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TFT Set 14: Cyber City New Augments

Every Augment in TFT Set 14: Cyber City

Augments have been a mainstay in TFT since the mechanic released in Set 6, and Set 14 brings a fresh roster change of new Augments to pick from.

With the new “Hacks” Set Mechanic ready to shake up the rules, it’s possible these combinations will occasionally stretch far past the norm.

Let’s dive into the complete list. These values will be based on the PBE, and will likely be updated many times. You can refer to our updated list of Augments here.

Set 14 Augments

  • 10,000 IQ Every 5 rounds with Strategist active, bet whether you’ll win more or lose more. If you’re correct, gain 5 gold and a completed Item Anvil. Gain a LeBlanc and an Ekko.
  • A Magic Roll Roll 3 dice. Gain rewards based on their total.
  • Adaptive Strikes Gain a Jax. Your strongest Jax’s attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.
  • All That Shimmers Choose a gold-generating Artifact items and gain a Magnetic Remover.
  • All That Shimmers+ Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
  • Alter Ego Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.
  • An Exalted Adventure Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
  • Anger Issues All your current and future completed items transform into Guinsoo’s Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
  • Anima Squad Circlet Gain an Anima Squad Emblem and a Yuumi.
  • Anima Squad Crest Gain an Anima Squad Emblem.
  • Anima Squad Crown Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi.
  • Axiom Arc III Your units gain 15 Mana on kill. Gain a completed item Anvil.
  • Backup Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows.
  • Bad Luck Protection Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 4% Attack Damage. Gain a Sparring Gloves.
  • Band of Thieves I Gain 1 Thief’s Gloves.
  • Bastion Circlet Gain a Bastion Emblem and a Galio.
  • Bastion Crest Gain an Bastion emblem.
  • Bastion Crown Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi.
  • Belt Overflow Gain 5 Giant’s Belts. Your Giant’s Belts grant +60 bonus Health.
  • Big Grab Bag Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
  • Binary Airdrop Combat start: Up to 4 champions holding 2 items gain a recommended 3rd completed item.
  • Birthday Present Gain a 2-star champion and 1 gold every time you level up. The champion’s cost tier is your level minus 4 (max: 5-cost).
  • Blazing Soul I Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
  • Blazing Soul II Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
  • Blinding Speed Gain a Giant Slayer, Guinsoo’s Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries!
  • Blistering Strikes Your team’s attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets’ healing received by 33%.
  • Blue Battery III Gain a Blue Buff. Your units gain 15 Ability Power. After casting their Ability, gain 10 Mana.
  • Board of Directors If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 10% for each Stage. Gain a Rhaast and a Morgana.
  • BoomBots Circlet Gain a BoomBots Emblem and a Fiddlesticks.
  • BoomBots Crest Gain a BoomBots emblem.
  • BoomBots Crown Gain a BoomBots Emblem, an Ionic Spark, and a Skarner.
  • Branching Out Gain a random Emblem.
  • Branching Out+ Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.
  • BRB You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
  • Bronze For Life I Your team gains 3% Damage Amp for each Bronze-tier trait.
  • Bronze For Life II our team gains 3.50% Damage Amp and 1% Durability for each Bronze-tier trait.
  • Bruiser Circlet Gain a Bruiser Emblem and a Gragas.
  • Bruiser Crest Gain a Bruiser emblem.
  • Bruiser Crown Gain a Bruiser Emblem, a Crownguard, and a Darius.
  • Build a Bud! Gain a random 3-star 1-cost champion. Gain 10 gold.
  • Bulky Buddies I Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
  • Bulky Buddies II Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
  • Bulky Buddies III Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
  • Buried Treasures III Gain a random item component at the start of the next 6 rounds (including this round).
  • Button Mash Gain a Poppy. Your strongest Poppy’s ability is replaced with a 3-hit Wallop.
  • Calculated Enhancement Each combat, 4 random champions in your last two rows gain 40% Attack Damage and 50 Ability Power.
  • Call to Chaos Gain a powerful and random reward.
