Blood Lance is a decent build in Season 11 and is still very fun to play.
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Blood Lance is a decent build in Season 11 and is still very fun to play.
This version of the build does crazy amounts of damage and is designed around having great gear.






Make sure you put the random darkness skills on your bar for procing
Reaper's Pursuit.




















You need Chance to Restore Primary Resource on your weapon!
Your priority for Bloodied Affixes are as follows:
0 (0)This Paragon Board has extra points just to show priority. With remaining points just grab extra Int nodes
Soulrift
Blood Lance to get a few corpses
Corpse Tendrils to group up enemies
Corpse Explosion to proc your corpse consumption buffs
Blood Lance for damage
Blood Lance was massively nerfed a few season ago and now struggles to compete with other builds. However its still a really cool build that fun to play. It has great AOE potential with insane damage scaling thanks to
Blood Seeker's Aspect, and it has great scaling thanks to a load of great aspects and uniques.
Blood Lance is also still able to deliver massive hits when your
Blood Seeker's Aspect is fully ramped, which is quite fun. It's a build that can perform very well in Torment IV and is actually pretty decent at farming. It's not going to scale into a late game power house and it won't be clearing the highest pits, but its strong enough to clear all of the main game content.
If you are having any resource issue you can add
Iron Maiden to the build. This will allow your
Aspect of the Cursed Aura to automatically apply
Iron Maiden and proc the resource generation.
Chance to Restore Primary Resource is also vital on your weapon, make sure you have it!
Heir of Perdition: This Mythic Unique gives a 60% damage multiplier as well as some good stats in the form of Crit Chance, Movement Speed, and Lucky Hit Chance.
Mutilator Plate: One of the best uniques in the whole game giving huge amounts of both damage and tankiness.
Ring of Starless Skies: This Mythic gives more damage than any other available option while also giving 50% resource cost reduction and a nice lucky hit roll. Cannot pass this up.
Ring of Starless Skies >
Heir of Perdition
With the abundance of herbs now in the game it is now very easy to grab some consumables to either shore up big weakness with your character or to massively increase your strengths. I highly recommend you regularly keep Elixirs and Incenses running. Below I laid out the best consumables to use for every situation.
If you need more of any specific resistance or armor, use those elixirs first. Once your armor capped and resistance capped, look to use the Elixir of Advantage for the extra attack speed. If you're having trouble staying alive and your armor capped and resistance capped, you can use the Elixir of Fortitude to gain a 20% hp multiplier.
For incense you have a couple of options, depending on what your character needs.
Always make sure you have 1000 armor and 75% all resistances as your number one defensive priority!
Our defense is highly reliant on our skill tree and paragon board.
Stand Alone from our passive tree is the single strongest defensive passive in the entire game. We also generate lots of barrier from
Necrotic Fortitude due to dealing so many instances of damage, leading to high amounts of Lucky Hit procs. In this vein, we are also able to generate all of our Fortify from a combination of
Necrotic Carapace and
Hewed Flesh.
From the paragon board we get lots of maximum life percentage, making it very important to get Maximum Life rolls on gear as these two things scale well together. We are also getting lots of damage reduction from Scent of Death and the other damage reduction nodes on that board. Finally, we get access to Damage Reduction While Fortified nodes from the
Bloodbath board.
All in all this build is wildy tanky, and can clear the hardest content with ease.
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