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Diablo 4 Build

Victimize Barrage

presentationRogue
Season 8
Updated on Apr 28, 2025
Apr 28, 2025

Build Overview

Victimize Barrage is a devastatingly strong build that can instantly explode anything that dares step in front of you. We utilize Barrage's great Lucky Hit application capabilities to create Victimize explosions that turn our arrows into powerful AoE nukes.

Strengths and Weaknesses

  • Great Single Target DPS
  • Great AoE DPS
  • Incredibly Tanky
  • Scales Very Hard with Paragon and Glyph Levels

Build Variants

Assigned Skills

Primary
1
5
Secondary
1
1
1
5
Specialization

Aspect & Uniques

HelmCowl of the Nameless
Chest armorUmbrous Aspect
GlovesFists of Fate
PantsTibault's Will
BootsAspect of Shared Misery
AmuletConceited Aspect
Ring 1Aspect of Inner Calm
Ring 2High Velocity Aspect
Dual wield weapon 1Aspect of Branching Volleys
Dual wield weapon 2The Umbracrux
Ranged weaponVehement Brawler's Aspect

Skill Tree

Available0 (0)
Spent59 (12)

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Mercenary

    How it Plays

    1. Cast Dark Shroud
    2. Cast Caltrops for Damage.
    3. Cast Smoke Grenade on top of Elites/Bosses for Damage and to spawn the Umbracrux Totem.
    4. Cast Shadow Clone and keep spamming it.
    5. Spam Barrage.
    6. Cast Dash for Mobility and Unstoppable.

    How it Works

    Barrage is the Rogue skill with the highest Lucky Hit Chance application, which is perfect vehicle for Victimize.

    We further scale Victimize by including The Umbracrux to absorb all the stray arrows that Pierce or Ricochet that would otherwise be lost.

    We then use Shadow Clone to double the amount of LHC applications.

    This build has gotten a buff in Season 8 through Boss Powers with [x]Vulnerable on them.

    Leveling

    You can find the Dance of Knives leveling guide HERE. That is by far the strongest way to level.

    Mercenaries

    We use Subo to get Maphack and more Lucky Hit Chance.

    Our secondary is Varyana with Earth Breaker to Knockdown, which increases the damage Malice gives us.

    Boss Powers

    For our Main Boss Power we use Beast in the Ice's Sleet to help us Freeze and activate Frigid Finesse.

    All our supporting Boss Powers are pretty straightforward, they're there to increase our damage.

    Flesh Reaper's Disruption and Harbinger of Hatred's Volley are exceptionally good because they provide [x]Vulnerable, which double dips for us.

    Runes

    Tam is used with Tzic because Concussive Stomp Knockdowns, which makes our Malice passive give us more damage and also Concussive Stomp can proc Lucky Hit Chance effects.

    Noc is used with Kry to quickly group up all mobs.

    Elixirs and Incenses

    It's important to run Elixirs and Incenses at all times. Not only because they increase our XP gain but also because they provide very strong combat boosts.

    We want to use Elixir of Advantage.

    For Incenses we use Dexterity, Armor(if not capped) or Maximum Life and All Resistances.

    Attack Speed Breakpoints

    Because the game's server operates in frames (images), Skills can only be cast in a whole number of frames. This means, for example, that you can't cast a Skill in 10.2 frames. To extend this example further, that means that all Attack Speed values that lead to a cast time of 10.01 to 10.99 frames would mean you end up casting at 11 frames, effectively wasting all Attack Speed gains from 11 frames to 10.01.

    In order to avoid wasting Attack Speed, you can calculate the Attack Speed Breakpoints for your skills using THIS SHEET.

    You might be wondering how frames translate into actual Cast Speed. Because the server runs at 60 frames per second the way we translate frames into Cast Speed is with the formula: 60 / Frames = Casts per Second.

    On this build we go for X Attack Speed.

    Masterworking and Greater Affixes Explained

    Masterworking

    Masterworking (MW) enhances an item's stats. Each MW rank boosts all affixes by 5%. Ranks 4,8,12 give a 25% bonus to a random affix (MW Crit).

    In this planner, the color blue on an item denotes that the affix got one MW Crit, the color yellow denotes that the item got two MW crits and the color orange denotes that the item got three MW crits.

    For future reference the amount of MW Crits on an affix will be denoted by 1MW, 2MW, 3MW.

    Greater Affixes

    Greater Affixes (GA) on an item force the affix to roll at the top of it's range of possible values and then applies a 50% increase to its value. GA increases are additive with Masterworking increases.

    In this planner, the yellow star to the left of an affix denotes that is a GA.

    Example

    To put it all in to practice, let's calculate what stat increase a GA Affix on a 12/12 Masterworked item with 2 MW Crits gets:

    Ranks 1-3, 5-7, 9-11 all give 5% -> 9 * 5% = 45%

    Two MW Crits -> 2 * 25% = 50%

    GA = 50%

    Total = 45% + 50% + 50% = 145%

    Masterworking and Greater Affix Priority

    Unless a certain amount of a stat is required and no more, like in the case of Attack Speed Breakpoints, Armor and Resistances, GA and MW priority should be easy to follow.

    Guides, which follow a Starter -> Midgame -> Endgame progression, are structured such that the difficulty of the MWing outcome and amount of GAs on items also progresses as expected.

    For example, a Starter variant will generally have 1GA items with three 1MW affixes. A Midgame variant will generally have 2GA items with a 2MW Affix and a 1MW affix. An Endgame variant will generally have 2GA/3GA items with a 3MW affix.

    From this you can derive that the GA on the starter version is the most important, the second GA added is the second most important and the third GA added is the third most important affix.

    In the case of Masterworking, 3MW = most important affix, the 1MW in the Midgame variant is the second most important affix and from the Starter variant with three 1 MW affixes you can know which is the third most important affix.

    When GA and MW don't align you are most likely in the presence of a stat with a certain threshold you have to meet or a cap and those will be explicitly stated in the guide anyways.

    In the case of Uniques GA and MW, progression standards are generally shifted by one as they are easier to MW because they have 4 affixes and also easier to acquire with multiple GAs.

    Frequently Asked Questions

    Why do I have energy problems?

    • If you are having energy problems you can put more points into Innervation and/or try to get Masterworking crits on your Innervation affix on Umbracrux.

    Changelog

    04/28/2025

    • S8 Updates

    01/20/2025

    • S7 Updates

    10/05/2024

    • S6 Updates

    08/25/2024

    • Changed Aspects/Unqiues
    • Added Midgame section

    06/08/2024

    • Preliminary S5 Changes

    06/18/2024

    • Starless Skies was buffed and is worth including on the build.
    • Fluidity Glyph was buffed and is not worth including on the build.

    06/13/2024

    • Fully Updated Build

    05/09/2024

    • Preliminary S4 Updates

    03/05/2024

    • Updated for Gauntlet

    02/16/2024

    • Added Uber Unique variation.

    02/09/2024

    • Swapped to Combo Points -> New Build (It's way stronger).

    01/26/2024

    • Changed Caltrops for Smoke Grenade.
    • Changed Paragon Board
    • Changed Aspects

    01/24/2024

    • Changed build
    • Added SI + Icy Alch
    • Changed Paragon Board

    01/22/2024

    • S3 Update

    11/10/2023

    • Added Tibault

    10/21/2023

    • Corrected stat priority on items

    10/20/2023

    • Removed Tibault's because the stats are bad

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