This build scales our damage out of control by taking advantage of Rod of Kepeleke In tandem with Banished Lords Talisman to immediately expend all of our Vigor everytime we use Crushing Hand granting massively increased damage hits that are always crits and always overpower. This is achieved by having 245 Vigor baseline & 100% resource generation paired with Ring of the Midnight Sun
Scaling our HP further increases our damage with the Viscous Shield Paragon node being bugged beyond belief. Every 12 points of HP increases our damage by roughly 1% if we have a 100% barrier. We get 100% barrier by using the Que rune paired with 50% barrier generation.
Otherwise our damage ramps up through the Aspect of Redirected Force paired with Aspect of Interdiction and getting maximum resolve tempers on gear. The crit damage from Redirected Force continues to scale above 100% block, and maximum resolve stack temper is currently bugged on gear where if you hit the masterwork crits on them they are increased by 50% rather than the typical 25%, allowing you to get up to +13 resolve stacks on a singular item.
Put all of this together paired with some generic damage aspects, we have a build doing in the hundreds of trillions with over 30,000 maximum HP
FAQ
Commonly asked questions : comment on my youtube video if you have a question and I'll add it to the FAQ.
Why No Tyrael's Might, Harlequin Crest, Tibault's Will, Soulbrand, etc
The answer to why we don't use either of these uniques is basically the same - the value of a normal legendary piece is extremely high, with access to maximum life & very strong tempers such as resilient or maximum resolve stacks, the damage value we gain out of normal legendaries is much higher than almost any unique can give us. Tyrael's is good for survivability but unnecessary later. Tibault's is good for temporarily reaching 240 vigor. Harlequin is good defensively but bad offensively. Soulbrand is just straight up a bad item, you'll never need the barrier generation granted from it, you'd be better off using Aspect of Forest Power to temporarily get you to 100% barrier instead.
Why Resilient temper on one piece and Resolve on the other?
Just maths out that Resilient is stronger than the Resolve stack temper because more HP = more barrier, and the Viscous Shield paragon node multiplier is super bugged, it continues to scale the more HP you get, and that multiplier double dips with the Jaguar Main Spirit hall, while the crit damage from Redirected Force does not. Don't worry, it's intentional. You want at least 1 resilient, and 1 resolve stack. It's not a big deal if you go 2 resilient, but resilient is definitely stronger than resolve stacks on at least 1 item.
I'm dying, what do I do?
If you are ever dying on this build, it is likely a result of your armor and resistances not being capped. Later on you'll have so much raw HP that this becomes unnecessary, but I still have the planner optimized around capping yourself in both of these departments just so you never have to worry about it. There's about 500 ways to cap your armor and resistances. You can get armor/res rolls on every piece of gear, you can swap around your gems, there's armor and res in the paragon board, there's incenses, elixirs, Raheir merc, Yen's Blessing, Tyrael's Might, etc. Dying on this build should be virtually impossible if you make sure to get 1000 armor and your resistances are capped. I intentionally play without them capped as I like doing more damage however that is only shown in the Glass Cannon Variation
Why do we need 245 Vigor
You need 245 vigor so that every cast is a guaranteed overpower via Banished Lords Talisman. Banished Lords takes into account the base skill cost, which for Crushing Hand is 30. 245+30 = 275.
How do I get 100% resource generation
It's very easy. Have a Ring of the Midnight Sun that's at least a 47% roll, resource generation on one ring, OR 560 intelligence, 15% generation from Vigorous in the skill tree, and Measured Ravager for another 30%
Use this calculator here: https://docs.google.com/spreadsheets/d/1hzW0p5RSo-uD4CF0XgYtym5kQopqULWP-ziQ-Jz3eWY/edit?gid=0#gid=0
Why do we put skill points into Armored Hide and The Hunter
Skill points lowers their cooldown via Prodigy's Tempo & increases the duration of the buff from Armored Hide. We want 100% uptime on the block from Armored Hide for Aspect of Redirected Force