TFT Set 12 New Augments
TFT Set 12 is just around the corner, and with it comes over 140 new Augments.
Ever since Set 6 introduced Augments, TFT has introduced Augments into every set update. Some sets change things up a bit, like Set 8 with Hero Augments, and others refresh the pool of Augments.
While Set 12 isn’t focused on Augments, they are adding a new type of Augment this time: High Stakes Augments.
As expected, many of these values and Augments will be based on the PBE. Frequent changes will come to the Augments, and you can find an updated list of Augments on our website.
TFT Set 12 High Stakes Augments Explained
High Stakes Augments are a new category of Augments being introduced in TFT Set 12.
These Augments provide powerful rewards, but with a high cost. This introduces the high risk, high reward playstyle that many TFT players love.
This design change moves the “Fortune” playstyle away from traits, and toward Augments instead. This adds more flexibility in what champions you can play with this strategy, rather than being limited to a specific trait.
There are other High Stakes Augments as well, challenging players to fulfill tough conditions to receive powerful rewards.
TFT Set 12 Hero Augments Return
“Hero Augments” are also returning to Set 12. These are Gold Augments that turn regular units into potential carrys. While it’s not a full return of the Hero Augment system, these Augments make way for more reroll comps than what is normally viable.
TFT Set 12 All Augments List
Here’s a rundown of all the Augments in Set 12. For easier reference, we’ll be splitting the Augments up into different sections. Instead of the usual, Silver, Gold, and Prismatic, we’ll break it down by the different Augment types.
High Stakes Augments
Augment | Description |
---|---|
A Golden Quest | Prismatic: When you start the turn with at least 161.8 gold, gain a 2-star 5-cost equipped with items. |
An Upgraded Adventure | Prismatic: After upgrading 4 units to 3-star, gain a magnificent reward. Gain 4 1-cost units. |
Fortune Favors the Bold |
Gold: Whenever you win player combat, get a loot orb. Contents improve for each consecutive loss before the win. |
Trait Tracker | Gold: The first time you end player combat with 7 different traits, gain 5 random emblems. |
Hero Augments
Title | Description |
---|---|
Deja Vu | Gold: Gain a Galio. Your strongest Galio gains 3 range and gains 15 Mana and 8 Ability Power per attack. His spell deals 150% damage but no longer Stuns or reduces damage. |
Deja Vu+ | Gold: Gain a 2-star Galio. Your strongest Galio gains 3 range and gains 15 Mana and 8 Ability Power per attack. His spell deals 150% damage but no longer Stuns or reduces damage. |
High Horsepower | Gold: Gain a 2-star Lillia. Your strongest Lillia gain 100% Attack Speed and 75% Move Speed. Her Ability deals 235% bonus damage, but only hits 1 target. |
Molten Caramel | Gold: Gain a Rumble. Your strongest Rumble’s Ability does 166% damage and costs 30 less Mana but no longer reduces damage. |
Molten Caramel+ | Gold: Gain a 2-star Rumble. Your strongest Rumble’s Ability does 166% damage and costs 30 less Mana but no longer reduces damage. |
Spider Queen | Gold: Gain a 2-star Elise. Your strongest Elise’s Ability no longer Stuns but poisons the target and the 2 closest enemies to take 110% of the Ability damage. Her spell costs 20 less Mana. |
Spin To Win | Gold: Gain 2 Wukongs. Your strongest Wukong’s Ability scales with Attack Damage instead of resistances. He gains 30% Attack Damage and 30% Attack Speed after each cast. |
