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Diablo 4 Build

Crushing Hand - Hulkborn

presentationSpiritborn
Verified
Season 11
End Game
Dungeon Push
Hardcore
Infernal Hordes
Item Reliant
Pit Pusher
Imortilize
Updated on Jan 22, 2026
Jan 22, 2026

Build Overview

This Gorilla Endgame Build focuses on optimising the Damage from Crushing Hand whilst staying tanky enough to beat all end game content.

Check the How It Works Section below to learn how the Crushing Hand Spiritborn smashes all Endgame Content.

If you've just started your character check out these LEVELLING GUIDES which will help you get from Level 1 - 60 and head to the TIER LIST for all other available endgame builds.

I'l be live streaming most evenings (GMT) on Twitch, YouTube, Kick or X. This is a great time to come ask me questions directly or contact me offline via my Discord.

Strengths and Weaknesses

  • High Damage Output
  • High Mobility
  • Easy Playstyle
  • Gear Dependant
  • Bossing Damage is Average
  • Sanctifications Variant Hard To Build

Build Variants

This is the Best in Slot variant for Pushing High Content before any Santifications carrying on directly from the Endgame Variant.

This requires the following Mythics Items:

  • Shroud of False Death

If you have everything this required be sure to check out the Sanctification Variant for Next Steps.

Assigned Skills

Primary
1
5
Secondary
1
1
1
1
Primary Spirit
Secondary Spirit

Eagle (Primary)

  • We take the Eagle Primary Spirit Hall to help Cap Movement Speed as well as provide Vulnerable Application.

Jaguar (Secondary)

  • We take the Jaguar Secondary Spirit Hall for the Spirit Synergy and Ferocity Generation.

Equipment

HelmHarmony of Ebewaka
Chest armorShroud of False Death
GlovesHesha e Kesungi
PantsTibault's Will
BootsDuelist's Aspect
AmuletAspect of Adaptability
Ring 1Aspect of Unyielding Hits
Ring 2Ring of the Midnight Sun
WeaponRod of Kepeleke

Aspects

You can acquire the following Aspects from World Map Dungeons and Drops Only:

Drops Only

  • Aspect of Adaptability
  • Aspect of Unyielding Hits
  • Duelist's Aspect

Tempers

  1. Legendary Amulet change from Resource Generation to Resource Cost Reduction.

Unique Items

If you happen to come across any of the following Unique Items whilst levelling they will greatly boost the build:

Rod of Kepeleke

    • Boss Drops: Duriel + Harbinger of Hatred
    • Converts Core Skills to Basic Skills
    • Big Critical Damage scaled by Maximum Resource

Ring of the Midnight Sun

    • Boss Drops: Grigoire + Urivar
    • Allows Rod of Kepeleke to activate every attack when 100% Resource Generation is attained.
    • Cooldown Reduction
    • Grants the Counterattack passive

Harmony of Ebewaka

    • Boss Drops: The Beast In The Ice
    • Big damage
    • Unlocks Triple Spirit Hall Tech

Hesha e Kesungi

    • Boss Drops: Grigoire + Urivar
    • Big damage on using The Protector
    • Can use The Protector at range
    • The Protector Cooldown
    • Gorilla Skill Ranks

Tibault's Will

    • Boss Drops: Andariel + Harbinger of Hatred
    • Damage Alternative to Temerity
    • Damage after casting The Protector
    • Helps refill Vigor

Mythic Unique Items

Harlequin Crest

    • Craft Runes: 6x Eom, 6x Lac, 6x Ton
    • Defensive Alternative to Harmony of Ebewaka
    • +4 All Skill Ranks
    • Damage Reduction
    • Cooldown Reduction
    • More Maximum Life than you can normally get on this slot

Shroud of False Death

    • Craft Runes: 6x Bac, 6x Kry, 6x Moni
    • +1 Passive Ranks
    • Huge All Stats
    • Decent Maximum Life

Runes

Poc + Que

    • Means of Barrier Generation

Xol + Xan

    • Activates quickly because of the Poc + Que combo.
    • Unlocks Overpower Damage for Crushing Hand

