This build revolves entirely around Poison Imbuement and Rapid Fire. Focusing on Poison damage lets us trade some burst damage for incredible amounts of DPS. This is needed to progress far in The Pits.
Build Overview
Build Variants
This is the endgame variant with Harlequin Crest.
Assigned Skills







This build focuses on Poison Imbuement and Rapid Fire.
Aspect & Uniques














How to Cap Resistances
Resistances are capped by using 1x Resistance to All Elements Greater Affix, 1x Ring with Poison Resistance and a Topaz, Amethyst and Ruby.
How to Cap Armor
Armor is capped by getting a Greater Armor Affix and an Armor% Tempering Affix.
Skill Tree
13Paragon Board
How it Plays
- Cast Poison Imbuement
- Cast Caltrops against Elites
- Cast Death Trap
- Cast 3x Blade Shift -> 1x Rapid Fire
- Cast Shadow Step for Unstoppable when needed
How it Works
This build focuses entirely on Poison Imbuement and Rapid Fire as a great way to apply it.
Because Poison Imbuement doesn't get buffed by Critical Damage and a lot of damage multipliers that affect Core Skills we have to be careful with what we use to buff it. This means we have to use Close Quarter Combat for example, which makes us have to use Blade Shift.
Rapid Fire used to have to be paired with Penetrating Shot in order to be able to do AoE damage but this is not longer the case as Scoundrel's Kiss transforms your arrows into bombs.
Build Requirements and Replacements
Unique Items
No Unique items are used on this build.
Paragon Board Stat Requirements
- Dex: 605
Stat Requirements
- Poison Imbuement Lasts for 5-6 Casts Tempering Affix
Affix Replacements
- Amulet: Ranks to Exploit can be replaced with Ranks to Malice or Ranks to Deadly Venom.
- Daggers: Damage over Time can be replaced with any relevant damage affix.
Skill Choices and Explanation
Basic Skills
Blade Shift is used to generate Combo Points and to help activate Close Quarter Combat.
Core Skills
Rapid Fire is used for its incredible single target damage and now also AoE damage with Scoundrel's Kiss.
Agility Skills
Dash is used in the midgame version for more mobility.
Shadow Step is our Unstoppable skill.
Caltrops essentially functions as a huge damage multiplier through the Enhanced Caltrops Passive and the Deadly Ambush Legendary Node. Both of those damage multipliers double dip with Victimize.
Subterfuge Skills
Dark Shroud is used passively through the Umbrous Aspect and therefore does not need to be placed on our Skill Bar. Dark Shroud is an insanely powerful defensive skill in Season 4 because of it's parabolic scaling.
Imbuement Skills
Poison Imbuement is used because it is the best way to amplify your DPS. The Pits will have a high DPS requirement andPoison Imbuement helps meet it.
Ultimate Skills
Death Trap is used to group enemies which is very important for Pits pushing.
Armor and Resistances
Armor
As of Season 4, it's much easier to reach the Armor cap. Once you hit 9230 you are done.
Don't hesitate to grab extra Armor nodes on the Paragon Board to hit the cap when your gear is not optimal.
Resistances
The recipe to cap Resistance is explained earlier in the guide, below the gear on each variant.
Remember, if your gear is not ideal, don't worry about it and look to cap your Resistances/Armor any way you can.
Max Resistances are 70% and up to 85% with enough + Max Resistances. Remember that WT4 gives you a penalty of 50%. This means you need to get to 120% to soft cap your Resistances.
Dark Shroud Explained
How it Works
Dark Shroud is used passively through the Umbrous Aspect and therefore does not need to be placed on our Skill Bar. Dark Shroud is an insanely powerful defensive skill in Season 4 because of its parabolic scaling. This means that it gets stronger the more we invest in it.
Level 1 Dark Shroud provides 40% DR at 5 stacks.
Level 5 Dark Shroud provides 48% DR at 5 stacks. 1 - (1-48%)/(1-40%) = 13.33% effective DR increase.
Level 15 Dark Shroud provides 68% DR at 5 stacks. 1 - (1-68%)/(1-48%) = 39.5% effective DR increase.
Level 19 Dark Shroud provides 76% DR at 5 stacks. 1 - (1-76%)/(1-68%) = 25% effective DR increase.
As you can see, the more we increase our Dark Shroud level the stronger each level gets. Going from 1 to 5 is equivalent to adding a 13.33% DR affix while going from 15 to 19 is equivalent to adding a 25% DR affix.
Masterworking Priority
Although this guide shows the most optimal gear setup, it's not easy to acquire and generally compromises must be made. For that reason, it's important to understand how the different affixes rank in terms of Masterworking priority.
Breakpoint Affixes
These affixes and their exact Masterworking values are used to reach specific breakpoints.
- Armor
- All Resistances
- Attack Speed
- X Imbuement Lasts for X Casts
- Ranks to X Passive
Maximum Priority Affixes
These should be 3x Masterworking at all costs as they are incredibly powerful affixes.
- Ranks to Dark Shroud
High Priority Affixes
These should ideally be 3x Masterworking but are not an absolute necessity.
- Dodge on (Boots, Legs)
- Lucky Hit Chance (Gloves)
- Critical Hit Chance (Gloves)
- Cooldown Reduction
Medium Priority Affixes
These should ideally be 2x Masterworking, although exceptions exist when other affixes of the same priority level or higher co-exist on the item.
- Close Quarter Combat: Damage to Crowd Controlled Enemies
- Precision: Critical Damage
- Victimize: Vulnerable Damage
Low Priority Affixes
These are mostly interchangeable 1x Masterworking affixes.
- Maximum Life
- Dexterity
- Movement Speed
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