Shadow Tank is all about clearing as fast as possible by using Shadow Imbuement in conjunction with Icy Alchemist.
Twisting Blades - Shadow Tank
Build Overview
Assigned Skills







Aspect & Uniques














Skill Tree
13Paragon Board
No Glyphs Installed
Stats
How it Plays
- Cast Concealment.
- Cast Dash on top of Elites or Bosses.
- Cast Caltrops on Elites or Bosses.
- Cast Shadow Imbuement.
- Cast 3x Puncture -> 1x Twisting Blades.
- Cast 3x Puncture -> 1x Twisting Blades.
- Cast Dash for mobility.
- Cast Concealment for Unstoppable.
How it Works
This build has an incredible amount of synergies built into it.
Seneschal Construct groups and Chills enemies. Shadow Imbuement in combination with Icy Alchemist do AoE damage and freeze the grouped-up enemies. This allows us to do more damage through Frigid Finesse, Frostbitten, and Control Glyph.
Caltrops and Smoke Grenade, which is cast through Dash because of Quickening Fog, buff our damage indirectly.
Concealment in conjunction with Resistant Assailant and Nightstalker Glyph reduce Shadow Imbuement's cooldown.
Build Requirements and Replacements
Uniques
- Asheara's Khanjar can be replaced with Condemnation or Rapid.
- Harlequin Crest replaces Aspect of Might.
- Starless Skies replaces Accelerating.
Aspects
Paragon Board Stat Requirements
- Str: 530
- Int: 530
Skill Choices and Explanations
Basic Skills
We use Puncture because it's the best Basic Skill to apply Lucky Hit. On top of that it provides us with Vulnerable, which, while nerfed, still gives us [x]20% damage. Lastly, Puncture is the Marksman Skill we use for Umbrous and Close Quarter Combat.
Core Skills
We use Twisting Blades in this build for various reasons: not only is it overall the strongest Core Skill in terms of AoE damage, single target damage and crowd control.
Flurry is an alternative Core Skill you could use but the power level of the build would suffer quite significantly.
X:1 Rotation means we use X Basic Skills for every 1 Core Skill.
For example, 1:1 Puncture -> TB means we alternate between using Puncture and Twisting Blades.
Agility Skills
In this build we use Dash.
Dash is overall a very strong mobility ability that lets you dash across the length of your screen. We further increase Dash's strength with the inclusion of Quickening Fog, which drops a Smoke Grenade at the end of our Dash and lowers its cooldown when we daze enemies with a Smoke Grenade.
Subterfuge Skills
We use Smoke Grenade and Concealment in this build.
Smoke Grenade is a very strong skill that allows us to daze enemies on-demand and get a [x]25% damage buff against any enemy dazed by it. All talent points taken that buff Smoke Grenade work with Quickening Fog. This synergizes perfectly with Dash.
Concealment is used to lower Shadow Imbuement's cooldown and provide Unstoppable.
Imbuement Skills
Shadow Imbuement is a pivotal part of this build.
Cold Imbuement is used for increased single target dmg after freezing enemies with Icy Alchemist.
Ultimate Skills
We do not use an Ultimate Skill in this build.
Armor and Resistances
Armor
As of Season 2 it's much easier to reach the Armor cap so we no longer have to stack + Armor% on every slot.
You need roughly 7600 Armor to cap with a maxed Disobedience on your amulet and 9500 when the aspect is on an armor slot.
This means you need 2 Armor% affixes when you have Disobedience on an armor slot and 1 affix when it's on your amulet.
Resistances
As of Season 2 the Resistance cap is 70% and up to 85% with +15% Maximum Resistance. This is now a very strong stat for damage mitigation.
To cap your Resistances in this build you need 1x Resistance Affix, 2 of the same single Resistance on Rings. You will gem the rest.
Example:
- Cold Res on Boots
- Fire Res 2x on Rings
- Shadow, Poison, and All Res on Rings
Multiplicative Scaling Damage
Close Quarter Combat
When we attack an enemy with a Marksman Skill we get a 10% Attack Speed buff. In this build we use Puncture.
When we attack an enemy Cutthroat Skill we get another 10% Attack Speed buff. In this build we use Twisting Blades.
Once both buffs are active for a total of 20% Attack Speed, we now gain [x]40% of our Damage vs. Crowd Controlled Enemies as multiplicative damage. Since we can get over 400% Damage vs. CC this means we effectively double our damage against crowd-controlled enemies.
Bossing
This build, like all non-poison builds, can struggle with killing Bosses efficiently. A thing you can do to alleviate this, if survivability is not a problem, is to do an amulet swap before engaging.
Amulet Swap:
- Inner Calm
- Weapon Mastery
- % Dexterity
- % Cooldown
- % Energy Cost Reduction
Boots Swap:
- Mangler's
- Dex
- All Stat
- Energy Cost Reduction
- Cold Res
Seneschal Construct
Senechal Construct is the Season 3 mechanic.
They are a Mech Spider that can be buffed through the use of Tuning Stones to do a wide array of things.
In this case, we use the Fire Fly skill potentiated with Arcing, Gripping to pull enemies together, and Frigid to Chill and enable Icy Alchemist.
We also use Flash of Adrenaline combined with Duration, Safeguard and Tactical to increase our damage and survivability.
Paragon Board Placement and Leveling Order
Placement Order
- Place Closer
- Ignore the Glyph in the second board until you have a level 15 Devious.
- Place Control on the third board.
- Place Chip on the fourth board.
- Place Pride on the fifth board.
- Place Turf on the sixth board.
Leveling Order
Level 15
- Devious
- Control
- Closer
- Pride
- Turf
- Chip
Level 21
- Control
- Devious
- Pride
- Chip
- Closer
- Turf
Variation
Old version of Dash Junkie without Tibault Condemn
Changelog
01/21/2024
- S3 Update
11/04/2023
- Changed Gear, Skill Tree and Paragon Board to account for Tibault + Condemn
- Added old build to variations
- Added Hemomancy
10/21/2023
- Changed some skill points, removed dodge
- Added Shako
- Removed Attack Speed Dodge on Gloves
10/20/2023
- Removed Tibault's
- Fixed Vampiric Powers
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