Sweet Tooth | Gold: Gain a Nunu. Your strongest Nunu gains 200 health and deals 3.5% bonus damage for every 100 max health. When Nunu kills an enemy with his spell, he gains 45 permanent Health and grows slightly larger. |
Sweet Tooth+ | Gold: Gain a 2-star Nunu. Your strongest Nunu gains 200 health and deals 3.5% bonus damage for every 100 max health. When Nunu kills an enemy with his spell, he gains 45 permanent Health and grows slightly larger. |
Witchy Wallops | Gold: Gain a 2-star Poppy. Your strongest Poppy’s Ability no longer shields but strikes 3 times, dealing 80% of the original damage. |
Zap Attack | Gold: Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 4 seconds and on every Ability cast. |
Trait Augments
Title | Description |
---|---|
Aggressive Preservation |
Gold: Your Preservers always gain both health and Mana. Preservers deal 15% increased damage. Gain a Bard and a Zilean. |
Arcane Conduit | Gold: The Chosen Arcana gains 6% Health and 15% Attack Speed for each unique Arcana champion fielded. |
Bee-st Friends | Gold: Honeymancers gain +1 starting Bee. When they jump to a new Honeymancer, the Honeymancer gains a 20% max health Shield. Gain a Blitzcrank and a Kog’Maw. |
Caramelized Comforts | Gold: For each component equipped, Sugarcrafters gain 50 Health and 8% chance to drop 1 gold on each kill. Gain a Soraka and a Rumble. |
Cauterize | Gold: Pyromancer auto attacks deal +3 magic damage for every 2 cinders collected. |
Defensive Arts | Gold: Incantor spell damage reduces enemy damage by 10% for 2 seconds. At max Incantor stacks, Incantors gain 10 Mana every 2 seconds. Gain a Ziggs and a Syndra. |
Draconic Mastery | Gold: Dragons deal 15% increased damage to burning enemies. Burning enemies deal 12% less damage to Dragons. Gain a Shyvana and a Nomsy. |
Endless Hunt | Gold: Hunters gain 8% Attack Damage for every takedown. Gain a Twitch and a Kog’maw. |
Eternal Growth | Gold: Shapeshifters that start combat next to another Shapeshifter gain 30 permanent health. Gain an Elise and a Jayce. |
Fast Forward | Gold: After casting an ability, Chronomancers gain 30% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean. |
Frosty Frontline | Gold: The Frost trait additionally grants 1 placeable Frost Statue equipped with Eternal Winter that gains health for each Frost trait tier. The first time it would die, it instead regenerates over 6 seconds if an ally is alive. Gain a Warwick and a Zilean. |
Higher Education | Gold: Every time your Scholars spend 100 mana, all Scholars gain 10% stacking Attack Speed. |
Portal Delivery Service | Gold: Gain a Galio and a Zoe. At the start of each round, gain a random 1-3 cost Portal champion. |
Potions 201 | Gold: Witchcraft curses last forever. Witchcraft Abilities also curse the nearest uncursed champion. If all units are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia. |
Practice Partners | Gold: Whenever a Mage casts a spell, they grant 4 mana to the nearest ally. Gain a Soraka and a Galio. |
Press the Attack | Gold: Your Multistriker’s attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 5.5% of the target’s maximum Health. Gain a Kassadin and an Ashe. |
Raid Boss | Gold: Your strongest Bastion gains 20% Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Nunu and a Poppy. |
Royal Guard | Gold: Every 3 seconds, all Faeries restore 6% max health and the Faerie queen gains 1.5% AD/AP per other surviving Faerie. Gain a Lillia and a Tristana. |
School Mascot | Gold: The Eldritch summon is equipped with beneficial items. The summon gains an additional 10% Health and 25 Ability Power. Gain an Elise and a Syndra. |
Shields Up | Gold: Shields on Vanguards are 20% stronger. When shielded, Vanguards are immune to crowd control for 6 seconds. Gain a Rumble and a Blitzcrank. |
