242922
Build ID
Build Overview
Times his shots and catches fleeing targets"
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His Fire Scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere
Build Items





















Ability Points
Early Game Explanations
Monster Rounds good for wave clear.
Suppressor especially good against gun characters who are reliant on fire rate.
Extra Health later builds into
Fortitude
Opening Rounds 30% increased damage against enemies who are above half health.
Duration Extender imbued on
Fire Scarabs
Mystic Vulnerability weakens enemy spirit resistance.
Mid Game Explanations
Healbane for heal reduction.
Recharging Rush for ability refresh.
Spirit Shredder Bullets negative spirit resist.
Escalating Exposure amplifies
Djinn's Mark damage against targets who are consistently marked.
Fortitude for bonus health and out of combat regen.
Dispel Magic removes any counter items and granted temporary health and movement speed.
Late Game Explanations
Ricochet good for hitting multiple targets at once.
Diviner's Kevlar paired with
Traveler gives a massive barrier.
Crippling Headshot teamwide debuffs upon enemies receiving negative bullet and spirit armor while also decreasing healing reduction.
Inhibitor one on one shutdown.
Situational / Luxury Explanations
Bullet Resilience or
Spirit Resilience can be purchased if sustain is an issue.
Counterspell if
Dispel Magic isnt enough.
Restorative Locket for stamina replenish and healing.
Focus Lens for counters like
Mo And Krill.