Elixirs and Incenses

ElixirElixir of Advantage
Core IncenseQueen's Supreme
Defensive IncenseReddamine Buzz
Resistance IncenseSoothing Spices
  1. Elixir of Advantage
  2. Elixir of Resourcefulness (If Attack Speed is capped)

Skill Tree

Available0 (0)
Spent59 (12)

Skill Info

Crushing Hand

    • Omni-Directional Damage
    • Multiple Hits using the Unrelenting Aspect
    • Generates Barrier
    • Scales Damage by Resolve Stacks (5% per Resolve Stack / Max 40%)

Armored Hide

    • Grants 100% Block Chance
    • Grants Unstoppable
    • Enhanced Armored Hide Grants Thorns Damage
    • Enhanced Armored Hide Grants Maximum Resolve
    • 5% Block Damage Reduction per Nearby Enemy (Maximum 20%)

Ravager

    • Grants Minimum Ferocity passively (+5% Attack Speed per stack)
    • Multiple Hits on Elites

Counterattack

    • Grants Dodge Chance passively
    • Close Enemy Critical Damage (+5% per enemy / Max 30%)

Scourge

    • Up to 50% Damage against Crowd-Controlled Enemies

The Protector

    • Grants Barrier in area
    • Reduces enemy damage
    • Increases Damage for 6 Seconds
    • Grants Unstoppable for 6 Seconds
    • Slows Enemies & Projectiles in area

Key Passive Info

Prodigy's Tempo

    • Gain +4 Skill Ranks
    • Reduce Skill Cooldown on attacks

Paragon Board

Paragon

Focus on rushing the Legendary Nodes on your Paragon Boards to start with as these will grant Huge Immediate Bonuses:

  1. Viscous Shield
  2. Sapping
  3. Convergence
  4. Revealing

Glyphs

  1. Menagerist
  2. Spirit
  3. Colossal
  4. Outmatch
  5. Revenge

Divine Gifts

Andariel
CorruptedEssence of Anguish
PurifiedEssence of Screams
Azmodan
CorruptedEssence of Sin
PurifiedEssence of Hellfire
Belial
CorruptedEssence of Shadows
PurifiedEssence of Lies
Duriel
CorruptedEssence of Squalor
PurifiedEssence of Pain

Divine Gifts

Purified

The best in slot Divine Perks for most Spiritborn Builds as follows:

Essence of Screams

    • 20% Increased Resistances
    • Double Chance for an Extra Salvage Materials in the Undercity

Essence of Hellfire

    • Your Direct Damage has 10% Chance to Stun enemies for 1 seconds
    • Double Chance for Lair Boss Keys from World Bosses

Essence of Lies

    • Fortify for 1% of your Maximum Life per Second
    • Double Chance for an Extra Upgrade in the Pit

Essence of Pain

    • Briefly Gain Maximum Barrier after becoming Injured, every 20 Seconds.
    • Double Chance for an Extra Socketables in the Helltide

Mercenary

Raheir (Primary)

We take Raheir as our Primary for the Extra All Resistance and Bonus Damage from Inspiration.

Aldkin (Secondary)

We take Aldkin as our Secondary for the 40% Slow Movement and 20% Damage Reduction on affected enemies.

How it Plays

The main focus here is to apply attacks as Fast as Possible doing Big Damage in a huge Omni-Directional Pattern which we further boost this with Maximum Resource Scaling.

The Rod of Kepeleke allows us to Critical Strike on demand as long as we have full resource whilst allowing us to hit much harder and synergises nicely with the Aspect of Adaptability for Double Dipping Damage Multipliers.

The following steps are the recommended Build Rotation for skill usage:

  • Cast Ravager grant additional Jaguar Attacks.
  • Cast Armored Hide for 100% Block Chance.
  • Cast Counterattack for 100% Dodge Chance.
  • Cast Scourge for up to 50% Damage to Crowd Controlled Enemies.
  • Cast The Protector for Barrier Generation, Unstoppable and Immense Damage Output.
  • Cast Crushing Hand liberally around the other skills.

