The 2.4.0 Public Test Realm (PTR) for Diablo IV will be available from August 19-26.
Welcome to the 2.4.0 Diablo IV update. In this article, we will break down all the major changes and tell you what you need to know in the latest update for D4!
The 2.4.0 Public Test Realm (PTR) for Diablo IV will be available from August 19-26.
Welcome to the 2.4.0 Diablo IV update. In this article, we will break down all the major changes and tell you what you need to know in the latest update for D4!
Internal Offerings are being redesigned to make your choices more meaningful. You will also now start each run with an Infernal Offering to help you get started.
A member is now a Council Speaker and gains stronger abilities.
A new family of enemies that grants shrine-like buffs when killed.

Within the Infernal Hordes, you’ll have the option to now face off against higher-difficulty waves. They grant better rewards, so it might be worth fighting them!

A new optional boss. You can face Bartuc instead of the Fell Council.
A modified version of the Infernal Hordes. There are a total of 4 waves in the early game, and you’ll eventually fight 2 Fell Council members.
An infamous Vizjerei Warlord known for his acts of cruelty performed in the Mage Clan Wars, Bartuc’s perversion knows no bounds. He returns to Sanctuary with a new title, Warlord of Chaos.

Each party member has to spend Aether and the first player to decide chooses the decision for the whole group.
Bartus will harness Chaos Portals to fire projects, and players must learn these moves for an advantage.
After defeating Bartus, the rewards drop directly on the ground, so no need to spend Aether to claim them.
A unique new Armor type called Chaos Armor has entered the Sanctuary. They’re more powerful versions with unique twists.

They can appear from the following item slots:
They always drop at max power, come with at least 1 greater affix and are always stronger than the standard versions. You will however be unable to equip the same unique item between standard and chaos versions.
For example, you could have Fists of Fate drop as a Helm instead of as Gloves, allowing you to equip a different set of Unique Gloves to compound those affixes in a combination that was previously unavailable.

The following Uniques will be available as Chaos Unique:
These are portals that spawn across the Sanctuary within Helltide. Killing the demons from these grant a variety of rewards such as XP, gems and Chaos Armor (in Torment difficulties). You might even encounter Mythic Chaos Rift in Torment difficulties.

Chaos Perks change how your Skills function.
There are 4 different rarities of Perks:
You can equip 3 non-unique Perks and 1 Unique Perk at once. Additionally each class has access to a set of perks that are exclusive to them. There are 16 perks for each class: 4 rare and 4 class-specific.

The following are class agnostic Chaos Perks:
Invigorating Attacks: Every 5 seconds, your next Basic Skill generates an additional 50-100% of your Maximum Primary Resource, but your Basic Skills deal 30% reduced damage.
Accelerating Chaos: Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy, dealing 200-400% damage. Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds.
Unstable Power: Chaotic magics erupt from your Basic Skills, making them guaranteed to Critically Strike and Overpower for 50-100% increased damage, but the power is unstable, giving them a 3 second cooldown.
Erupting Chaos: Chaotic Bursts randomly erupt around you, dealing 200-400% damage of your highest damage type. Your Chaotic Bursts also deal 100% of their initial damage over 4 seconds.
Power Siphon: Your Core Skills deal 50-100% increased damage, but also reduce your Maximum Current Resource by 20 for 6 seconds. This reduction stacks but does not refresh.
Alternating Alterations: Casting a Corse Skill empowers your next non-Channeled Cast of a different Core Skill, refunding 50% of its Resource cost and dealing 10-30% increased damage.
Marred Guard: You can no longer be healed above 50% Life. You gain 5-10% Maximum Resistance to All Elements, +20-40% Armor, and 50-100% increased Barrier and Fortify Generation.
Chaotic Cooldowns: Casting a Skill with a Cooldown will randomly set its Cooldown between 2 seconds and its base cooldown. You no longer benefit from Cooldown Reduction. Using a Cooldown unleashes a Chaotic Burst, dealing 300-500% damage of your highest damage type.
Crazy Brew: Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40-80%[+] increased Attack Speed and 40-80[+] increased Movement Speed for 4 seconds. Your Healing Potion has a 10 second Cooldown and you can drink it at full Life.
Chaos Unleashed: Killing an enemy generates 2 stacks of Chaos and dealing direct damage to a boss generates 5 stacks of Chaos. At 100 stacks, unleash a salvo of 9 Chaotic Bursts, dealing 300-500% of your highest damage type.
Your Chaotic Bursts gain 20%[+] Critical Strike Chance, and deal 50-100%[x] increased damage.
Brawn Over Brains:
However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%.
A Beast Cornered: For every 10% Life you are missing, you gain 10-20% [x] increased damage and 5% damage reduction. Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life.

