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Diablo 4 Build

Allie's Ancients Minion Barb Build Guide

presentationBarbarian
Season 13
End Game
Pushing
The Tower
Speed Farm
Infernal Hordes
Melee
Minions
Beginner Friendly
Updated on May 9, 2026
May 9, 2026

Build Overview

Welcome to Allie's guide on Ancients Minion Barb! This is a build currently taking over the Barb Meta that does away with any and all damage skills and just... Leaps and Shouts at enemies! This will summon many Ancients to your side through skill nodes such as Madawc Rallying Cry, Korlic War Cry, Talic Challenging Shout and Call of the Ancients.

To put it bluntly, Ancients are crazy. They have the best Minion AI I have ever seen in any ARPG period. In just in 0.1 seconds the Ancients instantly get on top of an enemy and attack them. Sometimes they are so fast I don't even register that there was an enemy on the screen. This makes this build not even feel like a Minion build at all as any clunkyness you might expect just doesn't exist.

So, all you're doing is just spamming all of your Shouts and that's it right? No.

With Mosh Leap we can generate additional Ancients from the sky and when combined with Chainscourged Mail, you can spam Leap with no cooldown! This will give you amazing mobility that can go through walls while generating all of the Fury needed to spam Madawc Rallying Cry.

Disclaimer - Due to the nature of us having to use all of these Shouts as soon as they come up and the fact that they have a very low cooldown, this could lead to a very high APM build. That is if you do not use NumLocking to automate all of your skills for you.

With NumLocking, you would only need to ever use Leap while holding down your Rallying Cry key. This will be discussed more in the Skills Section below.

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If you have any questions, I stream every day on Twitch and would be more than happy to help you out!

I'd highly recommend checking it out and, if you can't make a Twitch stream, leave a comment on the Video Guide and I'll help as soon as I can!
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Required Items

This build will require a few items to function and cannot be played without them. First, you must have a Level 70 Barb to get this online. This cannot be played earlier than that due to Chainscourged Mail's level requirement.

This guide will not provide you a guide for leveling from 1-70. Instead, I recommend using the guides below to get your Barbarian to 70.

Cliptis Ancients Leveling
Cliptis WW Leveling

As mentioned, Chainscourged Mail will be required to get your Leap to have no cooldown. Without these Pants you will have poor Fury Generation which will lead to a clunky setup. You can either gamble Obols for them or use the Cube to turn White Pants into a Unique in hopes that you win the 1/5 chance for Chainscourged Mail. This will also give you a 1/5 chance to get Arreat's Bearing which are also quite important for the build.

If that does not work, your only other option would be to use Diablo.Trade and purchase a pair directly from someone else.

Another option is to also use the Chainscourged Mail Unique Charm. This would then allow you to use Arreat's Bearing immediately.

Along with this, the Berú of Bul-Kathos' Pride 2-Set is highly recommended. While not absolutely required, the 50% Fury Cost Reduction and 50% Cooldown Reduction will make the build feel much stronger when starting.

You can use the Set Charms of any other class in the Cube while being on a Barbarian in Torment 3 or higher to 3:1 them with a 1/10 chance to land on the Bul-Kathos Set.

Strengths and Weaknesses

  • Actual good Minion AI
  • Rivals WW Barb for the #1 Leaderboard Rank
  • VERY fast with screenwide clear
  • You yell.
  • A tinyyyyy bit squishy until you get Mythic Items

Build Variants

This section will go over your basic setup when putting the build together. The other Build Variants will add onto this and discuss how to push the build further.

Assigned Skills

Primary
4
15
Secondary
1
15
15
15
Technique

The core basis of this build is to utilize Talic Challenging Shout, Korlic War Cry and Madawc Rallying Cry to summon Ancients on each ability use. Talic will stick around for a few seconds to channel a full Whirlwind while Korlic and Madawc will just do one cast of Upheaval and Leap.

