The paragon board here starts with the mentality of "how quickly can I grab all legendary nodes and sockets?" The rare (yellow) and magic (blue) nodes are important, but the power from legendary nodes are way more impactful early on. If you need more damage, look for blue/yellow nodes that are nearby to grab with beneficial stats (ex. x% total armor, x% maximum life).
If you see [x] anywhere on the paragon board (mostly found in glyphs), that type of number is multiplicative, thus will scale higher than additive.
Boards/Glyphs
1.
Starter Board/Honed Glyph - This legendary node gives big critical strike damage/chance for each stack of Fervor. The glyph gives massive critical strike damage.
2.
Fervent/Feverous Glyph - You should have 3-4 stacks of Fervor, thus granting you a 20%[x] increased damage and around 200% Zealot damage thanks to the Ferverous Glyph.
3.
Shield Bearer/Sentinel - This board is better than
Preacher because it offers up to 110% increased damage (opposed to 60%). The glyph grants you 1.5%[x] damage per stack of Resolve (and we have 58 stacks). SWAP THIS BOARD OUT IF YOU ARE NOT GETTING BLOCK CHANCE VIA AEGIS.
4.
Relentless/Resplendence - This board offers 80%[x] increased damage permanently as long as you're moving, along with 30%[+] cooldown reduction. The glyph offers massive Cooldown Reduction, so be sure to grab the magic nodes as their power gets amplified with the glyph. The CDR is going to increase our uptime of
Fortress so we can keep massive damage and sustain up when pushing hard content.
5.
Castle/Spirit - This board grants us damage that scales with our Damage Reduction from Armor, and currently it is around 96%[x]. This will scale with us as we get more Armor, so add armor nodes from the paragon board as whenever you have extra points to spend. The increases from armor nodes will seem minimal, but will scale your damage, as other boards don't scale here. The glyph Spirit grants more critical strike damage.
Alternative Glyphs:
- Turf grants us 15% Damage Reduction against Close enemies, and also grants us damage to Close targets. This seems less beneficial than the current glyphs, but it offers less damage with a bit more DR for a slight boost in defenses.
- Exploit: If you're tankier, you can swap to the Exploit glyph to proc Vulnerable and do increased damage to Vulnerable targets.
- Chip: This glyph can be used for more damage on
Zeal as it offers a physical damage increase. When physical damage is dealt, the enemy will take up to 15%[x] increased damage from you for 15 seconds.