The Pulverize Druid Build Guide teaches you about Gear, Skills, Paragon, Playstyle & Seasonal Mechanics in Diablo 4 Season 10.
Pulverize is a one-button, immortal and one of the strongest builds in the entire game.
The Pulverize Druid Build Guide teaches you about Gear, Skills, Paragon, Playstyle & Seasonal Mechanics in Diablo 4 Season 10.
Pulverize is a one-button, immortal and one of the strongest builds in the entire game.























Rotting Lightbringer is 100% mandatory to play this build.
Tibault's Will and Insatiable Fury are very strong but can be replaced by Undying and Spirit Bond, taking Wolves and putting it on your Skill Bar.
0 (0)No Glyphs Installed
Stats
Pulverize is a very straightforward build to play and understand.
We use Grizzly Rage with Rampaging Werebeast and Rapid Bear to get a huge damage multiplier. Grizzly Rage Cooldown Reduction and Duration Tempers with Calm Before the Storm allow us to maintain it indefinitely.
Pulverize is insanely strong with Rotting Lightbringer, which is now a Chaotic Unique, and Shockwave. This combination allows you
Although leveling with Pulverize is possible, I would opt for leveling with Companions or Shred.
We use Subo with Wire Trap for Movement Speed and Cover Fire for Critical Strike Damage.
As a Reinforcement, we use Varyana with Ancient Harpoon to pull mobs in.
Brawn Over Brains is used for more survivability and Overpower Damage.
Purge the Infested gives us 100% Crit Chance and [x]60% more Damage.
Crazy Brew gives us a massive amount of Attack Speed.
We use Cir + Kry to pull in monsters.
Initially, we combine it with Poc + Lum for more Resource.
Later on, we swap it for either Bac + Jah for farming or Tam + Ohm for Pit Pushing.
It's important to run Elixirs and Incenses at all times. Not only because they increase your Experience gain, but also because they provide very strong combat boosts.
For Elixirs, you will use Elixir of Advantage for Attack Speed, or Elixir of Fortitude for more Maximum Life.
For Incenses, you will use Spiral Morning for All Stats, Reddamine Buzz for Maximum Life or Song of the Mountain for Armor and Soothing Spices for All Resistances and more Armor.
Masterworking (MW) enhances an item's stats. Each MW rank boosts all affixes by 5%. Ranks 4,8,12 give a 25% bonus to a random affix (MW Crit).
In this planner, the color blue on an item denotes that the affix got one MW Crit, the color yellow denotes that the item got two MW crits and the color orange denotes that the item got three MW crits.
For future reference the amount of MW Crits on an affix will be denoted by 1MW, 2MW, 3MW.
Greater Affixes (GA) on an item force the affix to roll at the top of it's range of possible values and then applies a 50% increase to its value. GA increases are additive with Masterworking increases.
In this planner, the yellow star to the left of an affix denotes that is a GA.
To put it all in to practice, let's calculate what stat increase a GA Affix on a 12/12 Masterworked item with 2 MW Crits gets:
Ranks 1-3, 5-7, 9-11 all give 5% -> 9 * 5% = 45%
Two MW Crits -> 2 * 25% = 50%
GA = 50%
Total = 45% + 50% + 50% = 145%
Unless a certain amount of a stat is required and no more, like in the case of Attack Speed Breakpoints, Armor and Resistances, GA and MW priority should be easy to follow.
Guides, which follow a Starter -> Midgame -> Endgame progression, are structured such that the difficulty of the MWing outcome and amount of GAs on items also progresses as expected.
For example, a Starter variant will generally have 1GA items with three 1MW affixes. A Midgame variant will generally have 2GA items with a 2MW Affix and a 1MW affix. An Endgame variant will generally have 2GA/3GA items with a 3MW affix.
From this you can derive that the GA on the starter version is the most important, the second GA added is the second most important and the third GA added is the third most important affix.
In the case of Masterworking, 3MW = most important affix, the 1MW in the Midgame variant is the second most important affix and from the Starter variant with three 1 MW affixes you can know which is the third most important affix.
When GA and MW don't align you are most likely in the presence of a stat with a certain threshold you have to meet or a cap and those will be explicitly stated in the guide anyways.
In the case of Uniques GA and MW, progression standards are generally shifted by one as they are easier to MW because they have 4 affixes and also easier to acquire with multiple GAs.
800 with Brawn Over Brains.
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