Flexible Augments
Title | Description |
---|---|
All That Shimmers | Gold: Open an armory of gold generating Artifact items. Gain a Magnetic Remover. Your max interest is increased to 7. |
All That Shimmers+ | Gold: Open an armory of gold generating Artifact items. Gain 4 gold and a Magnetic Remover. Your max interest is increased to 7. |
Anger Issues | Prismatic: All your current and future Completed items transform into Guinsoo’s Rageblades that grant 35 Armor and Magic Resist. Each stack also grants 1% Attack Damage and Ability Power. |
Assassin’s Toolbox | Prismatic: Gain a Collector. In 3 rounds, gain a Prowler’s Claw. |
Avenge the Fallen | Gold: After 3 allies die, your team gains 15 Attack Damage, Ability Power, and Armor and Magic Resist. |
Beggars can be Choosers | Silver: You have 2 extra augment rerolls for all other augment choices. Gain X gold. |
Blossoming Lotus I | Gold: Your team’s Abilities can critically strike. Every 3s, your team gains 4% Critical Strike chance. |
Blossoming Lotus II | Prismatic: Your team’s Abilities can critically strike. Every 3s, your team gains 8% Critical Strike chance. |
Called Shot | Silver: Set your win streak to +5. Gain a random component (2-1 only). |
Category 5 | Gold: Gain a Runaan’s Hurricane. Your Runaan’s Hurricanes fire 1 additional bolt; each bolt dealing 95% of the original damage. |
Clockwork Accelerator | Gold: Your team gains 6% Attack Speed every 4 seconds. |
Combat Bandages I | Silver: The first time each ally unit falls below 50% health, restore 300-600 health over 2 seconds. |
Combat Bandages II |
Gold: The first time each ally unit falls below 50% health, restore 175-400 health over 2 seconds. |
Dark Alley Dealings | Prismatic: Gain a Suspicious Trenchcoat. In 3 rounds, gain an Unstable Treasure Chest. |
Dual Purpose | Prismatic: “The first time you buy experience each round, gain 2 gold. Whenever you buy experience, refresh your shop.” |
Duo Queue | Gold: Gain 2 random 5-cost champions and 2 copies of a random component. |
Explosive Growth | Gold: Gain 8 experience a round for the next 4 rounds. |
Explosive Growth+ | Gold: Gain 10 experience a round for the next 4 rounds. |
Final Resistance | Silver: Whenever an ally dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds. |
Flexible | Prismatic: Gain 1 random emblem. At the start of every Stage, gain a random emblem. For each emblem equipped, your team gains 40 health. |
Giant and Mighty | Prismatic: Your team gets larger, gaining 350 Health and +5% max Health. |
Hard Commit | Prismatic: Gain a random Emblem. Now and after each carousel round, gain a 1-star unit of that trait with a cost equal to the Stage + 1 (max 5). |
Head Start | Silver: Gain 3 2* 1-cost units. Disable your shop for the next 3 rounds. |
High Voltage | Gold: Gain an Ionic Spark. Your Spark’s range is increased by 1 hex, and they deal 50% more damage. |
I’m the Carry now | Prismatic: Get a sentinel with tailored offensive items that upgrade as the game progresses. |
Immovable Object | Prismatic: Gain a Randuin’s Omen. Its range is increased by 1 hex and its effect is increased by 50%. |
Invested | Prismatic: Gain 16 gold. At the start of every round, gain 1 reroll for every 10 gold above 50 gold (max 100 gold). |
Invested+ | Prismatic: Gain 26 gold. At the start of every round, gain 1 reroll for every 10 gold above 50 gold (max 100 gold). |
Invested++ | Prismatic: Gain 36 gold. At the start of every round, gain 1 reroll for every 10 gold above 50 gold (max 100 gold). |