Repeat each step as necessary

How it Works

Build Overview

This Crushing Hand Spiritborn focuses on optimising the Damage from the Rod of Kepeleke in combination with Maximum Resource Scaling whilst staying tanky enough to beat all End Game Content. It does this through the following:

  • Maximum Resource Scaling on Aspect of Adaptability and Rod of Kepeleke.
  • The Rod of Kepeleke allows Crushing Hand to be a Basic and Core skill.
  • Utilising the Three Spirit Halls, Gorilla, Jaguar and Eagle via the Harmony of Ebewaka.
  • Unlocking Overpower Damage from the Xan Rune.
  • Counterattack for 100% Dodge Chance in combat.
  • 100% Block Chance using Armored Hide.
  • Scourge for Crowd Control and up to 50% Damage to Crowd Controlled Enemies.
  • The Protector for incredible Utility including the Pull In from the Hesha e Kesungi.
  • Maxing Attack Speed through Aspects, Equipment, Paragon and Ferocity.
  • Various Damage Multipliers.
  • Barrier for extreme tankiness.

Check out the In-Depth Explanations below for further details on the build.

Extra Details

Extra Details

This build has completed a Tower 110 in ~6m 30s with only the The Grandfather Mythic Sanctifications. You will require the other key Mythic Sanctifications for the higher pit pushes such as the Ring of Starless Skies on the Rod of Kepeleke and Double Melted Heart of Selig.

With the correct gear this build should easily beat all the Hardest Content In The Game without issue.

FAQ

If you have any questions about this guide feel free to reach out to me whilst live on Twitch, YouTube, Kick or X or contact me offline via my Discord.

How much Resource Generation Do I need?

With the introduction of Season 11 and the reduction of Resource Generation Sources across the board it has now become very difficult to enable you to activate the Rod of Kepeleke on Every Single Hit which is where our Big Damage comes from.

The Easiest way to achieve this is to use the Ring of the Midnight Sun which escaped the Resource Source Nerfs and can still Restore 50% Resource Spent in the Last 2 Seconds on a Critical Strike. The pairs excellently with the Rod of Kepeleke because this will spend 100% when at Maximum Resource to guarantee a Critical Strike.

This means that we need to achieve 100% Resource Generation on the build along with a Maximum Rolled Ring of the Midnight Sun at 50% to enable a 100% Activation Rate when attacking with the Rod of Kepeleke.

For the Pushing Variant we opt not to use the Ring of the Midnight Sun in favour of the double Melted Heart of Selig tech which will be Insanely Hard to put together but combined with a lot of Life per Second + Life per Hit + Reinforced Scourge this will grant an insane amount of Vigor Generation and theretically will make you much harder to kill as well as granting Rod of Kepeleke activations more frequently whilst allowing us to still have both the Aspect of Adaptability and Aspect of Unyielding Hits equipped.

You can obtain the Resource Generation required from various sources including:

    • Intelligence
    • Resource Generation Tempers
    • Vigorous
    • Measured Ravager
    • Shroud of False Death
    • Melted Heart of Selig
    • Starlight Aspect + Life per Second + Life on Hit

How Much Attack Speed Do I Need?

Aim for 100% Attack Speed on Equipment, Aspects, Paragon, Mercenaries and Elixirs.

You can only attain Attack Speed in Attack Speed Bucket 2 via Ferocity and Adaptive Stances if using a Jaguar Skill so we prioritise Ferocity since we are using a Gorilla Skill.

We achieve this by stacking Ferocity through the use of the Jaguar Secondary Spirit Hall.

How Does The Double Melted Heart Tech Work In The Pushing Variant?

So this is an ultra gear requirement tech that without ALL of the pieces will probably feel awful to play.

The aim is to equip the Melted Heart of Selig along with having it Sanctified somewhere which essentially Quadruples your Maximum Resource and makes it your life source at the cost of bringing your Maximum Life down by 75% Twice granting you insanely Low Life.

