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Augments

All TFT Augments in Set 13 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
backup-i
Backup
1

Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.

bandofthieves1
Band of Thieves I
1

Gain 1 Thief's Gloves.

beggars-can-be-choosers
Beggars can be Choosers
1

You have 3 extra augment rerolls for all other augment choices. Gain 7 gold.

irelia-hero-i
Blade Dance
1

Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.

red-buff-i
Blistering Strikes
1

Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 33%.

branching-out-i
Branching Out
1

Gain a random Emblem and a Reforger now.

bulkybuddies_i
Bulky Buddies I
1

Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.

called-shot
Called Shot
1

Set your win streak to +4. Gain a random component (2-1 only) and 4 gold.

caretakers-ally
Caretaker's Ally
1

Gain a random 2-cost champion now. Gain the same one again every time you level up.

climbtheladder_i
Climb The Ladder I
1

Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

combat_medic
Combat Medic
1

Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.

componentbuffet
Component Buffet
1

Whenever you would get a random component, instead gain a component anvil.

corrosion_i
Corrosion
1

Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.

craftedcrafting_i
Crafted Crafting
1

Whenever you craft a completed item, gain 3 rerolls.

headstart_i
Delayed Start
1

Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.

diversifiedportfolio_i
Diversified Portfolio
1

Each round, gain 1 gold for every 3 non-unique traits active. Gain 1 gold.

diversifiedportfolio1_i
Diversified Portfolio+
1

Each round, gain 1 gold for every 3 non-unique traits active. Gain 4 gold.

dummify_i
Dummify
1

Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health.

eyeforaneye_i
Eye For An Eye
1

For every 15 ally champions that die, gain a random component (max 4).

eyeforaneye_i
Eye For An Eye+
1

Gain a random component. For every 13 ally champions that die, gain another component (max 3).

find-your-center
Find Your Center
1

Your champion that starts combat in the center of the frontline and gains 15% damage and 15% max health.

firesale_i
Firesale
1

Each round, steal a random champion from the shop. Gain 1 gold.

firesale_i
Firesale+
1

Each round, steal a random champion from the shop. Gain 1 gold.

glasscannon_i
Glass Cannon I
1

Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp.

good-for-something-i
Good for Something I
1

Champions that aren't holding items have a 50% to drop 1 gold on death.

headstart_i
Head Start
1

Gain 3 2* 1-cost units. Disable your shop for the next 3 rounds.

health-is-wealth-i
Health is Wealth I
1

Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing.

t1
I Hope This Works
1

Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has less damage falloff, but deals 50% damage to ALLIES.

iron-assets-i
Iron Assets
1

Gain a Component Anvil and 2 Gold.

item-collector-i
Item Collector I
1

Your units gain 10 Health. Your team gains 2 Health and 1 AD/AP for each craftable, non-duplicate item equipped (up to 10).

item-grab-bag-1
Item Grab Bag I
1

Gain 1 random completed item.

kingslayer_i
Kingslayer
1

After winning player combat, gain 1 gold. If they had more health than you, gain 3 Gold instead. Gain 4 gold now.

lategamespecialist1
Lategame Specialist
1

Gain 33 gold when you reach Level 9. (Can no longer be offered with Level Up! and vice versa)

latentforge1
Latent Forge
1

Gain an Ornn Item Anvil after 7 player combats.

lineup-i
Lineup
1

Your team gains 2.50 Armor and Magic Resist for each unit that starts combat in the front two rows.

lone_hero_i
Lone Hero
1

Your last surviving unit gains 140% Attack Speed and 30% Durability.

lunch-money
Lunch Money
1

Every 8 damage you deal to enemy tacticians gives you 2 gold.

singed-hero-i
Mad Chemist
1

Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.

manaflow_i
Manaflow I
1

Your units that start combat in the back row gain 2 additional Mana per attack.

mentorship-i
Mentorship I
1

If an ally starts combat next to a higher-cost ally, they gain 12% Attack Speed and 150 Health.

missed-connections-i
Missed Connections
1

Gain a copy of each Tier One champion.

allforone_i
One For All I
1

Your team gains 2% max Health and 1.50% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.

one-two-five-i
One, Two, Five!
1

Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).

onetwosthree1
One, Twos, Three
1

Gain 2 Tier one unit, 1 Tier two units, and 1 Tier three unit.

over-encumbered
Over Encumbered
1

For the next stage, you only get 1 bench slot(s). After, get 3 item components.

pandorasbench1
Pandora's Bench
1

Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

pandora
Pandora's Items
1

Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

patience-is-a-virtue
Patience Is a Virtue
1

If you didn't purchase a champion last turn, gain 1 free reroll. Repeats each round.

placebo_i
Placebo
1

Your team gains 2% attack speed. Gain 10 gold.

placebo_i
Placebo+
1

Your team gains 1% attack speed. Gain 15 gold.

powerup_i
Power Up
1

Your next augment is one tier higher.

pumpingup1
Pumping Up I
1

Your units gain 8% Attack Speed. Each round, increase this by 0.5%.

recombobulator1
Recombobulator
1

Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.

reroll-transfer-i
Reroll Transfer
1

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected.

restartmission_i
Restart Mission
1

Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and a 2-star 1-cost champion.

riggedshop_i
Rigged Shop
1

Your next shop and every 4 shops will contain all 3-cost champions.

riggedshop_i
Rigged Shop+
1

Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

risky-moves-i
Risky Moves
1

Your Tactician loses 20 Health, but after 7 Player combats, gain 33 Gold.

rolling-for-days-1
Rolling for Days I
1

Gain 11 free Shop refreshes. These Shop refreshes carry over between round.

silver-spoon-i
Silver Spoon
1

Gain 10 XP.

spoils-of-war-1
Spoils of War I
1

When you kill an enemy unit, there's a 25% chance to drop loot.

superstars_i
Superstars I
1

Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.

support-mining-i
Support Mining
1

Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy.

support-mining-i
Support Mining+
1

Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy.

lonesurvivor_i
Survivor
1

After 3 players are eliminated, gain 60 gold.

building-an-army-i
Team Building
1

Gain a Lesser Champion Duplicator. This happens a second time after 8 player combats.

teaming-up-1
Teaming Up I
1

Gain 1 random component and 2 random Tier 3 Units.

titanictitan_i
Titanic Titan
1

Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.

trundle-hero-i
Trolling
1

Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.50% Attack Damage. His maximum mana is reduced by 40.

underdogs1
Underdogs
1

Whenever your team has fewer units alive than your opponent, your units regenerate 8% Health each second (maximum: 150).

young-and-wild-and-free-i
Young and Wild and Free
1

You can always move freely on Carousel rounds. Gain 2 gold.