season 8

October 2024 / v1.0

  • Added build for Season 6

Video

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