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TFT Set 11 Guide: How to Play Mythic

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How to Play Mythic — TFT Set 11: Inkborn Fables

Welcome to our TFT trait guide series, where I’ll be covering the Mythic trait and how to play it. I’ll be going over how Mythic works, analyzing each champion, and go through some potential team comps.

Mythic is a new large trait granting multiple stat bonuses. They also have a small ramp up time, taking some time to reach full potential.

Let’s get right into the guide.

If you haven’t checked out all of the Set 11 information yet, check out out Set 11 Reveal Page!

How Mythic Works

TFT Set 11 Mythic 14.10

Mythic Trait Bonus

Mythic champions gain Health, Ability Power, and Attack Speed. After 4 player combats, they become Epic, increasing the bonus by 50%.

  • (3) +8 Health%, 11 AP/AS
  • (5) +18 Health%, 22 AP/AS
  • (7) +25 Health%, 35 AP/AS
  • (10) Instantly become Epic. The bonus is increased by 250% instead.

Champions: Cho’Gath (1), Kog’Maw (1), Neeko (2), Bard (3), Tahm Kench (3), Lillia (4), Nautilus (4), Hwei (5)

As mentioned, the Mythic trait grants bonus Health, AP, and Attack Speed. The Health is also percent Health, meaning it helps scale things like Bruiser or Warmog’s Armor. Furthermore, Mythic champions gain an extra 50% bonus after 4 player combats.

This means that putting in Mythic right away won’t lead to the biggest power spike, as it’ll take time for the units to become Epic. However, this can be a good thing if you want to continue a lose streak and plan to stabilize after becoming Epic.

Mythic Synergy

Here’s a list of the traits you can branch into from the Umbral units:

  • Behemoth (Cho’Gath)
  • Invoker (Kog’Maw/Lillia)
  • Sniper (Kog’Maw)
  • Arcanist (Neeko)
  • Heavenly (Neeko)
  • Trickshot (Bard)
  • Bruiser (Tahm Kench)
  • Warden (Nautilus)
  • Artist (Unique to Hwei)

There are a lot of classes in the Mythic trait, as Kog’Maw and Neeko are both 3-trait units and there’s 7 total Mythic units. However, there’s only one overlap with Kog’Maw and Lillia.

Even still, this means there can be a large variety of ways to play Mythic comps, flexing through different carries or playing vertical.

Mythic Champions

Let’s briefly go over each Champion in the Mythic trait and what you can do with them. To check the updated stats and ability values, be sure to check each Champion Page.

Cho’Gath (1) — Mythic + Behemoth

TFT Set 11 Ability Cho'Gath

[Link to Champion Page]

Cho’Gath is the first entry to the Mythic trait, and he’s a simple frontline Behemoth. His ability is quite notable, though, as it gains a shield and Burns/Wounds enemies.

Along with Kog’Maw it’s very likely a reroll Mythic comp can be good with Cho’Gath and Kog’Maw as your early game carrys.

Kog’Maw (1) — Mythic + Invoker + Sniper

TFT Set 11 Ability Kog'Maw

[Link to Champion Page]

Up next, we have Kog’Maw, who boasts 3 traits. He deals magic damage while also sniping the lowest health enemy in range. As he casts more and more, his range will increase, letting him snipe any unit on the board.

His Sniper trait synergizes greatly with his ability, giving him more damage as he hits units further away. His Invoker trait also grants mana for the entire team, letting both him and allies cast more often.

All things considered, Cho’Gath and Kog’Maw both have quite powerful kits, making them a likely reroll duo. However, things can always be balanced by base stats and ability damage, so don’t expect them to be broken.

Neeko (2) — Mythic + Arcanist + Heavenly

TFT Set 11 Ability Neeko

[Link to Champion Page]

Neeko is the only 2-cost for the Mythic trait, and she’s also a 3 trait unit. Her Heavenly trait doesn’t really synergize with Mythic, but her Arcanist trait can be decent. Arcanist (2) grants AP to the entire team, so it’s a nice trait to potentially splash.

Neeko herself is a hybrid tank magic damage unit, providing some more frontline for the team. The Mythic trait benefits her greatly as a frontline due to the extra Health and AP she receives.

Bard (3) — Mythic + Trickshot

TFT Set 11 Ability Bard

[Link to Champion Page]

Bard is up next and he’s also one of two 3-cost units. His Trickshot trait incentivizes you to build him either as a carry or simply without items as a trait bot.

His ability is quite interesting, dealing both magic and physical damage. If the physical damage also scales off his AP, it can be quite interesting as he won’t be countered by something like Dragon’s Claw.

He likely won’t be a carry in Cho’Gath/Kog’Maw reroll comps, but there’s potential for him to be the main carry as well.

Tahm Kench (3) – Mythic + Bruiser

TFT Set 11 Ability Tahm Kench

[Link to Champion Page]

Tahm Kench is the other 3-cost unit and is a fairly straight forward tank. His ability deals more damage if he has more Health than his target, which is likely to happen with all of the bonus Health.

His 3-cost is important to note as if you want to play Bard as your carry, you can reroll for both Bard and Tahm Kench.

The main awkward part about Tahm Kench is that none of the Mythic frontliners share a trait, so fitting all three can be difficult unless Mythic (7) is particularly strong.

