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Diablo 4 Build

Rake - Fireborn

presentationSpiritborn
Verified
Season 11
Boss Killer
Dungeon Push
Infernal Hordes
Item Reliant
Pit Pusher
End Game
Updated on Dec 5, 2025
Dec 5, 2025

Build Overview

This Jaguar Endgame Build focuses on optimising the Damage from Rake whilst staying tanky enough to beat all end game content.

Check the How It Works Section below for further details.

If you've just started your character check out these LEVELLING GUIDES which will help you get from Level 1 - 60 and head to the TIER LIST for all other available endgame builds.

I'l be live streaming most evenings (GMT) on Twitch, YouTube, Kick or X. This is a great time to come ask me questions directly or contact me offline via my Discord.

Strengths and Weaknesses

  • High Damage Output
  • Good Clearance
  • Easy Playstyle
  • Gear Dependant
  • Not The Strongest Core Skill Build
  • Average Mobility

Build Variants

This is designed to get you started towards getting to T4 Content straight from Levelling.

For this build to function it is Mandatory to have the Aspect of Wild Claws and preferably a High Roll.

You will ideally have a Rod of Kepeleke, Ring of the Midnight Sun, Harmony of Ebewaka and Temerity by this point which makes the build functional.

Everything else is Optional but very nice to have.

Assigned Skills

Primary
1
5
Secondary
1
1
1
1
Primary Spirit
Secondary Spirit

Eagle (Primary)

  • We take the Eagle Primary Spirit Hall to help Cap Movement Speed as well as provide Vulnerable Application.

Gorilla (Secondary)

  • The Gorilla Secondary Spirit Hall grants us +2 Resolve Stacks and Unstoppable whilst above 5 Stacks of Resolve.

Aspect & Uniques

HelmHarmony of Ebewaka
Chest armorAspect of Might
GlovesHesha e Kesungi
PantsTemerity
BootsDuelist's Aspect
AmuletAspect of Wild Claws
Ring 1Aspect of Adaptability
Ring 2Ring of the Midnight Sun
WeaponRod of Kepeleke

Aspects

You can acquire the following Aspects from World Map Dungeons and Drops Only:

Drops Only

  • Aspect of Wild Claws
  • Aspect of Adaptability

Dry Steppes

  • Aspect of Might -> Buried Halls

Unique Items

If you happen to come across any of the following Unique Items whilst levelling they will greatly boost the build:

Rod of Kepeleke

    • Boss Drops: Duriel + Harbinger of Hatred
    • Converts Core Skills to Basic Skills
    • Big Critical Damage scaled by Maximum Resource

Ring of the Midnight Sun

    • Boss Drops: Grigoire + Urivar
    • Allows Rod of Kepeleke to activate every attack when 100% Resource Generation is attained.
    • Cooldown Reduction
    • Grants the Counterattack passive

Harmony of Ebewaka

    • Boss Drops: The Beast In The Ice
    • Big damage
    • Unlocks Triple Spirit Hall Tech

Hesha e Kesungi

    • Boss Drops: Grigoire + Urivar
    • Big damage on using The Protector
    • Can use The Protector at range
    • The Protector Cooldown
    • Gorilla Skill Ranks

Temerity

    • Boss Drops: Lord Zir
    • Solves Barrier
    • Allows Barrier Overheal
    • Armour

Runes

Poc + Qax

    • 100% Damage from the Qax Rune on Activation.
    • Synergises well with the Rod of Kepeleke and Ring of the Midnight Sun.

Ahu + Xan

    • Unlocks Critical Strikes and Overpower Damage.

