Overview
This build was created by Lefaa. To find it in game, search for "Mobalytics - Gun Bebop by Lefaa" (BuildID: 140537)
Bebop is a high utility hero that can be built almost anyway possible. This build is going to use his weapon damage amps on his
Hook and Uppercut to pick off enemies and kill them with high fire rate.
PLEASE NOTE: THIS GUIDE IS OUTDATED.
Early Game
Start
Sticky Bomb if against melee lane or
Hook if against ranged lane.
Headshot Booster and
Hollow Point Ward are really high value on
Bebop and helps his laning with the shields they provide.Try to to hard push the wave with your
Sticky Bomb and look to gank the lane next to you.
Extra Stamina and
Sprint Boots greatly decreases the downtime you walk between the lanes for ganks.









Mid Game
Can use ult off cd to kill T3 camps early.
Tesla Bullets interacts really well with bebop because of his hitscan gun and high fire rate.Once you have 2 points into Uppercut and 1 point into
Hook, one
HookUppercut combo gives you 90% damage amp on the target which will get us a kill a majority of the time.
Fleetfoot is really good on bebop for no move speed penalty on shooting.
Active Reload removes half the windup after reloading with it.
Intensifying Magazine gives a massive dps boost with the weapon damage % it gives combined with your innate damage amps.









Late Game
Siphon Bullets is really nice in extended fights if you aren't able to find hooks before teamfights.Another way to play
Bebop in teamfights is to uppercut the front line tank for the 60% damage amp and 2x gun range buff and shoot the backline with that (the uppercut damage amp is a buff to yourself while the hook damage amp is a debuff on the enemy).Can buy
Curse earlier if the enemy has ways to live after
Hook like a Pocket, Ethereal Shift, Metal Skin etc.If game gets to really late you can also rely on your
Sticky Bomb stacks to do spirit damage if your gun is not finishing them off.









Situational Items
Do not waste flex slots on purple items.









Ability Point Order
If against melee lane, skill 2>3>1>4.
If against ranged lane, skill 3>2>1>4.
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