These casts done by the Ancients are not affected by your Skill Levels or Passive Points you have allocated on the Passive Tree and will be default copies of the skills. The only way to make them do more damage is by putting more points into their respective Shouts.

Along with this, you will also use Call of the Ancients on cooldown to summon extra copies of all three Ancients that are significantly stronger. These and the Ancients from the Shouts do not mess with each other and... there is no limit on how many Ancients you can have active at once.

On top of that, you will be utilizing Leap to generate Fury for Rallying Cry and for mobility. Due to Chainscourged Mail, Leap will have no Cooldown as it will be the only Brawling Skill on your Action Bar. This will cause it to instantly refresh it after every use.

Rotation & Playstyle

With that said, this build is quite straightforward in terms of how it will be played. You simply will just use every single ability on cooldown. This might seem quite annoying and high APM but, we can utilize NumLocking to automate every ability except Leap and Rallying Cry.

Without NumLocking this build is almost unplayable due to the constant skill usage and I highly recommend to set it up.

If you do not know how to NumLock, you can use this guide to quickly set it up. While the video is for Last Epoch, the setup is exactly the same in D4 and well... any PC game in general.

Once set up, all you will need to do is use Leap to get around and Rallying Cry to dump your Fury.

What I recommend to do is to put these two skills on your Left and Right Click. You should then first press and hold your Rallying Cry and then to TAP Leap rather than hold down the key. This will cause you to input-buffer a Rallying Cry every time you Leap perfectly optimizing both skills.

On Bosses, you will only want to use Leap to keep up your Overpower Stacks from Arsenal Bonus Leap and to maintain 300 Stacks on Aspect of Limitless Rage. You should be able to cap it out in ~1.5-2 Seconds with Mosh Leap generating additional Fury. Once you do reach 300 Stacks, you can stop until the next window.

Otherwise, you will just hold down Rallying Cry and run around the Boss, using Leap more often if needed for mobility of Fury Generation. This is due to your Madawc Rallying Cry cast speed being significantly faster than the rate at which you Leap, allowing you to summon many more Ancients if you just hold it down.

If this seems like too much effort, you can just keep playing the build like normal and not overthink it. This will only really come into play for high Pit or Tower pushing.

Equipment

4
HelmIron Blood Aspect
3
Chest armorAspect of Heavenly Strength
9
GlovesProgenitor's Aspect
5
PantsChainscourged Mail
6
BootsAspect of Anger Management
7
AmuletBanished Lord's Talisman
8
Ring 1Bold Chieftain's Aspect
10
Ring 2Crushing Aspect
12
Bludgeoning weaponAspect of Limitless Rage
11
Dual wield weapon 1Hellbent Commander Aspect
2
Dual wield weapon 2Vehement Brawler's Aspect
1
Slashing weaponTidal Aspect
Equipment Priority
+12

Aspects

Aspects in this build will be categorized into two types, the required ones that are core to the build functioning and then everything else which is just used to fill in the rest of the slots.

Required Aspects

Aspect of Limitless Rage, Tidal Aspect, Bold Chieftain's Aspect & Aspect of Anger Management are going to be crucial to how the build works.

Overpower is going to be a very important stat in our build and is going to be how a lot of your Earlygame scaling is handled. This is due to both the Damage per Stack of Overpower Temper and Dominate having extremely strong scaling here. With just a single Temper on one of your items, at 12 Overpower Stacks you are gaining 120% Increased Damage from a single stat.

This means you will need to put Tidal Aspect on a 2-Handed Weapon to double its effect to 8 additional stacks of Overpower.

Aspect of Limitless Rage will act as a ridicilous multiplier for the build giving you up to 900% More Damage if you can reach its 300 Stack cap. Mosh Leap will cause the Ancients that will be summoned alongside your Leap to also generate Fury meaning you should be able to hit 300 Stacks in ~1-2 Seconds every window.

