This build utilizes various synergies related to buffing Companions, Core Skills, Nature Magic, Storm, and Werewolf damage.
- The Chaos Perk Savagery turns our companion skills into Core Skills opening up many more possibilities.
- Shepherd's Aspect gives us increased damage the more Companions we have and we get many companions from other skills, the Keystone Passive, and Stampede Aspect.
- Storm's Companion makes Wolves into a Storm Skill for even more damage options!
- Aspect of the Alpha turns our Wolves into Werewolves, which opens up more synergies.
- The addition of Chaos Armor allows us to use offensive uniques in slots that were previously reserved for defensive armor.
- Our other aspects significantly buff damage and add additional Companions.
Mercenaries
Mercenaries are not the most important thing overall, but they can be valuable for solving holes in your build.
- Raheir is a good choice as Hired Mercenary for either Armor or Resistances as needed. Both options also give additional damage from their respective passives: Mocking Lure and Inspiration.
- Aldkin is a reliable Reinforcement choice with Field of Languish which reduces enemy damage.
- If you're looking for Attack Speed, you can use Varyana as your Reinforcement with Bloodthirst.
- Subo is a solid Hired Mercenary choice because his passive reveals all materials and enemies on the map! This would be a great choice if your Armor and Resistances are already capped.
Attack Speed Breakdown
Attack Speed has 2 categories and each Cap has a maximum of 100%. Ideally, you want to stack some of both bonuses without going over 100% and wasting the bonus.
Cap 1:
- Attack Speed Elixer
- Gear Affixes
- Paragon Nodes
- Swooping Attacks Spirit Boon(Only used if gear affixes don't cap this).
Cap 2: - This build has limited options in this category.