  • Called Shot Set your win streak to +4. Gain 4 gold.
  • Capacitor When Techies cast, grant the lowest Health Tech Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra.
  • Caretaker’s Ally Gain a random 2-cost champion now. Gain the same one again every time you level up.
  • Caretaker’s Chosen As you level, gain more powerful items.
    Level 4: component anvil
    Level 6: completed item anvil
    Level 7: choose 1 of 5 Radiant items
  • Caretaker’s Favor Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.
  • Category Five Gain a Runaan’s Hurricane. Your Runaan’s Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
  • Cease and Desist Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target, Stuns, and deals bonus physical damage.
  • Chemtech Overdrive Open 3 portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 250 Health and 30% Attack Speed, and drops 1 gold on death.
  • Clear Mind If there are no champions on your bench at the end of player combat, gain 3 XP.
  • Climb The Ladder I Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
  • Climb The Ladder II Each time an ally dies, allies that share at least one trait with them gain 6 Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.
  • Clockwork Accelerator Your team gains 10% Attack Speed every 3 seconds in combat.
  • Cloning Facility Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
  • Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
  • Cognitive Implant Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra.
  • Component Buffet Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices.
  • Coronation Gain a Tactician’s Crown. Tactician’s Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.
  • Corrosion Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
  • Cower, Weaklings! Cyberboss abilities reduce the target’s max Health by 15%. Cyberbosses take 15% less damage from enemies with less max Health. Gain a Poppy and a Veigar.
  • Crafted Crafting Whenever you craft a completed item, gain 2 rerolls.
  • Crown Guarded Gain a Crownguard. Your Crownguards’ start of combat effect is 85% stronger and the shield lasts 5 seconds longer.
  • Crown’s Will Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
  • Cruel Pact Buying XP costs 6 player health instead of 4 gold. Heal 3 player health before each player combat.
  • Cursed Crown Gain +2 max team size, but take 100% more player damage when you lose a player combat.
  • Cutpurse Executioners have a 7% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar.
  • Cyberdeck On combat start, up to 3 of your Exotech units with 2 items gain an ideal Exotech item. Gain a Jax and Naafiri.
  • Cybernetic Implants II Your champions holding an item gain 120 Health and 20% Attack Damage.
  • Cybernetic Implants III Your champions holding an item gain 200 Health and 30% Attack Damage.
  • Delayed Start Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
  • Diversified Portfolio Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
  • Diversified Portfolio+ Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
  • Divine Ascension After 12 seconds your Divinicorp champions ascend, gaining 30% Health and 45% Attack Speed. Gain a Rhaast and a Morgana.
  • Divinicorp Circlet Gain a Divinicorp Emblem and a Senna.
  • Divinicorp Crest Gain a Divinicorp emblem.
  • Divinicorp Crown Gain a Divinicorp Emblem, a Redemption, and a Rhaast.
  • Dominance For every 1 surviving champions after winning a player combat, gain 1 gold. Gain 16 XP.
  • Double Trouble III When you field exactly 2 copies of a champion, they both gain 35% Attack Damage and 35 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
  • Dual Purpose The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
  • Dummify Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. The dummy gains 800 Health per stage.
  • Dummy With A Gun With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 3% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate.
  • Duo Queue Gain 2 random 5-cost champions and 2 copies of a random component.
  • Dynamo Circlet Gain a Dynamo Emblem and an Elise.
  • Dynamo Crest Gain a Dynamo emblem.
  • Dynamo Crown Gain a Dynamo Emblem, a Spear of Shojin, and a Jhin.
  • Endless Hordes Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 2 gold.
  • Endless Hordes + Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 10 gold.
  • Epoch Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
  • Epoch+ Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
  • Executioner Circlet Gain an Executioner Emblem and a Rengar.
  • Executioner Crest Gain an Executioner emblem.
  • Executioner Crown Gain an Executioner Emblem, a Guardbreaker, and a Graves.
  • Exotech Circlet Gain an Exotech Emblem and a Mordekaiser.
  • Exotech Crest Gain an Exotech emblem.