The following are class-specific Chaos Perks:
Dual Threat – Magic: Casting a Basic Skill also uses another equipped Basic Skill at the target, dealing 50-80% of normal damage.
Raging Chaos – Rare: While you are not Healthy, you are Berserking and your Core Skills deal Fire damage and an additional Chaotic Burst of 100-200% Fire damage.
Deafening Chorus – Legendary: Your equipped Shouts are now always active with 20-40% increased effect, but your Maximum Current Fury is reduced by 20% per Shout equipped.
Single-Minded Fury – Unique: If you only have one Arsenal Weapon type equipped, gain the following:
Overabundance – Magic: Every 50 Spirit you generate above your Maximum increases your damage by 10-20% for 5 seconds. This bonus stacks, but does not refresh.
Purge the Infected – Rare: Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike.
Wild Transformations – Legendary: Shapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds:
Savagery – Unique: Your Companion Skills are altered to also be Core Skills. Your Companions grow in size. Gain 30-60%[x] Summon Damage.
Grim Reapers – Magic: Your Skeleton Warriors now also use Reap, dealing 50-150% of normal damage in addition to their regular attacks.
Decimating Desecration – Rare: Your damage over time effects have a chance equal to your Critical Strike Chance to deal 50-100%[x] increased damage.
Defile the Dead – Legendary: You can consume each Corpse twice. Consuming at Corpse creates a Chaotic Burst, dealing 200-400% Shadow damage.
Alter the Balance – Unique: Your base Core Skills are now empowered as Ultimate Skills, cost no Essence, but have a 30-20 second Cooldown. Your base Ultimate Skills are now altered to also be Core Skills and have no Cooldown, but cost 70-50 Essence.
Unpredictable Alchemy – Magic: Imbuements flow wildly, Imbuing every Basic Skill Cast with a random Imbuement. Imbued Skills deal 20-40%[x] increased damage.
Enervated Strikes – Rare: You no longer passively generate Energy. Gain the following:
Chaotic Grenades – Legendary: Your Stun Grenades also trigger a Chaotic Burst, dealing 50-100% Physical Damage. Chaotic Bursts generate 5 Energy if they hit an enemy.
Hit and Run – Unique: Every 15 meters you move grants you 30-50%[x] increased damage for 5 seconds. This bonus stacks, but does not refresh. If this bonus is not active, you deal 30% reduced damage.
Explosive Combinations – Magic: Casting a Basic Skill increases the damage of your next Core Skill Cast by 30-50%[x], stacking up to 3 times.
Advanced Techniques – Rare: Your base Core skill ranks increase their Mana Cost or Cooldown by 10% and further increase their damage by 10-20%[x].
Mana Infused Conjurations – Legendary: Your Conjurations are empowered and deal 10-30%[x] increased damage, but each one drains 5 Mana per second.
Mana Shield – Unique: You have 99% reduced Maximum Life, but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 4 seconds, your Mana Regeneration is increased by 5,000%[+]. You gain 200-400% increased Maximum Mana, and each point of Intelligence increases your Maximum Mana by 1.
Alacrity – Magic: Your Basic Skills gain 10-30%[+] increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack.
Combined Strikes – Rare: Your base Core Skills hit additional times in a larger area for 20-40%[x] increased damage, but also have a 10-second cooldown. Your Basic Skills’ 3rd attack resets the cooldown on your Core Skills.
Back Off! - Legendary: When Casting a Skill, it deals 30% reduced damage to enemies who are Close to you when you Cast and 100-200%[x] increased damage to all other enemies.
Convocation of Spirits – Unique: Casting a Non-ultimate Skill has a 1% chance to invoke the Spirits of that Skill’s types, which deal 100-200%[x] increased damage. This chance is increased by 1% of your Ultimate Skill Damage, up to 10%.
Sabre of Tsasgal (Unique One-Handed Weapon)
Affixes:
Unique Power:
Kilt of Blackwing (Unique Pants)
Affixes:
Unique Power:
Gospel of the Devotee (Unique Focus)
Affixes:
Unique Power:
Orphan Maker (Unique Two-Handed Crossbow)
Affixes:
Unique Power:
New Keyword: Reload
Galvanic Azurite (Unique Ring)
Affixes:
Unique Power:
Hesha e Kesungi (Unique Gloves)
Affixes:
Unique Power: