Aspects
Aspects in this build will be categorized into two types, the required ones that are core to the build functioning and then everything else which is just used to fill in the rest of the slots.
Required Aspects
Aspect of Limitless Rage,
Tidal Aspect,
Bold Chieftain's Aspect &
Aspect of Anger Management are going to be crucial to how the build works.
Overpower is going to be a very important stat in our build and is going to be how a lot of your Earlygame scaling is handled. This is due to both the Damage per Stack of Overpower Temper and
Dominate having extremely strong scaling here. With just a single Temper on one of your items, at 12 Overpower Stacks you are gaining 120% Increased Damage from a single stat.
This means you will need to put
Tidal Aspect on a 2-Handed Weapon to double its effect to 8 additional stacks of Overpower.
Aspect of Limitless Rage will act as a ridicilous multiplier for the build giving you up to 900% More Damage if you can reach its 300 Stack cap.
Mosh Leap will cause the Ancients that will be summoned alongside your
Leap to also generate Fury meaning you should be able to hit 300 Stacks in ~1-2 Seconds every window.
Bold Chieftain's Aspect will drastically reduce your Shout's cooldowns meaning more Ancients, thus more DPS. It will also give you much better uptime on the Shout Buffs giving you more Movement Speed, Damage and Damage Reduction.
Aspect of Anger Management will give you a damage buff and access to Berserking which is important to the
2h Mace Weapon Expertise.
Extra Aspects
For the rest of your slots, you simply just want to add in the rest of the Aspects shown above. It is worth mentioning that you should put
Hellbent Commander Aspect on your other 2-Handed Weapon to double its effects.
Gear Stats
As for gearing, your main goal is to get Strength and Life on every Armor piece. This will be the backbone of your defensive layers while Strength will give you more DPS and eventually get you to the Armor Softcap.
You should also get one Life on Hit roll somewhere on your gear as this build does many small hits causing this to be a very solid recovery layer alongside Fortify.
Otherwise, you are focusing on getting a balanced amount of Vulnerable Damage Multiplier, Critical Damage Multiplier and a combined All Damage and Physical Damage Multiplier. This is due to the fact that they all just work as separate More Damage multipliers. While it says "Critical Damage Multiplier," it and the other stats can just be thought of as "You deal x% More Damage when meeting Y condition."
Due to how multiplication of multiple variables works, if our goal is the highest number possible, you want a balanced amount of all three stats. Vulnerable Damage Multiplier will be your main focus as it can only go on Gloves and Rings making it quite difficult to get. Try to find GA versions of this and work around it with the Cube.
Critical Damage Multiplier can be found on Gloves, Rings and your Weapons so you should have plenty of it. Lastly, All Damage Multiplier and Physical Damage Multiplier add up together so there is no difference between the two.
Resistance to All Elements is also a great stat to look for as it will be the one thing that this build will be short on. Our Paragon Board will give us a lot of % Increased but it will not do much without the Flat on your Gear for it to multiply.
Tempers
Maximum Life on your Helmet, Body Armour & Pants
Movement Speed on your Boots
Critical Strike Chance on Weapons
Damage Per Overpower Stack on Gloves, Amulet & Rings.
Very Important - Weapons & Arsenal
Your Weapons are very crucial as a Barbarian and require special attention. While you can equip four Weapons at once, only one of them will be used for DPS calculations while the other three will just be Stat Sticks.
In our case, we want to always be using a 2-Handed Mace as the Main Weapon to benefit from the
2h Mace Weapon Expertise. To ensure this, you will have to open up your Skill Panel, find
Leap, then scroll down to the bottom of its tooltip and make sure that the Arsenal is set to Bludgeoning so you will always be on the correct Weapon.
This will also impact your gearing and stat choices. Due to your 2-Handed Mace being the Main Weapon, the DPS of your other ones do not matter. This means that you MUST find Weapon Damage as an Affix on the Mace while you should look to remove it from your other ones.
Your other Weapons simply just need to have Strength, Life and Critical Damage Multiplier on them. You can also look for Life on Hit on one of them to take care of it here. Physical and All Damage Multiplier are also solid options but they will be weaker than Crit Damage in an Endgame setup.
Jewels & Charms
For your Jewels, you will want to use
Diamonds in your Amulet and Rings,
Skulls in your Weapons and
Rubys in your Armour. You can also consider swapping your
Diamonds to an
Emerald,
Ruby and
Topaz as you reach Torment 12. Those three damage types are significantlly overtuned and much more common, making this a slight EHP increase over Diamonds in a lot of situations.
For Charms, you should ideally look for
Vex and
Gar as your Invocation Runes. If you do not have a
Vex, you can use
Ceh or
Kry as alternatives. As for your Ritual Runes,
Moni and
Cir come with no downsides attached to them while providing great uptime.
Unique Items
There will be two important Unique Items to include in this build,
Chainscourged Mail and
Banished Lord's Talisman. As mentioned in the Skills Section,
Chainscourged Mail will be required for the build to function as it will remove
Leap's cooldown.
Banished Lord's Talisman will serve as a massive DPS multiplier given our build has 12 Stacks of Overpower. This will be an item you will want to chase down as soon as possible.
Sadly, it is a Lair Boss Global Drop meaning there is no way to specifically target farm it while also being quite rare. Your best option is going to be using the Cube on While Amulets with the Upgrade to Unique option. This will give you a 1/9 chance to get it every attempt.
Adding in Arreat's Bearing
Later into the build, you will want to add in
Arreat's Bearing. These Pants are extremely powerful and will serve as a massive DPS increase as they will cause you to summon an extra Ancient with all of your Shouts. This on its own is essentially 100% More DPS without the 5-Set or 50% More DPS with the 5-Set.
To add these in, you will need to either get
Chainscourged Mail or
Arreat's Bearing as a Unique Charm. This will require you to find either pair as an Ancient version which can then be crafted into
Chainscourged Mail or
Arreat's Bearing at the Cube. This does need you to find three other random Unique Charms to use in the recipe so it might take a bit to do.
If you happen to have a copy of both Pants as Ancient, you should use
Chainscourged Mail to turn into
Chainscourged Mail as the roll on it does not matter. If you happen to have a Min-Rolled
Arreat's Bearing, use that instead as the process of making
Arreat's Bearing will also re-roll the value on it which might give you a better roll.