  • Exotech Crown Gain an Exotech Emblem, a Guinsoo’s Rageblade, and a Naafiri.
  • Expected Unexpectedness Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
  • Eye For An Eye For every 15 ally champions that die, gain a random component (max 4).
  • Eye For An Eye+ Gain a random component. For every 16 ally champions that die, gain another component (max 3).
  • Final Polish Gain a Support Anvil and a completed item anvil.
  • Final Reserves The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 90. Excess gold is converted to XP.
  • Find Your Center Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
  • Fine Vintage Completed items left on your bench for 4 rounds transform into Support Anvils.
  • Firesale Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
  • Flatline Marksmen execute enemies under 12% Health. Every time a Marksman executes, all Marksman gain 8% Attack Speed. Gain a Jhin and a Kindred.
  • Flexible Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
  • Flurry of Blows Gain a Zeke’s Herald. Champions buffed by Zeke’s also gain 45% Critical Strike Chance.
  • Forward Thinking Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
  • Freestyling Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 30 gold. Gain 3 Street Demons.
  • Future Sight II You can see who you will fight next. Gain 2 Training Dummies, each equipped with a Zephyr or Shroud of Stillness.
  • Gargantuan Resolve Gain a Titan’s Resolve and another after 5 player combats. Your Titan’s Resolves can continue stacking to 45 instead of 25. The total resist bonus is increased by 25%.
  • Glass Cannon I Units that start combat in the back row begin combat at 90% health but gain 15% Damage Amp.
  • Glass Cannon II Units that start combat in the back row begin combat at 90% health but gain 18% Damage Amp.
  • Going Long You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
  • Gold For Dummies Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
  • Golden Fleece Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 0 gold.
  • Golden Fleece+ Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold.
  • Golden Ox Circlet Gain a Golden Ox Emblem and a Jarvan.
  • Golden Ox Crest Gain a Golden Ox emblem.
  • Golden Ox Crown Gain a Golden Ox Emblem, a Nashor’s Tooth, and a Graves.
  • Golemify Lose all champions on your board and bench. Gain a Golem with 80% of their combined Health and 60% of their combined Attack Damage. The Golem gains 500 Health per stage.
  • Good For Something I Champions that aren’t holding items have a 50% chance to drop 1 gold on death.
  • Greater Moonlight Combat Start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
  • Hall of Mirrors Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 20% less damage.
  • Hard Commit Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
  • Health is Wealth I Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.
  • Health is Wealth II Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing.
  • Hedge Fund Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.
  • Heroic Grab Bag Gain 2 Lesser Champion Duplicators. Gain 9 gold. This item allows you to copy a 3-cost or less champion.
  • High End Shopping II Champions appear in your Shop as if you were 1 level higher. Gain 3 gold.
  • High Voltage Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
  • Hostile Takeover Cypher gains 50% of its combat bonus now. Gain 200% Intel from kills, but only 20% from losses. Gain a Draven.
  • Hunter Killer Missile Every 10 Boombot rockets, fire an HK Missile at the highest Health enemy that deals 600% more damage. Gain a Kog’Maw and a Skarner.
  • I’m the Carry Now Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
  • Immovable Object Gain a Randuin’s Omen. Its range is increased by 1 hex and its effect is increased by 33%.
  • Inspiring Epitaph When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed.
  • Invested+ Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
  • Invested++ Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
  • Investment Strategy I Your champions gain 8 permanent max health per interest you earn.
  • Investment Strategy II Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7. Gain 5 gold.
  • Iron Assets Gain a component anvil and 4 gold.
  • Item Collector I For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
  • Item Collector II Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.50 Attack Damage, and 1.50 Ability Power.
  • Item Grab Bag I Gain 1 random completed item.
  • Keep Your Friends Close Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius.
  • Kingslayer After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
  • Lategame Specialist When you reach Level 9, gain 33 gold.
  • Latent Forge After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
  • Lethal Rerouting Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco.
  • Level Up! When you buy XP, gain an additional 2. Gain 12 immediately.
