This Touch of Death build was created by me in collaboration with Sanctum.
New build can be found here: Noxious Resonance.
This Touch of Death build was created by me in collaboration with Sanctum.
New build can be found here: Noxious Resonance.
Requires Incense























Pit Version You will be uncapped in res and or armor. It's normal, we are going full damage.
0 (0)No Glyphs Installed
Stats
565 int + 470 strength are needed for the build to work correctly. You need 1 STR Gem and 1 INT gem. 565 int + 470 strength are needed for the build to work correctly. You need to add STR/INT/ALL STATS gems as needed by your paragon level and gear. Or chorus of war.
I decided to one roll of All Resistances and a roll of Armor on Pants and Boots, feel free to replace them with Dexterity if you want to play full glass cannon. Add Attack speed on your gloves if you cannot reach 99% Cap 1 Attack speed. If you do not know what it means watch the video, I go in depth about it all.
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For league starter version and leveling build check down below.
League Starter Version click HERE .
For the leveling Guide click HERE .
As with every build, you might have to make minor adjustments if you lack certain stats, items, or Paragon levels.
Vessel of Hatred has incorporated a "stat squish" along with the new Torment difficulties that make us incur heavy penalties to our Armor and Resistance values. There are various ways to help alleviate this problem:
You do not need all the Paragon Points, feel free to remove damage, mobility or resistances while you grind your levels. What you remove will depend on what your character is lacking.
Aspect > Maximum Life > rest >
275 In theory, but resource generation lowers that number (bugged interaction with BLT),
Here is a breakdown/Example of a possible resource setup:
Base 100
Kepeleke 65 (With 3 GA and +12 MW)
Paragon 69 (Level 100 Glyph Menagerist)
Elixir
Spiritual Attunement 40 (with Shroud)
Tibault 31
Helm 32
Total 337
As you can see even without accounting for resource generation, it's still quite easy to obtain.
Viscous Shield increasing your damage based on Max Life Barrier instead of just Base Barrier value. This is causing the class to do hundreds of times more damage.
The build's strength lies in getting every single Core Skill to inherit Rod of Kepeleke's buff; to do so, we need to combine a specific amount of Resource Generation with Ring of the Midnight Sun.
Ring of the Midnight Sun provides 30-50% of all the Vigor we spent for up to 2 seconds since we last landed a Critical Strike on our next Critical Strike. If we manage to buff that number to 100% through Resource Generation, then every Critical Strike will generate 100% of our Vigor. Since Rod of Kepeleke guarantees Critical Strikes, every cast will generate the same vigor that was spent, solving the issue of Rod of Kepeleke uptime.
The sources of Resource Generation are:
Resource Generation is multiplicative, not additive, which makes it a bit difficult to easily calculate. Here's a handy calculator made by Sanctum to know how much Resource Generation you currently have.
For the leveling Guide click HERE .
16/10 Reworked Paragon, new resilient tech added
10/10 I removed Rebounding Aspect and thinned out the Paragon Board,
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