Elixirs

  1. Elixir of Advantage II
  2. Elixir of Resourcefulness II (If attack speed is capped)

Incenses

  1. Queen's Supreme
  2. Reddamine Buzz
  3. Soothing Spices

Notes To Self For Future Updates (Remove before season start)

  • Ring 1 4th Affix -> Cooldown Reduction

Divine Gifts

Andariel
CorruptedEssence of Anguish
PurrifiedEssence of Screams
Azmodan
CorruptedEssence of Hellfire
PurrifiedEssence of Sin
Belial
CorruptedEssence of Shadows
PurrifiedEssence of Lies
Duriel
CorruptedEssence of Squalor
PurrifiedEssence of Pain

Divine Gifts

Purified

The best in slot Divine Perks for most Spiritborn Builds as follows:

Essence of Screams

    • 20% Increased Resistances
    • Double Chance for an Extra Salvage Materials in the Undercity

Essence of Sin

    • 20% Increased Armour
    • Double Chance for Activity Keys from World Bosses

Essence of Lies

    • Fortify for 1% of your Maximum Life per Second
    • Double Chance for an Extra Upgrade in the Pit

Essence of Pain

    • Briefly Gain Maximum Barrier after becoming Injured, every 20 Seconds.
    • Double Chance for an Extra Socketables in the Helltide

Corrupted

Only socket these if you are feeling strong enough for the Extra Challenge and are looking to Target Farm the related Rewards they offer:

Essence of Screams

    • Double Chance for an Extra Salvage Materials in the Undercity

Essence of Sin

    • Double Chance for Activity Keys from World Bosses

Essence of Lies

    • Double Chance for an Extra Upgrade in the Pit

Essence of Pain

    • Double Chance for an Extra Socketables in the Helltide

Skill Tree

Available0 (0)
Spent59 (12)

Rake

    • Synergises with the Aspect of Wild Claws
    • Grants Ferocity on cast
    • Reduces Highest Skill Cooldown each hit

Armored Hide

    • Grants 100% Block Chance
    • Grants Unstoppable
    • Enhanced Armored Hide Grants Thorns Damage
    • Enhanced Armored Hide Grants Maximum Resolve
    • 5% Block Damage Reduction per Nearby Enemy (Maximum 20%)

Ravager

    • Grants Minimum Ferocity passively (+5% Attack Speed per stack)
    • 30% Resource Generation
    • Lock on Attack

Counterattack

    • Grants Dodge Chance passively
    • Close Enemy Critical Damage (+5% per enemy / Max 30%)

Scourge

    • Up to 50% Damage against Crowd-Controlled Enemies

The Protector

    • Grants Barrier in area
    • Deals Thorns Damage at Rank 5
    • Reduces enemy damage
    • Increases Damage for 6 Seconds
    • Grants Unstoppable for 6 Seconds
    • Slows Enemies & Projectiles in area

Key Passive Info

Prodigy's Tempo

    • Gain +4 Skill Ranks
    • Reduce Skill Cooldown on attacks

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Paragon

    Focus on rushing the Legendary Nodes on your Paragon Boards to start with as these will grant Huge Immediate Bonuses:

    • Viscous Shield
    • Convergence
    • Sapping

    Glyphs

    Rank 15 Priority

    • Menagerist
    • Colossal
    • Spirit
    • Revenge
    • Canny

    Rank 46 Priority

    • Spirit
    • Colossal
    • Revenge
    • Canny
    • Menagerist

    Rank 46+ Priority

    • Menagerist
    • Spirit
    • Colossal
    • Revenge
    • Canny

    Mercenary

    Raheir (Primary)

    We take Raheir as our Primary for the Extra All Resistance and Bonus Damage from Inspiration.

    Aldkin (Secondary)

    We take Aldkin as our Secondary for the 40% Slow Movement and 20% Damage Reduction on affected enemies.

    How it Plays

    The main focus here is to apply attacks as Fast as Possible so that the Aspect of Wild Claws will activate causing all Rake Instances to Hit Twice and for Increased Damage.

    The Rod of Kepeleke allows us to Critical Strike on demand as long as we have full resource whilst allowing us to hit much harder at the same time and synergises nicely with the Aspect of Adaptability for Double Dipping Damage Multipliers.