This seems very bad on the surface but what it unlocks the ability to do is with the Starlight Aspect equipped we can create a vast amount of Automatic and On Hit Vigor Generation due to being able to Overheal by 120% so easily because our Maximum Life is now so low.

We stack Life per 5 Second on both our Rings and Boots as well as Healing Received because the more healing potential we have the better.

This then converts into a bulk of Primary Resource which is multiplied up by our now insanely high Resource Generation due to having the Melted Heart of Selig equipped as well as many ranks into Vigorous, Measured Ravager and Reinforced Scourge.

With all the correct pieces, not only will you see your Maximum Resource scale upwards of 1000+ Vigor you will cap out your Aspect of Adaptability, stack a huge amount of damage on your Rod of Kepeleke and fill our Maximum Resource virtually on demand both in and out of combat.

Note: This REQUIRES the Melted Heart of Selig to be Equipped and Sanctified as well as having the Starlight Aspect Sanctified on a Ring.

It will not work well without these so don't try until you have this as you will be ultra squishy!

Changelog

22nd January 2025 / v2.8

  • Updated Elixirs & Incenses section.

19th January 2025 / v2.7

  • Swapped Life on Hit with Healing Received on Rings for Pushing Variant.
  • Swapped Vigor per Second with Healing Received on Rings for Pushing Variant.
  • Replaced Reddamine Buzz with Song of the Mountain for Pushing Variant.
  • Replaced Pre-Season Showcase with Live-Season Showcase.

18th January 2025 / v2.6

  • Modified Pushing Variant to have the Double Melted Heart of Selig Tech.
  • Added Double Melted Heart of Selig Tech explanation to the FAQ.
  • Updated Skill Tree to incorporate Reinforced Scourge in Pushing Variant.

18th January 2025 / v2.5

  • Changed Adaptive Stances to Prodigy's Tempo in Pushing Variant.
  • Changed Tempers on Jewellery in Mythic and Pushing Variants.
  • Changed Poc + Qax to Poc + Que in Endgame, Mythic and Pushing Variants.
  • Changed Ahu + Xan to Xol + Xan in Endgame, Mythic and Pushing Variants.
  • Changed Harmony of Ebewaka Masterwork Priority to Dexterity.
  • Replaced Temerity with Tibault's Will in Endgame, Mythic and Pushing Variants.
  • Changed Amulet affixes to Maximum Resource, Apex, Brilliance and Potent in Mythic and Pushing Variants.
  • Changed Socketables in Endgame, Mythic and Pushing Variants.
  • Updated Paragon Boards for All Variants.
  • Changed location of Outmatch to Viscous Shield.
  • Replaced Guzzler with Revenge for All Variants.
  • Changed Essence of Sin to Essence of Hellfire in Pushing Variant.

12th January 2025 / v2.4

  • Updated Sanctification Variant to Pushing Variant.
  • Updated for Patch 2.5.2.

3rd January 2025 / v2.4

  • Updated Equipment Section for All Variants.
  • Updated Sanctificatons + Text.

28th December 2025 / v2.3

  • Updated Equipment to reflect Known Sanctiication Outcomes.
  • Removed Unrelenting Aspect in Higher Variants in favour or Hesha e Kesungi.
  • Swapped Drive for Convergence as it plays better.
  • Swapped Headhunter for Guzzler so remember to Drink Them Potions!

22th December 2025 / v2.2

  • Updated In-Fighter to Drive in Paragon Boards since In-Fighter was Shadow Nerfed.

11th December 2025 / v2.1

  • Updated for Season 11 - Patch 2.5.0

6th December 2025 / v2.0

  • Updated for Season 11.
  • Added Cooldown Reduction to Legendary Ring in All Variants.
  • Added Sanctifications.
  • Added Extra FAQ Info.
  • Updated Variants for Smoother Progression.
  • Changed The Hunter for The Protector after some thought for Easier Build Progression.

7th October 2025 / v1.1

  • Updated for Patch 2.4.1.

4th October 2025 / v1.0

  • Added build for Season 10.

Video

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