Lillia (4) — Mythic + Invoker

TFT Set 11 Ability Lillia

[Link to Champion Page]

Lillia is one of two 4-cost Mythic units, and she’s a fairly straight forward backline magic damage DPS. Notably, she is also an Invoker, meaning she pairs easily with Kog’Maw.

With this, you can have two solid backline carrys with Kog’Maw and Lillia. You may not have enough AP items for both, but the option is there.

Nautilus (4) — Mythic + Warden

TFT Set 11 Ability Nautilus

[Link to Champion Page]

Nautilus is the other 4-cost and the main tank for the Mythic trait. Once again, his Warden trait doesn’t synergize with either Tahm Kench or Cho’Gath which is unfortunate.

However, his ability is quite powerful as it’s an AoE CC ability, making him a premium frontliner for any comp that can fit his traits in.

Hwei (5) — Mythic + Artist

TFT Set 11 Ability Hwei

[Link to Champion Page]

Lastly, we have Hwei who doesn’t technically even have a class. He has the Artist trait, but that is unique to Hwei and won’t turn on any team bonuses.

Even still, his Artist trait is very powerful. After a few rounds, he will duplicate any unit on your bench, allowing you to upgrade your units deterministically and for free. However, he does take a few rounds to do so, so it won’t be an immediate upgrade once you find him.

If you do find him early in the game, you can accelerate your board by upgrading units much faster than other players. You can even go for 3-star 4-costs if the game goes on long enough.

Mythic Best Augments

With the meta settled for the most part, here are some of the standout Fated comps.

As the player base plays more and more games, stronger meta comps will definitely rise up or old comps may be nerfed. Be sure to stay up to date on the current meta at our TFT Team Comp Tier List.

Mythic Crest

TFT Set 11 Mythic Crest Augment

Gain a Mythic Emblem and a Neeko.

Mythic (10) is the final tier of the trait, and is only possible with two Emblems. This trait is even harder to activate since you need to be level 10 to fit that many units on the board. (Or Tactician’s Crown)

Even if you’re not going for Mythic (10), being able to reach (7) easier with an Emblem can be a strong buff to your team comp. Fitting 7 Mythic units in a level 8 comp can be quite difficult as you want to also activate other traits. Having an Emblem lets you flex in one other unit, which can be very impactful.

It’s Going to be Epic

TFT Set 11 Augment Mythic

Every time a unique Mythic champion becomes Epic, gain 3 player health and 3 gold. Gain a Cho’Gath and Kog’Maw.

Firstly, this Augment looks to be very impactful if you’re able to get it on 2-1. If you want to reroll for Cho’Gath and Kog’Maw, getting the extra copy of each is a nice bonus.

However, the main thing is that if you keep Cho and Kog on the board every round, they will become Epic on 2-6, granting you an additional 6 gold. This is great because you get two additional rounds to build interest before potentially hyper rolling at 3-1.

The bonus Health is also a nice thing to have if you’re losing HP early in order to reroll.

Mythic Team Comps

With the meta settled for the most part, here are some of the standout Mythic comps.

As the player base plays more and more games, stronger meta comps will definitely rise up or old comps may be nerfed. Be sure to stay up to date on the current meta at our Team Comp Tier List.

Mythic Porcelain

TFT Set 11 Porcelain Invoker Ashe Team Comp 14.8

[Link to Full Guide]

This comp combines the Mythic trait with the Porcelain trait to combine a lot of strong units. Ashe is a solid AD carry, while Lillia is a solid AP carry. Annie is a strong tank that provides the Invoker trait, and Lissandra/Azir are late game carrys as well.

The key overlap with this comp is Kog’Maw. Kog’Maw activates all three of his traits with Sniper, Mythic, and Invoker.

Overall, this team has everything, strong 4-cost carrys, potential for 5-cost carrys, good traits, and a solid frontline.

Kog’Maw/Caitlyn Reroll

TFT Set 11 Mythic Reroll Team Comp 14.7

[Link to Full Guide]

First up, we have a reroll comp around the 1-cost units: Caitlyn, Kog’Maw, Cho’Gath, and Malphite. These 4 units synergize together well and you can reroll aggressively for them in the early game.

As you level up, you want to add in more Mythic units while filling out other traits like Ghostly as well.

Bard/Tahm Kench Reroll

TFT Set 11 Bard Team Comp 14.7

[Link to Full Guide]

First up, we have a reroll comp based around Bard and Tahm Kench. Both of these units are 3-cost, making it efficient to reroll for both units at level 7.

The comp goes up to Mythic (5) and splashes in other traits like Storyweaver, Trickshot for Bard, and Bruiser for Tahm Kench.

Vertical Mythic

TFT Set 11 Mythic Invoker Team Comp 14.10

[Link to Full Guide]

This last comp is a simply vertical Mythic comp. Lillia is the main carry, with Azir being a late game carry. Like the Porcelain comp, Annie is a main tank with an Emblem to reach Mythic 7 without running Bard.

Overall, this comp is more simple and straight forward. It’s a solid option at level 8, but transitioning into Porcelain Mythic at level 9 will result in a stronger team comp.

If you have enough Emblems, you could potentially go for Mythic (10), but that’s extremely difficult to reach.

Thanks for reading! Be sure to check out our meta team comps page, or head to our Team Builder to try and come up with your own comps.

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