    The following steps are the recommended Build Rotation for skill usage:

    • Cast Ravager grant additional Jaguar Attacks.
    • Cast Armored Hide for 100% Block Chance.
    • Cast Counterattack for 100% Dodge Chance.
    • Cast Scourge for up to 50% Damage to Crowd Controlled Enemies.
    • Cast The Protector for Barrier Generation, Unstoppable and Immense Damage Output.
    • Cast Rake liberally around the other skills.

    Repeat each step as necessary

    How it Works

    Build Overview

    This Rake Spiritborn focuses on optimising the Damage from the Rod of Kepeleke in combination with the Aspect of Wild Claws whilst staying tanky enough to beat all End Game Content. It does this through the following:

    • The Rod of Kepeleke allows Rake to be a Basic and Core skill.
    • Doubles Each Instance of Rake with the Aspect of Wild Claws.
    • Utilising the Three Spirit Halls, Gorilla, Jaguar and Eagle via the Harmony of Ebewaka.
    • Counterattack for 100% Dodge Chance in combat.
    • 100% Block Chance using Armored Hide.
    • Scourge for Crowd Control and up to 50% Damage to Crowd Controlled Enemies.
    • The Protector for incredible Utility including the Pull In from the Hesha e Kesungi.
    • Maxing Attack Speed through Aspects, Equipment, Paragon and Ferocity.
    • Barrier for extreme tankiness.

    Check out the In-Depth Explanations below for further details on the build.

    Extra Details

    This build went to Pit 90+ in the Season 11 PTR. This was achieved at Paragon Level 200 - 220 with Decent Equipment, Maxed Glyphs and Zero Sanctifications.

    We have been told the Pit Scaling will be reduced when Season 11 drops and that All Builds will go about 5 - 10 Pit Levels higher so this build should get to Pit 100+ easily enough.

    With the correct gear this build should easily beat all the Hardest Content In The Game without issue.

    FAQ

    If you have any questions about this guide feel free to reach out to me whilst live on Twitch, YouTube, Kick or X or contact me offline via my Discord.

    How much Resource Generation Do I need?

    With the introduction of Season 11 and the reduction of Resource Generation Sources across the board it has now become very difficult to enable you to activate the Rod of Kepeleke on Every Single Hit which is where our Big Damage comes from.

    The Easiest way to achieve this is to use the Ring of the Midnight Sun which escaped the Resource Source Nerfs and can still Restore 50% Resource Spent in the Last 2 Seconds on a Critical Strike. The pairs excellently with the Rod of Kepeleke because this will spend 100% when at Maximum Resource to guarantee a Critical Strike.

    This means that we need to achieve 100% Resource Generation on the build along with a Maximum Rolled Ring of the Midnight Sun at 50% to enable a 100% Activation Rate when attacking with the Rod of Kepeleke.

    You can obtain the Resource Generation required from various sources including:

      • Intelligence
      • Resource Generation Tempers
      • Vigorous
      • Measured Ravager
      • Shroud of False Death
      • Melted Heart of Selig

    How Much Attack Speed Do I Need?

    Aim for 100% Attack Speed on Equipment, Aspects, Paragon, Mercenaries and Elixirs.

    You can also attain Attack Speed in Attack Speed Bucket 2 via Ferocity which we generate with Rake . This is the Only Core Skill that allows us to Natively Generate Ferocity.

    Why Do We Remove The Xan Rune?

    In the Sanctification Variant we can swap to use Tam + Ohm instead of Ahu + Xan once you have a Banished Lord's Talisman because this grants access to Perma-Overpower making the Xan Rune redundant.

    Changelog

    4th December 2025 / v4.0

    • Updated for Season 11.

    7th October 2025 / v3.5

    • Replaced Cir + Vex for Poc + Qax for Chaos Variants.
    • Updated for Patch 2.4.1.

