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Diablo 4 Guide

Diablo 4 - Patch Notes Breakdown (2.5.2)

News
By Kay
Updated on Jan 10, 2026
Jan 10, 2026

Introduction

A new major update has been released with patch 2.5.2, and with it we see changes to class balance, new endgame content in the Tower, and more.

This article is broken down into two parts -
The Key Patch Notes which outlines the most important changes
The Miscellaneous Patch Notes outlines the less important changes

Below is a breakdown of the full 2.5.1 patch coming out tomorrow.

A full guide on Tower will be coming soon.

Key Patch Notes

DLC Patch Notes

Paladin:

  • Fixed an issue where Flails could not be enchanted or drop with the following affixes:
    • Critical Strike Damage
    • Damage
    • Bonus Damage over Time
    • Damage to Vulnerable enemies
    • Overpower Damage
    • Lucky Hit to Gain Resource
  • Fixed an issue where Paladins could become stuck while climbing.
  • Fixed an issue where Shield Charge could fail to hit enemies who were close to the player.
  • Fixed an issue where Falling Star with the Freefall upgrade and Rally with the Words of Sacrifice upgrade did not generate resolve when the Aspect of Valiance was equipped.
  • Fixed an issue where the Aspect of Valiance could not be imprinted on the expected equipment slots.
  • Fixed an issue where the Renewal passive was granting healing instead of Fortify.
  • Fixed an issue where the player could go out of bounds and get stuck when casting Falling Star towards a Fog Wall.
  • Fixed an issue where the player would get stuck in place if using Advance assigned to the right mouse button while March of the Stalwart was equipped.

Spiritborn:

  • Fixed an issue where the below balance changes to Spiritborn, introduced in Season of Infernal Chaos, were unintentionally reverted.
    • Skills
      • Rampant Crushing Hand
        • Damage bonus increased from 3% to 5%, up to 40% from 24%.
    • The Devourer
      • Line damage increased from 140% to 200%.
      • Spit damage increased from 40% to 95%.
    • Harmonious Devourer
      • Poison damage bonus increased from 50% to 100%.
    • Key Passive
      • Vital Strikes
        • Vulnerable damage bonus increased from 80% to 100%.
    • Paragon
      • In-Fighter
        • Damage bonus increased from 15% to 30%.
      • Viscous Shield
        • Stacking damage bonus increased from 1% to 2%.
      • Bitter Medicine
        • Poison damage bonus increased from 40% to 60%.
      • Revealing
        • Damage bonus increased from 15% to 30%, up to 60% from 30%.



Base Game Patch Notes

  • Tower and Leaderboards are being introduced into the game. A full scale guide is coming soon.
  • Meteors spawned by the Essence of Hellfire now only deal damage over time, and no longer deal immediate damage or Stun players hit.
  • Fixed an issue where enemies could endlessly spawn in the second floor of the Enclave of Darkness.
  • Fixed an issue where previously earned renown rewards for extra potion charges still applied for some players.
  • Fixed an issue where Elite Monsters with the Soul Drinker Affix could scale indefinitely
  • Fixed an issue where Greater Affixes would lose their unique colored text after being upgraded through Masterworking.
  • Fixed an issue where the Boss Health Bar would be duplicated after it revived when fighting the Entwined Souls in Enclave of Darkness.
  • Fixed an issue where Toughness did not display properly when comparing items.
  • Fixed an issue where players on controller could accidentally re-summon Azmodan when trying to collect loot after defeating him.
  • Fixed an issue where the Guardian's Lair Portal in The Pit could spawn in an unreachable location.
  • Various stability, performance, UI, and visual improvements.

Miscellaneous Patch Notes

DLC Patch Notes

Paladin:

  • Fixed an issue where the Rite of Mercy upgrade for Holy Light made Paladins untargetable by Spiritborn's Toxic Skin Passive when playing in PvP.
  • Fixed an issue where the Strength node next to the Ironclad Rare node in the Castle Paragon Board was magic instead of normal.
  • Fixed an issue where the Screen Reader did not read the Paladin Unique Icon on items.

Spiritborn:

  • Fixed an issue where Spiritborn players could not use the Armory until after unlocking Spirt Halls.


Base Game Patch Notes

  • Spinning hazards in certain areas in the Vault of the Crucible dungeon have been removed.
  • Locked Capstone Dungeons will now show on the map and display a tooltip which describes requirements to unlock.
  • When attempting to sanctify items that cannot be sanctified, player will now be better informed why it cannot be sanctified.
  • Fixed an issue where the Screen Reader did not properly read out buttons in the Season Rank menu.
  • Fixed an issue where the Hellfire Adherent boss in the Hellish Descent dungeon could leave the boss arena.
  • Fixed an issue where the Leave Dungeon ability could teleport the player back to the first floor of Vault of the Crucible instead of outside the Dungeon.
  • Fixed an issue where teleporting via the world map to the Hellish Descent dungeon took the player to the wrong location.
  • Fixed an issue where Druid players could not use the Armory until they unlocked Spirt Boons.
  • Fixed an issue where quickly leaving boss arenas after entering minor boss arenas in Capstone Dungeons could allow players to circumvent the encounters.
  • Fixed an issue where Belial could be damaged before he fully spawned in The Pit.
  • Fixed an issue where sometimes mounts would fail to break through barriers when using Spur.
  • Fixed an issue where the visual effect for the Poison Enchanted affix could persist after the damaging effect was complete.