  • Lifelong Learning Your units gain 1.50% health every round. If they survive combat, they gain an additional 2.50 Ability Power and 2.50% Attack Damage.
  • Lineup Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
  • Liquidate When you trade Cypher Intel, your board and bench is sold for 175% value and you gain 4 Reforgers. Gain a Draven.
  • Little Buddies Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1- cost and 2-cost champion on your board.
  • Living Forge Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect.
  • Long Distance Pals Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
  • Lucky Gloves Thief’s Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves.
  • Lucky Gloves+ Thief’s Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
  • Luden’s Echo III Every 60 Mana spent, your units next instance of Ability damage deals an additional 100-250 (based on current Stage) magic damage to the target and a nearby enemy.
  • Lunch Money Every 8 damage you deal to enemy tacticians gives you 2 gold.
  • Mace’s Will Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
  • Malicious Monetization Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
  • Manaflow I Your units that start combat in the back row gain 2 additional Mana per attack.
  • Manaflow II Your units that start combat in the back row gain 3 additional Mana per attack.
  • Marksman Circlet Gain a Marskman Emblem and a Jinx.
  • Marksman Crest Gain a Marksman emblem.
  • Marksman Crown Gain a Marksman Emblem, an Infinity Edge, and a Jhin.
  • Max Cap Your max level is 7. Gain 1 Tactician’s Shield which increases your team size by +1, and 40 gold.
  • Memory Bank Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Muramana and an Aurora.
  • Mentorship I If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health.
  • Mentorship II If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health.
  • Missed Connections Gain a copy of each 1-cost champion.
  • Moonlight Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.
  • New High Score Cyberbosses increase their score when they deal damage. When they reach the next high score, they gain 4% Attack Speed and bonus loot. Gain a Veigar and a Poppy.
  • NO SCOUT NO PIVOT Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 12 Health, 1.50% Attack Damage, and 1.50% Ability Power.
  • Noble Sacrifice When your first ally dies each combat, grant your team 25 + 10% of that ally’s Armor and Magic Resistance.
  • Not Today Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
  • One Buff, Two Buff Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
  • One For All I Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
  • One For All II Your team gains 3% max Health and 1.50% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
  • One, Two, Five! Gain 1 random component, 2 gold, and 1 random 5-cost champion.
  • Ones Twos Three Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
  • Over Encumbered For the next stage, you only get 2 bench slot. After, get 2 item components.
  • Overclocked Your A.M.P. champions with 3 or more items gain 1 Amp. Gain 4 rerolls, a Naafiri, and a Nidalee.
  • Overheal Every third attack deals an additional 130% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
  • Pair of Fours If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.40% Attack Speed. Gain a random 4-cost.
  • Pandora’s Bench At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
  • Pandora’s Items Round start: items on your bench are randomized. Gain 1 random component.
  • Pandora’s Items II Round start: items on your bench are randomized. Gain 2 random components.
  • Pandora’s Items III Round start: items on your bench are randomized. Gain 1 random Radiant item.
  • Patience is a Virtue Each round, gain 2 free rerolls if you did not buy a champion last round.
  • Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost.
  • Phreaky Friday Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats
  • Phreaky Friday + Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats
  • Piercing Lotus I Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
  • Piercing Lotus II Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
  • Pilfer Each round, gain a 1-star copy of the first champion you killed last combat.
  • Pirates Your units have a rare chance to drop powerful loot when they kill an enemy champion.
  • Placebo Your team gains 1% Attack Speed. Gain 8 gold.
  • Placebo+ Your team gains 1% Attack Speed. Gain 15 gold.
  • Polished Chrome When you 3-star Nitro champions, they gain 16% Attack Damage, 25 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee.
  • Portable Forge Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
  • Power Leveling Anima Squad takedowns have a 20% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 2% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi.
  • Prismatic Pipeline The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
  • Prismatic Ticket Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
  • Prizefighter Gain 2 item components. Every 5 wins gives you an item component.
  • Pumping Up I Your team gains 6% Attack Speed now. Each round after, they gain 0.50% more.
  • Pumping Up II Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
  • Pumping Up III Your team gains 16% Attack Speed now. Each round after, they gain 2% more.