Bold Chieftain's Aspect will drastically reduce your Shout's cooldowns meaning more Ancients, thus more DPS. It will also give you much better uptime on the Shout Buffs giving you more Movement Speed, Damage and Damage Reduction.

Aspect of Anger Management will give you a damage buff and access to Berserking which is important to the 2h Mace Weapon Expertise.

Extra Aspects

For the rest of your slots, you simply just want to add in the rest of the Aspects shown above. It is worth mentioning that you should put Hellbent Commander Aspect on your other 2-Handed Weapon to double its effects.

Gear Stats

As for gearing, your main goal is to get Strength and Life on every Armor piece. This will be the backbone of your defensive layers while Strength will give you more DPS and eventually get you to the Armor Softcap.

You should also get one Life on Hit roll somewhere on your gear as this build does many small hits causing this to be a very solid recovery layer alongside Fortify.

Otherwise, you are focusing on getting a balanced amount of Vulnerable Damage Multiplier, Critical Damage Multiplier and a combined All Damage and Physical Damage Multiplier. This is due to the fact that they all just work as separate More Damage multipliers. While it says "Critical Damage Multiplier," it and the other stats can just be thought of as "You deal x% More Damage when meeting Y condition."

Due to how multiplication of multiple variables works, if our goal is the highest number possible, you want a balanced amount of all three stats. Vulnerable Damage Multiplier will be your main focus as it can only go on Gloves and Rings making it quite difficult to get. Try to find GA versions of this and work around it with the Cube.

Critical Damage Multiplier can be found on Gloves, Rings and your Weapons so you should have plenty of it. Lastly, All Damage Multiplier and Physical Damage Multiplier add up together so there is no difference between the two.

Resistance to All Elements is also a great stat to look for as it will be the one thing that this build will be short on. Our Paragon Board will give us a lot of % Increased but it will not do much without the Flat on your Gear for it to multiply.

Tempers

Maximum Life on your Helmet, Body Armour & Pants

Movement Speed on your Boots

Critical Strike Chance on Weapons

Damage Per Overpower Stack on Gloves, Amulet & Rings.

Very Important - Weapons & Arsenal

Your Weapons are very crucial as a Barbarian and require special attention. While you can equip four Weapons at once, only one of them will be used for DPS calculations while the other three will just be Stat Sticks.

In our case, we want to always be using a 2-Handed Mace as the Main Weapon to benefit from the 2h Mace Weapon Expertise. To ensure this, you will have to open up your Skill Panel, find Leap, then scroll down to the bottom of its tooltip and make sure that the Arsenal is set to Bludgeoning so you will always be on the correct Weapon.

This will also impact your gearing and stat choices. Due to your 2-Handed Mace being the Main Weapon, the DPS of your other ones do not matter. This means that you MUST find Weapon Damage as an Affix on the Mace while you should look to remove it from your other ones.

Your other Weapons simply just need to have Strength, Life and Critical Damage Multiplier on them. You can also look for Life on Hit on one of them to take care of it here. Physical and All Damage Multiplier are also solid options but they will be weaker than Crit Damage in an Endgame setup.

Jewels & Charms

For your Jewels, you will want to use Diamonds in your Amulet and Rings, Skulls in your Weapons and Rubys in your Armour. You can also consider swapping your Diamonds to an Emerald, Ruby and Topaz as you reach Torment 12. Those three damage types are significantlly overtuned and much more common, making this a slight EHP increase over Diamonds in a lot of situations.

For Charms, you should ideally look for Vex and Gar as your Invocation Runes. If you do not have a Vex, you can use Ceh or Kry as alternatives. As for your Ritual Runes, Moni and Cir come with no downsides attached to them while providing great uptime.

Unique Items

There will be two important Unique Items to include in this build, Chainscourged Mail and Banished Lord's Talisman. As mentioned in the Skills Section, Chainscourged Mail will be required for the build to function as it will remove Leap's cooldown.

