This build scales
Skeletal Mages to insane values to pump out damage while being fairly tanky thanks to
Soulrift
Minions - Pure Mages
Build Overview
Strengths and Weaknesses
- Comes Online Quickly
- Great for Leveling
- Scales Well into the End Game
- Slightly Slower Speed Farming
Build Variants
Optimized End Game Version of build for pit pushing and farming Torment IV.
Assigned Skills






Because we are focused on buffing the Ring of Mendeln, we are taking 3% extra damage per Shadow Mage instead of the extra attacks on Shadow Mages.
Aspect & Uniques

















This aspect setup is focused on buffing Skeletal Mages as much as possible to deal massive amounts of damage through the Ring of Mendeln.
Skill Tree
0 (0)Paragon Board
This setup targets all of the best options. Once you have everything, just spend your remaining points grabbing any rare nodes that sound good.
Mercenary
How it Plays
- Keep up
Soulrift
Decrepify enemies- Keep up
Fueled by Death buff and the
Raise Skeleton buff - Cast
Corpse Tendrils to group up enemies and gain damage
How it Works
This build is designed to buff up your
Skeletal Mages as much as possible so that they can deal massive amounts of damage through either the
Ring of Mendeln or from your mages auto attacks. The new
The Hand of Naz gloves are incredibly powerful both for pushing and speed farming. For harder content they add a load of damage as well as allowing us to run
Aspect of Service and Sacrifice on our weapon. For speed farming they add a fantastic AOE effect to our
Skeletal Mages attacks. Overall Mages are a very powerful build that comes online very easily and scales into a late game power house.
Attack Speed Requirement
It is extremely important that you get to 100% minion attack speed to fully scale the Cult Leader paragon node. To make sure you have enough attack speed, go into your character sheet and add your attack speed with the stat, "Minion Attack Speed". That numbers needs to be 100% or greater. If you need more attack speed you can always run the
Aspect of Frenzied Dead or pop
Elixir of Precision for extra attack speed.
Soul Rift
Traditionally minions builds have played
Army of the Dead to get access to the
Unyielding Commander's Aspect aspect but there's big issues with uptime on
Army of the Dead due to its longer cooldown and the lack of Increased Duration temperings unlike
Soulrift that has duration tempers.
Soulrift ends up having much more consistent damage while also giving a massive amount of survivability.
Because minions are able to proc lucky hit, they are able to proc
Abhorrent Decrepify for increased cooldown reduction. This allows us to easily get great uptime on
Soulrift
Mage Damage
Mages are great for scaling the
Ring of Mendeln because you get 7 of them constantly attacking. This allows for a steady stream of damage from the
Ring of Mendeln. It is important to note that when using
Ring of Mendeln, it does physical damage and does not gain damage from shadow damage bonuses.
Elixers and Incenses
With the abundance of herbs now in the game it is now very easy to grab some consumables to either shore up big weakness with your character or to massively increase your strengths. It is highly advisable you regularly keep Elixirs and Incenses running. Below are the best consumables to use for every situation.
Elixirs
If you need more of any specific resistance or armor, use those elixirs first. Once your armor capped and resistance capped, look to use the
Elixir of Advantage for the extra attack speed if needed for Cult Leader. If you're having trouble staying alive and your armor capped and resistance capped, you can use the
Elixir of Fortitude to gain a 20% hp multiplier. Finally, if you aren't 100% crit chance, you can use the
Elixir of Precision for extra crit chance and crit damage.
Incenses
For incense you have a couple of options, depending on what your character needs.
Core Stat
Sage's Whisper: Generally the best option as it gives the most amount of damage.
Spiral Morning: Not a bad alternative, as the all stat gives some armor and also helps hit breakpoints in paragon tree. Only use if there's specific paragon nodes you're trying to reach.
Resistance
Soothing Spices: Best all around option as it gives +10% all resistances and +2% max resistance to everything. Only use another option if needed to hit resistance caps.
Defensive
Song of the Mountain: Great early game option for the +300 Armor
Reddamine Buzz: Gives +750hp, best option if you are already armor capped.
Mercenary
In general Subo gives the most damage via high uptime on Cover Fire. However if you are low on resistances you can pick up Raheir for a smaller amount of damage but lots of all res. For our support we are always using Aldkin with Flame Surge as this will proc loads of Lucky Hits.
Leveling
Use this build for leveling and then rotate into Ring of Power Mages when you find your Ring of Mendeln.
FAQ
Why no Golem?
Minion builds are much stronger if you focus entirely on either buffing mages or buffing the golem. For a mage build, sacrificial the golem for the extra crit damage multiplier ends up being significantly more damage.
Why no Army of the Dead?
Army of the Dead is just a lot weaker than
Supreme Soulrift and requires an aspect slot to do anything. It's better to go
Soulrift for the extra damage and vulnerable application than to run
Army of the Dead with
Unyielding Commander's Aspect
Fastest Way to get Ring of Mendeln?
Farm Nightmare Dungeons to get Distilled Fear to summon Beast in Ice. Also spend all of your Obals on rings after reaching Torment 1.
Changelog
1/12: Updated Pit Push for Patch 2.5.2
12/8 Updated For Season 11
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