  • Pyromaniac Gain a Red Buff. Your Burns deal 50% increased damage.
  • Quality Over Quantity Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief’s Gloves counts as multiple items.
  • Radiant Refactor Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!
  • Radiant Relics Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.
  • Raining Gold Gain 8 gold now and 1 gold every round.
  • Raining Gold+ Gain 18 gold now and 1 gold every round.
  • Rapidfire Circlet Gain a Rapidfire Emblem and a Draven.
  • Rapidfire Crest Gain a Rapidfire emblem.
  • Rapidfire Crown Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate.
  • Reactive Shell Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.
  • Recombobulator Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
  • Reinforcing Skeleture Whenever a Bruiser dies, it permanently gains 40 Health. Gain a Darius and Alistar.
  • ReinFOURcement The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
  • Replication Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
  • Restart Mission Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
  • Rigged Shop+ Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.
  • Risky Moves Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
  • Roll The Dice Gain a Rascal’s Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.
  • Rolling For Days I Gain 11 free Shop rerolls.
  • Salvage Bin Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician’s items and Emblems).
  • Salvage Bin+ Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician’s items and Emblems).
  • Sated Spellweaver After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
  • Scapegoat Gain a Training Dummy and 1 gold. If it is the first to die each player combat, gain 1 gold.
  • Scavenger The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
  • Scoped Weapons II Your units that start combat in the back 2 rows gain infinite Attack Range and 15% Attack Speed.
  • Scoreboard Scrapper Every round, if you’re in the bottom 4, your team permanently gains 1.50% Attack Damage and Ability Power. If you’re in the top 4, they have 10% more Health.
  • Self-Destruct Before dying, BoomBots jump on the nearest enemy and deal 350 physical damage + 35% dealt by rockets to adjacent enemies. Gain a Kog’Maw and a Skarner.
  • Share the Spotlight Gain a spotlight in the back corner of your board. All units in the spotlight gain 18% Damage Amp, 20% Omnivamp, and 2 Mana per second.
  • Shimmerscale Essence Gain a Mogul’s Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power.
  • Shock Treatment Gain a Statikk Shiv and another after 5 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 40-125% more damage (based on stage level).
  • Shock Treatment+ Gain a Statikk Shiv and another after 3 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 40-125% more damage (based on stage level).
  • Shop Glitch During non-player combat rounds, your shop refreshes for free every 2.50 seconds for 28 seconds.
  • Shopping Spree When you level up, gain a number of free shop refreshes equal to your level+1. Gain 4 gold.
  • Silver Spoon Gain 10 XP.
  • Slammin’ Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
  • Slammin’+ Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
  • Slayer Circlet Gain a Slayer Emblem and a Jarvan.
  • Slayer Crest Gain a Slayer emblem.
  • Slayer Crown Gain a Slayer Emblem, a Hand of Justice, and a Vayne.
  • Spare Parts Get a Nitro Hex Turret that has 50% of your total Chrome. Gain a Shyvana.
  • Spear’s Will Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
  • Speed Kills Rapidfire champions start at 2 stacks and can go to 20. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog’Maw.
  • Spirit Link Your team restores 6% of their max Health every 4 seconds. Increase the healing by 0.50% for every 10 missing player Health.
  • Spoils of War I Enemies have a 25% chance to drop loot when killed.
  • Spoils of War II Enemies have a 30% chance to drop loot when killed.
  • Spoils of War III Enemies have a 45% chance to drop loot when killed.
  • Sponging Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
  • Starry Night 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level.
  • Starry Night+ 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level.
  • Strategist Circlet Gain a Strategist Emblem and a Yuumi.
  • Strategist Crest Gain a Strategist Emblem.
  • Strategist Crown Gain a Strategist Emblem, an Adaptive Helm, and an Ekko.
  • Street Demon Circlet Gain a Street Demon Emblem and a Jinx.
  • Street Demon Crest Gain a Street Demon emblem.
  • Street Demon Crown Gain a Street Demon Emblem, a Guardbreaker, and an Ekko.
