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Diablo 4 Build

Touch of Death - Deathborn

presentationSpiritborn
Season 14
End Game
Infernal Hordes
Melee
Damage Over Time
Off-Meta
Controller Friendly
Hardcore
Imortilize
Verified
Updated on Jun 30, 2026
Jun 30, 2026

Build Overview

This Centipede Endgame Build focuses on optimising the Touch of Death Poisoning Damage whilst staying tanky enough to beat all end game content.

Check the How It Works Section and FAQ below to learn how the Touch of Death Spiritborn blasts all Endgame Content.


Levelling Guide: Stinger - Stingerborn / Others: Tier List + Endgame Guides

Strengths and Weaknesses

  • Full Poison Build
  • Extremely Tanky
  • Easy Playstyle
  • Average Mobility
  • Craze of the Dead God Needs Love
  • Off-Meta Build

Build Variants

This variant is designed to get you started towards getting to T4 Content straight from Levelling.

You ideally have a Craze of the Dead God and Loyalty's Mantle by this point which makes the build functional.

Everything else is Optional but very nice to have.

If you have everything this requires be sure to check out the Endgame Variant for Next Steps.

Equipment

2
HelmLoyalty's Mantle
4
Chest armorAspect of Debilitating Toxins
3
GlovesCraze of the Dead God
5
PantsAspect of Disobedience
9
BootsAspect of Potent Exchange
6
AmuletWrithing Aspect
7
Ring 1Aspect of the Expectant
8
Ring 2Insatiable Aspect
1
WeaponAspect of Supremacy
Equipment Priority
+9

Unique Items

If you happen to come across any of the following Unique Items whilst levelling they will greatly boost the build:

Loyalty's Mantle

    • Boss Drops: Bartuc
    • Big Cooldown Reduction

Craze of the Dead God

    • Boss Drops: Andariel
    • Converts Incoming Direct Damage to Poison DoT Damage
    • Auto-Cast Touch of Death based on your Poisoned Health

Runes

Moni + Tzic

    • Auto-Cast Concussive Stomp
    • Grants Resolve

Igni + Kry

    • Auto-Cast Vortex every 3.6s

Talisman

Talisman Priority
+6

Seal

Balazan's Bite

    • +1 Charm Slot
    • Damage
    • Centipede Skill Damage

Charms

    • Centipede Skills
    • All Stats
    • Poison Resistance
    • Maximum Life

Skills & Rotation

Primary
13
1
Secondary
15
15
15
1
Primary Spirit
Secondary Spirit

Spirit Halls

  • Centipede Primary Spirit Hall is taken for the Damage Reduction and Crowd Control
  • Centipede Secondary Spirit Hall for the Healing

Build Rotation

  • Cast Ravager for Cooldown Reduction
  • Cast Toxic Skin for Additional Armour, Weakness Application and Healing
  • Cast Scourge for Damage Reduction, Healing and apply Vulnerable to Enemies
  • Cast The Devourer for Additional Poisoning Damage and Healing
  • Cast Touch of Death to top up your Swarms
  • Cast Thrash liberally around other skills

Repeat each step as necessary

Skill Tree

Available0 (0)
Spent69 (14)

Thrash

    • Activator Skill
    • Generates Ferocity
    • Reduces Active Skill Cooldowns

Vortex

    • Auto-Cast via Kry Rune
    • Grants Damage Reduction
    • Pulls in Enemies
    • Knocks down enemies

Ravager

    • Grants Minimum Ferocity passively (+5% Attack Speed per stack)
    • Increases Cooldown Rate
    • Increases Maximum Ferocity

Toxic Skin

    • Grants Unhindered
    • Apples Weakness
    • Grants Additional Armour
    • Grants Healing

Concussive Stomp

    • Auto-Cast via Tzic Rune
    • Knocks Down Enemies
    • Generates Resolve

Scourge

    • Grants Damage Reduction
    • Applies Weakness
    • Grants Healing

Touch of Death

    • Makes Swarms Pulse Poisoning Damage
    • Applies Vulnerable
    • Grants Maximum Life per Second

The Devourer

    • Grants Additional Poison Duration
    • Grants Life Regen (Based on Maximum Life)
    • Grants [x]Poison Damage

Paragon Board

Paragon

Focus on rushing the Legendary Nodes on your Paragon Boards to start with as these will grant Huge Immediate Bonuses:

  1. In-Fighter
  2. Convergence
  3. Revealing

Mercenaries

Raheir (Primary)

We take Raheir as our Primary for the Extra All Resistance and Bonus Damage from Inspiration.

Aldkin (Secondary)

We take Aldkin as our Secondary for the 40% Slow Movement and 20% Damage Reduction on affected enemies.

Frequently Asked Questions

Build Overview

This Touch of Death Spiritborn focuses on optimising the damage from Touch of Death Poisoning Damage whilst staying tanky enough to beat all End Game Content. It does this through the following:

  • Swarms applying Poisoning Damage via Erupting Swarm Touch of Death
  • Extreme Defence and Auto-Cast of Touch of Death via Craze of the Dead God
  • Solving Cooldown Reduction via Loyalty's Mantle
  • Utilising both Centipede Spirit Halls to Reduce Enemy Damage and grant Big Healing
  • Increased Cooldown Rate via Ravager
  • Big Armour and Weakness Application via Toxic Skin
  • Scourge for Crowd Control, Damage Reduction and Healing
  • The Devourer for Additional Poison Damage and Healing
  • Maxing Attack Speed through Aspects, Equipment, Paragon and Ferocity.

Check out the In-Depth Explanations below for further details on the build.

Extra Details

With the correct gear this build should easily beat all the Hardest Content In The Game without issue.

Masterworking

Check out the Masterworking Guide for full information on how Masterworking functions.

Boss Drops

Check out the Boss Loot Table for full information on where to farm Uniques for your builds.

FAQ

If you have any questions about this guide feel free to reach out to me whilst live on Twitch, YouTube, Kick or X or contact me offline via my Discord.

How Do We Not Use Barrier In This Build?

Barrier breaks the usage of Craze of the Dead God as you will never stack any of Life as Poisoned whilst you have Barrier Active so the build relies on huge Poison Resistance and Healing to stay alive.

How Much Attack Speed Do I Need?

Aim for 100% Attack Speed from the following sources:

    • Ferocity
    • Equipment Affixes
    • Offensive Temper Affixes
    • Paragon Nodes
    • Varyana Primary Mercenary (if you're struggling)

Changelog

26th June 2026 / v3.0

  • Updated for Season 14

25th March 2026 / v2.4

22nd March 2026 / v2.3

20th March 2026 / v2.2

15th March 2026 / v2.1

9th March 2026 / v2.0

  • Updated for Season 12

5th March 2026 / v2.0.beta

  • Updated in preparation for Season 12

12th January 2026 / v1.1

6th December 2025 / v1.0

  • Updated for Season 11

26th November 2025 / v0.9a

  • First draft edition update for Season 11

Video

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