Banished Lord's Talisman will serve as a massive DPS multiplier given our build has 12 Stacks of Overpower. This will be an item you will want to chase down as soon as possible.

Sadly, it is a Lair Boss Global Drop meaning there is no way to specifically target farm it while also being quite rare. Your best option is going to be using the Cube on While Amulets with the Upgrade to Unique option. This will give you a 1/9 chance to get it every attempt.

Adding in Arreat's Bearing

Later into the build, you will want to add in Arreat's Bearing. These Pants are extremely powerful and will serve as a massive DPS increase as they will cause you to summon an extra Ancient with all of your Shouts. This on its own is essentially 100% More DPS without the 5-Set or 50% More DPS with the 5-Set.

To add these in, you will need to either get Chainscourged Mail or Arreat's Bearing as a Unique Charm. This will require you to find either pair as an Ancient version which can then be crafted into Chainscourged Mail or Arreat's Bearing at the Cube. This does need you to find three other random Unique Charms to use in the recipe so it might take a bit to do.

If you happen to have a copy of both Pants as Ancient, you should use Chainscourged Mail to turn into Chainscourged Mail as the roll on it does not matter. If you happen to have a Min-Rolled Arreat's Bearing, use that instead as the process of making Arreat's Bearing will also re-roll the value on it which might give you a better roll.

Talismans

Talisman Priority
+7

Your main goal is going to be obtaining the Berú of Bul-Kathos' Pride 5-Set as soon as possible. This will give you an additional Ancient every time you use one of your skills, worth 100% More DPS on its own. When combined with the 200% Multiplier the 5-Set offers, it will increase your DPS by a total of 400%.

Your best bet will be to pick up every single Set Charm you see and to 3:1 them in the Cube for a 1/10 chance to convert it to a Bul-Kathos Set Charm. From there you can use the Reroll Set Charm option to convert any duplicates into other pieces of the set.

Later on, you will want to find a Seal that has +1 Charm Slot on it to allow you to add in a 6th Charm. With this, you will ideally want to craft a Chainscourged Mail or Arreat's Bearing Unique Charm as mentioned in the Gear Section, allowing you to use both Pants together.

Skill Tree

Available0 (0)
Spent69 (14)

Your Passive Tree is going to be straightforward with us putting all of our points into the skills that will summon Ancients on use.

With Rallying Cry, Challenging Shout and War Cry you will apply every Debuff that a build will typically care about.

The only thing that you could change around is swapping between Damage Bonus Call of the Ancients or Damage Reduction Call of the Ancients based on if you wish to do more DPS or be Tankier. Everything else should just be left the way it is.

It is also worth mentioning that both Rallying Cry and Movement Speed Iron Skin are Movement Speed Multipliers meaning they will go past the 200% Movement Speed Softcap and will scale all the way to the 300% Hardcap.

Paragon Board

This will be your starting Paragon Board for this build. Our goal will simply be to just rush to all of the Legendary Nodes across all five boards before going back and filling out the rest.

A more advanced Paragon Board can be found in the T12 Speedfarming Build Variant.

The only thing to note about this is going to be that you should ignore the additional Nodes picked up in the Starter Board until you have leveled Dominate to Level 25 for the Radius Increase.

Once you do have it at Level 25, you should go and pick up all of the Willpower as shown. This will give you a ridiculous amount of Generic Damage, especially if you have added Tidal Aspect to a 2-Handed Weapon.

Otherwise, just add in Glyphs as you find them and make sure to pick up enough Attributes around them to activate their extra effect. Exploit will have to be Level 25 before you can realistically turn on its extra effect but by the time you get there, you likely will have it at Level 25 anyways.

Mercenary

I personally prefer to use Raheir for their defensive options as you do not need more DPS in this build and Tankiness is the only real concern when starting off. If you wish to use Subo that would also work just fine.

Loot Filter

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