  • Subscription Service Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold.
  • Superstars I Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
  • Superstars II Your team deals 7% more damage, increased by 3% for every 3-star champion on your team. Gain 4 rerolls.
  • Support Cache Choose 1 of 4 Support items.
  • Support Mining Gain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy.
  • Support Mining+ Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
  • Support Spire After 8 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.
  • Survivor After 3 players are eliminated, gain 92 gold.
  • Sword Overflow Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
  • Syndicate Circlet Gain a Syndicate Emblem and a Braum.
  • Syndicate Crest Gain a Syndicate emblem.
  • Syndicate Crown Gain a Syndicate Emblem, an Infinity Edge, and a Darius.
  • Table Scraps After the next 3 carousels, gain one unit that was not taken and its item. Gain 1 gold.
  • Tactician’s Kitchen Gain a random Emblem. After 6 player combats, gain a Tactician’s Cape.
  • Tagging Spree Signature Street Demon hexes grant 20% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes.
  • Team Building Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.
  • Teaming Up I Gain 1 random component and 2 random Tier 3 champions.
  • Teaming Up II Gain 1 random Support item and 2 random 4-cost champions.
  • Techie Circlet Gain a Techie Emblem and a Mordekaiser.
  • Techie Crest Gain a Techie emblem.
  • Techie Crown Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana.
  • The Chug Bug Gain 1 Gragas. Your strongest Gragas’s attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
  • The Chug Bug+ Gain 2 Gragas. Your strongest Gragas’s attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
  • Think Fast Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
  • Thorn-Plated Armor Gain a Bramble Vest. Your Bramble Vests deal 5-200% more damage (based on Stage) and heal the holder for 35% of the damage dealt.
  • Tiniest Titan Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
  • Tiniest Titan+ Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 1 gold now.
  • Titanic Strength Your team gains 1.25% of their max Health as Attack Damage and 1.25% of their max Health as Ability Power.
  • Titanic Titan Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
  • Tomb Raider I For the next 3 players eliminated, choose one of their completed items to keep.
  • Tomb Raider II Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep.
  • Tower Defense Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
  • Trade Sector Gain a free Shop reroll every round. Gain 4 gold.
  • Trait Tracker The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
  • Transference When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee.
  • Transistor When Bastions’ start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 30% Attack Speed. Gain an Illaoi and Jax.
  • Trial Run Gain an Exotech Golem with a copy of each of your Exotech items. It gains 5% Health and 12% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri.
  • Trifecta I Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 23% Attack Speed.
  • Trifecta II Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3- cost champions gain 330 Health and 25% Attack Speed.
  • Two Much Value Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
  • Two Trick Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
  • Underdogs Whenever your team has fewer units alive than your opponent, your units regenerate 4% Health each second (maximum: 150).
  • Unstable Evolution Your champions randomly gain one of the following when they are starred up: 300 Health, 30% Attack Speed, 30% Attack Damage, or 30 Ability Power.
  • Upward Mobility Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
  • Vampiric Vitality You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
  • Vanguard Circlet Gain a Vanguard Emblem and a Braum.
  • Vanguard Crest Gain a Vanguard Emblem.
  • Vanguard Crown Gain a Vanguard Emblem, a Protector’s Vow, and a Skarner.
  • Void Swarm Gain a Zz’Rot Portal and another after every 10 player combats. Zz’Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp.
  • Wand Overflow Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
  • Wandering Trainer I Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
  • Wandering Trainer II Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.
  • Warpath After dealing 60 player damage, gain a chest of high cost champions and items.
  • What Doesn’t Kill You Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
  • Wise Spending When you reroll your Shop, gain 3 XP. Gain 1 gold.
  • Wolf Unchained Gain a Sylas. Your strongest Sylas’s ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.
  • Woodland Charm Your highest Health champion is cloned. The clone has 25% bonus Health and 30% bonus Attack Speed.
  • Worth the Wait Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
  • Worth the Wait II Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
  • Young and Wild and Free You can always move freely on Carousel rounds. Gain 5 gold.
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