    3rd October 2025 / v3.4

    • Updated Skills for Chaos Variants.
    • Updated Skill Tree for Chaos Variants.
    • Replaced Viscous Shield Paragon Board with Revealing Paragon Board.
    • Updated Chaos Variant Paragon Boards.
    • Updated Runes for Chaos Variants.
    • Updated Runes in Extra Information.
    • Added Harlequin's Crest back to Chaos (Pit Pushing) because the Damage Reduction and Cooldown make it easier to stay alive in the Ultra High Pits (130+).
    • Changed Protector Cooldown to Resource Generation on Amulet in Chaos (Pit Pushing).
    • Changed Ring of Midday Hunt to Legendary Ring with Aspect of Redirected Force and Lucky Hit Resource in Chaos (Pit Pushing).
    • Updated Gameplay Loop.
    • Cleared Pit 133 in 13m 15s.

    2nd October 2025 / v3.3

    • Updated Skill Tree in T1 - T4 Variants to be able to spec Concussive Strike.
    • Replaced Harlequin's Crest for Fists of Fate in Chaos (Pit Pushing).
    • Changed Socketables in Chaos (Pit Pushing).
    • Slightly changed Chaos Variant Skill Trees.
    • Replaced Hubris with Wildfire in Glyphs for Chaos Variants.
    • Replaced Revealing with Drive in Paragon Boards for Chaos Variants.
    • Replaced Varyana with Aldkin in Mercenaries for Chaos Variants.
    • Replaced Concussive Strike with Vortex in Skills for Chaos Variants.
    • Updated Gameplay Loop.
    • Updated Uniques in Extra Information.
    • Updated Mythics in Extra Information.
    • Updated Runes in Extra Information.
    • Updated Chaos Powers in Extra Information.
    • Cleared Pit 130 in 11m 11s.

    1st October 2025 / v3.2

    • Changed Concussive Stomp with Scourge in Chaos (Pit Pushing).
    • Changed Ravager with Vortex in Chaos (Pit Pushing).
    • Updated Skill Tree for Chaos (Pit Pushing).
    • Replaced Poc Rune with Cir Rune for Chaos (Pit Pushing).
    • Cleared Pit 128 in 10m 50s.

    30th September 2025 / v3.2

    • Changed Skills in all Variants to incorporate Evade Mechanic with Thunderspike for Mobility.
    • Moved Redirected Force onto Weapon in Chaos Variants.
    • Moved Wild Claws Aspect onto Ring in Chaos Variants.
    • Modified Skill Tree for All Variants.
    • Added Concussive Stomp for Extra Knock Down capabilities.
    • Changed Subo back to Raheir for Primary Mercenary to help with Resistances whilst keeping Damage.
    • Changed Socketables in Chaos Variants.
    • Replaced Qax Rune with Thul Rune in Chaos Variants to give access to Vulnerable and more consistant Damage.
    • Changed T1 - T4 Variants to use Alacrity.
    • Changed Chaos Variants to use Accelerating Chaos.
    • Replaced Prodigy's Tempo with Adaptive Stances for Chaos Variants for More Damage.
    • Updated Build Gameplay Loop.
    • Updated Extra Information for all relevant details.
    • Cleared Pit 115 in 5m 42s.
    • Updated Chaos Variant to use Harlequins Crest.
    • Updated Chaos Variant to use Ring of Midday Hunt.
    • Cleared Pit 120 in 11m 14s.
    • Added Unstable Power to Chaos (Pit Pushing).
    • Added Combined Strikes to Chaos (Pit Pushing).
    • Changed Runes to Cem + Que and Poc + Thul for Chaos (Pit Pushing).
    • Cleared Pit 125 in 10m 57s.

    29th September 2025 / v3.1

    • Changed Marred Guard for Accelerating Chaos in All Variants.
    • Changed Hunter Cooldown to Protector Cooldown in All Variants.

    21st September 2025 / v3.0

    • Updated build for Season 10

    12th June 2025 / v2.0

    • Updated build for Season 8

    October 2024 / v1.0

    • Added build for Season 6

    Video

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