242922
Build ID
Build Overview
Times his shots and catches fleeing targets"
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His Fire Scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere
Build Items
























Ability Points
Early Game Explanations
Monster Rounds good for wave clear.
Mystic Regeneration for sustain.
Headshot Booster for added headshot damage.
Suppressor especially good against gun characters who are reliant on fire rate.
Healbane for antiheal and heal on kill.
Headhunter upgrade from headshot booster with added heal.
Mystic Vulnerability weakens enemy spirit resistance.
Toxic Bullets stacking anti heal.
Mid Game Explanations
Recharging Rush for ability refresh.
Spirit Shredder Bullets negative spirit resist.
Escalating Exposure amplifies
Djinn's Mark damage against targets who are consistently marked.
Ricochet for targeting mupltiple enemies at once.
Dispel Magic removes any counter items and granted temporary health and movement speed.
Spiritual Overflow for added fire rate spirit power and lifesteal.\
Late Game Explanations
Diviner's Kevlar paired with
Traveler gives a massive barrier.
Crippling Headshot teamwide debuffs upon enemies receiving negative bullet and spirit armor while also decreasing healing reduction.
Inhibitor one on one shutdown.
Boundless Spirit for a massive spirit damage buff .
Echo Shard imbued on
Dust Devil.
Situational / Luxury Explanations
Bullet Resilience or
Spirit Resilience can be purchased if sustain is an issue.
Counterspell if
Dispel Magic isnt enough.
Siphon Bullets if enemies have high effective health pool.
Indomitable good sustain.