Item Collector I | Silver: Your units gain 20 Health. Your team gains 10 Health and 1 AD/AP for each craftable, non-duplicate item equipped (up to 10). |
Item Collector II | Gold: Your units gain 40 Health. Your team gains 15 Health and 2 AD/AP for each craftable, non-duplicate item equipped (up to 10). |
Item Ladder | Silver: Planning phase start: gain a random item that lasts for 1 round. Item quality increases based on stage level. |
Mentorship I | Silver: If an ally starts combat next to a higher-cost ally, they gain 12% Attack Speed and 150 Health. |
Mentorship II | Gold: If an ally starts combat next to a higher-cost ally, they gain 18% Attack Speed and 220 Health. |
On The House | Silver: Whenever you star up a unit gain 1 gold. |
Patience Is a Virtue | Silver: If you didn’t purchase a champion last turn, gain 1 free reroll. Repeats each round. |
Pilfer | Gold: Gain 5 gold. At the start of each round, gain a 1* copy of the first unit you killed last round. |
Placebo | Silver: Your team gains 1% attack speed. Gain 10 gold. |
Placebo+ | Silver: Your team gains 1% attack speed. Gain 15 gold. |
Precise Planning | Silver: If you win or lose combat by 3 or less units, gain 2 gold at the start of the next round. |
Replication | Gold: Choose 1 of 3 components. For the next 2 rounds, gain another copy of that component. |
Restart Mission | Silver: Delete all champions on your board and bench. Gain 2 random 2-star 3-costs, two 2-star 2-costs, and a 2-star 1-cost champion. |
Row Rejuvenation I | Silver: Gain 8% Omnivamp, increased by 1% for each champion that starts combat in the same row. |
Row Rejuvenation II | Gold: Gain 12% Omnivamp, increased by 1.5% for each champion that starts combat in the same row. |
Shimmerscale Essence | Prismatic: Gain a Diamond hands. In 5 rounds, gain a Gamblers Blade. |
Spellblades | Gold: Whenever one of your units casts, their next auto attack deals bonus damage equal to 100% of their total AP. |
Spellcasters Toolbox | Prismatic: Gain a Lich Bane. In 3 rounds, gain a Manazane. |
Subscription Service | Prismatic: Now and at the start of every stage, open a shop of four 4-costs and gain 2 gold. |
Support Golem I | Gold: Gain a Golem equipped with a random Support Item. |
Support Golem II | Gold: Gain a Golem equipped with 2 random Support Items. |
Thorn-Plated Armor | Gold: Gain a Bramble Vest. Champions holding a Bramble Vest gain 100% of their bonus armor as AD. |
Transfiguration | Gold: Gain a random component. For every 3 Charms purchased this game, gain another component (max 4). |
Two Tanky | Gold: When you field exactly two copies of a champion, they both gain 550 health. When one of the units dies, the other unit gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy. |
Unleash the Beast | Gold: Gain a Sterak’s Gage. When its effect triggers, the unit gains 30% attack speed and immunity to crowd control for 10 seconds. |
Upward Mobility | Prismatic: Buying experience costs 1 less. When you level, gain 1 health and 1 free reroll. |
Vertically Inclined | Gold: Your team deals 10% more damage. Deal 16% more damage if you have less active traits than your enemy. |
Worth the Wait | Gold: Gain a random 1-cost unit. After 4 rounds, gain a copy of that unit at the beginning of each round for the rest of the game. |
Worth the Wait II | Prismatic: Gain a random 2-cost. After 2 turns, gain a copy of that 2-cost at the beginning of the round for the next 8 rounds. |
Crest & Crown Augments
Title | Description |
---|---|
Arcana Crest | Gold: Gain an Arcana Emblem and an Ahri. |
Arcana Crown | Prismatic: Gain an Arcana Emblem, an Adaptive Helm, and an Ahri. |
Bastion Crest | Gold: Gain a Bastion Emblem and a Nunu. |
Bastion Crown | Prismatic: Gain a Bastion Emblem, a Steadfast Heart, and a Nunu. |
Blaster Crest | Gold: Gain a Blaster Emblem and a Tristana. |
Blaster Crown | Prismatic: Gain a Blaster Emblem, a Spear of Shojin, and a Tristana. |
Chrono Crest | Gold: Gain a Chrono Emblem and a Zilean. |
Chrono Crown | Prismatic: Gain a Chrono Emblem, an Archangel’s Staff, and a Zilean. |
Eldritch Crest | Gold: Gain an Eldrich Emblem and a Nilah. |
Eldritch Crown | Prismatic: Gain an Eldrich Emblem, a Bloodthirster, and a Nilah. |
Faerie Crest | Gold: Gain a Faerie Emblem and a Tristana. |
Faerie Crown | Prismatic: Gain a Faerie Emblem, a Giant Slayer, and a Tristana. |
Frost Crest | Gold: Gain a Frost Emblem and a Zilean. |
Frost Crown | Prismatic: Gain a Frost Emblem, a Protector’s Vow, and a Swain. |
Honeymancy Crest | Gold: Gain a Honeymancy Emblem and a Nunu. |
Honeymancy Crown | Prismatic: Gain a Honeymancy Emblem, a Gargoyle Stoneplate, and a Nunu. |
Hunter Crest | Gold: Gain a Hunter Emblem and a Kog’Maw. |
Hunter Crown | Prismatic: Gain a Hunter Emblem, a Runaan’s Hurricane, and a Kog’Maw. |
Incantor Crest | Gold: Gain an Incantor Emblem and a Syndra. |
Incantor Crown | Prismatic: Gain an Incantor Emblem, a Jeweled Gauntlet, and a Syndra. |
Mage Crest | Gold: Gain a Mage Emblem and a Galio. |
Mage Crown | Prismatic: Gain a Mage Emblem, an Ionic Spark, and a Galio. |
Multistriker Crest | Gold: Gain a Multistriker Emblem and a Kassadin. |
Multistriker Crown | Prismatic: Gain a Multistriker Emblem, a Quicksilver, and a Kassadin. |
Portal Crest | Gold: Gain a Portal Emblem and a Kassadin. |
Portal Crown | Prismatic: Gain a Portal Emblem, a Spear of Shojin, and a Kassadin. |
Preserver Crest | Gold: Gain a Preserver Emblem and a Zilean. |
Preserver Crown | Prismatic: Gain a Preserver Emblem, a Nashor’s Tooth, and a Bard. |
Pyro Crest | Gold: Gain a Pyro Emblem and an Akali. |
Pyro Crown | Prismatic: Gain a Pyro Emblem, an Infinity Edge, and an Akali. |
Scholar Crest | Gold: Gain a Scholar Emblem and an Ahri. |
Scholar Crown | Prismatic: Gain a Scholar Emblem, a Guardbreaker, and an Ahri. |
Shapeshifter Crest | Gold: Gain a Shapeshifter Emblem and a Shyvana. |
Shapeshifter Crown | Prismatic: Gain a Shapeshifter Emblem, a Redemption, and a Shyvana. |
Sugarcraft Crest | Gold: Gain a Sugarcraft Emblem and a Rumble. |
Sugarcraft Crown | Prismatic: Gain a Sugarcraft Emblem, a Redemption, and a Rumble. |
Vanguard Crest | Gold: Gain a Vanguard Emblem and a Rumble. |
Vanguard Crown | Prismatic: Gain a Vanguard Emblem, a Protector’s Vow, and a Rumble. |
Warrior Crest | Gold: Gain a Warrior Emblem and an Akali. |
Warrior Crown | Prismatic: Gain a Warrior Emblem, a Hand of Justice, and an Akali. |
Witchcraft Crest | Gold: Gain a Witchcraft Emblem and a Cassiopeia. |
Witchcraft Crown | Prismatic: Gain a Witchcraft Emblem, a Hextech Gunblade, and a Cassiopeia. |
Returning Augments
Title | Description |
---|---|
AFK | Silver: You cannot perform actions for the next 3 rounds. Afterwards, gain 18 Gold. |
Spoils of War I | Silver: When you kill an enemy unit, there’s a 25% chance to drop loot. |
Spoils of War II | Gold: When you kill an enemy unit, there’s a 50% chance to drop more loot. |
Spoils of War III | Prismatic: When you kill an enemy unit, there’s a 25% chance to drop amazing loot. |
What the Forge | Prismatic: Completed items you own (except Tactician’s Crown and Emblems) are transformed into random Artifacts. Champions gain 100 Health per equipped Artifact. |
Thanks for Reading! For a complete overview on the new set, check out our all-in-one TFT Set 12 Reveal.
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