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TFT Set 11 Guide: How to Play Fortune

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How to Play Fortune — TFT Set 11: Inkborn Fables

Welcome to our TFT trait guide series, where I’ll be covering the Fortune trait and how to play it. I’ll be covering how Fortune works, analyzing each champion, and go through some potential team comps.

Fortune is finally making a comeback to TFT, originally releasing in Set 4. The trait was a fan favorite as playing for a lose streak into a big cash out was extremely satisfying.

While Fortune isn’t exactly the same as before, it’s continuing the tradition of risky economy traits in TFT.

Let’s get right into the guide.

If you haven’t checked out all of the Set 11 information yet, check out out Set 11 Reveal Page!

How Fortune Works

Fortune Trait Bonus

TFT Set 11 Fortune 14.8

When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get. Lose Luck when you win. Each Festival, roll a new die.

  • (3) Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards.
  • (5) Heal 3 player health at the start of each player combat.
  • (7) Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.

Champions: Kobuko (1), Teemo (2), Tristana (3), Zoe (3), Annie (4)

As with many economy traits, lose streaking will build up “Luck.” This can lead to a big cash out once you stabilize. However, for the new Fortune, you don’t cash out when winning a round. Instead, the trait naturally has a cash out round during a “Festival.”

Every Festival, you can decide to cash out, or roll a die to determine your next festival. If it’s too early, you can decide to roll the die and continue your loss streak. If you roll a 6, you’ll need to survive 6 more rounds to reach your cash out. Or if you’re more fortunate, you can roll a 2-3 and only need to wait a few rounds.

This die adds a new layer of RNG to the trait that wasn’t present before. This also means you don’t necessarily need to roll down and stabilize anymore. You can cash out while you still have a weak team and stabilize after your cash out.

Fortune Synergy

Here’s a list of the traits you can branch into from the Fortune units:

  • Bruiser (Kobuko)
  • Trickshot (Teemo)
  • Duelist (Tristana)
  • Arcanist (Zoe)
  • Storyweaver  (Zoe)
  • Annie (Invoker)

As expected, the trait doesn’t have any overlap within the trait. Furthermore, most of the units focus on magic damage, with Tristana being the lone AD carry unit. Either way, it’s possible to play Fortune with Tristana, Teemo, or Zoe as your main carry.

This will likely depend on the meta and what champions are strong. Zoe has 3 traits, giving her more flexibility, and Storyweaver does have some strong overlap with Fortune, so that might become a potential comp.

Fortune Champions

Let’s briefly go over each Champion in the Fortune trait and what you can do with them. To check the updated stats and ability values, be sure to check each Champion Page.

Kobuko (1) – Fortune + Bruiser

TFT Set 11 Ability Kobuko

[Link to Champion Page]

Kobuko is a brand new TFT unit and he’s the only 1-cost for Fortune. His ability synergizes very well with Fortune, as he gains permanent Health when you gain interest gold.

Since you’ll likely be lose streaking with Fortune, you’ll be able to generate your interest quickly, buffing up Kobuko. Because of this, Kobuko will likely stay in your comp even though he’s a 1-cost unit.

Teemo (2) – Fortune + Trickshot

TFT Set 11 Ability Teemo

[Link to Champion Page]

Teemo is up next and he has a simple ability, dealing magic damage over time. His Trickshot trait allows his ability to ricochet, dealing more damage to more enemies.

He doesn’t provide any utility to the team, but you’ll need to pick him up early to get your Fortune trait going.

Tristana (3) – Fortune + Duelist

TFT Set 11 Ability Tristana

[Link to Champion Page]

Up next, we have Tristana who is another damage focused unit, this time for Attack Damage. Both Tristana and Zoe are 3-cost units, meaning you’ll need to find one of them early to get your Fortune trait building up Luck.

As with older economy traits, getting an early Tristana or Zoe can lead to a large cash out. Her Duelist trait makes her a potential carry, but we’ll see how Fortune comps turn out.

It’s very possible that Fortune comps pivot to a strong level 9 board with 5-cost units rather than stick to Fortune units.

Zoe (3) – Fortune + Storyweaver + Arcanist

TFT Set 11 Ability Zoe

[Link to Champion Page]

Zoe is the other 3-cost unit, and she has three traits, making her a very flexible unit. She has a scaling ability that bounces to more units as she kills units.

Her Storyweaver is also interesting, as Storyweaver units do share traits with Fortune units. Irelia is a Duelist, Riven and Galio are Bruisers, and Sivir is also a Trickshot.

It’ll be interesting to see if this Storyweaver Fortune comp becomes meta, or if Fortune is just a vehicle to reach level 9.

Annie (4) – Fortune + Invoker

TFT Set 11 Ability Annie

[Link to Champion Page]

Last up, we have Annie who is a magic damage frontline unit. Her ability does basically everything, healing herself, stunning enemies, dealing damage, and burning/wounding enemies.

Annie looks to be quite a powerful unit. If you want to keep Fortune active in the late game, Annie will help keep your team strong while doing so.

Fortune Best Augments

For this section, I’ll be covering some Augments that particularly synergize with the trait. Lots of Augments are universal, like economy based Augments or item Augments, but I’ll try to cover particular synergies to look out for.

The set has yet to come out on PBE yet, so I’ll only take a look at the trait specific Augments. I’ll definitely be back to add more as we learn more.

You can check out the full list of Augments here.

Fortune Crown

TFT Set 11 Fortune Crown Augment

Gain a Fortune Emblem, a Sunfire Cape, and a Teemo.

If you hit Fortune Crown early, you basically have everything needed to start lose streaking. The Emblem can be put on any unit, Teemo is the 2-cost Fortune needed, so you only need to find Kobuko, which you can easily reroll for.

This will get your luck rolling fast and early, leading to a big cash out. However, if you’re lose streaking in a Prismatic Augment, you’re definitely taking a big risk. You can lose a lot of HP early due to the strength of other boards with strong Prismatic Augments.

Lucky Paws

TFT Set 11 Lucky Paws Augment

Gain a two star Kobuko. Your strongest Kobuko’s spell does 300% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.

Ever since Set 8 released Hero Augments, each Set has received a few Augments that can turn unassuming units into reroll carries. Lucky Paws is one example of this, buffing up Kobuko into a main carry.

While we don’t know how viable Kobuko carry is, this Augment will definitely be needed to try it out. If Kobuko is a strong reroll carry without this Augment, just imagine how crazy it would be if you did have this Augment.

Fortune Team Comps

With the meta settled for the most part, here are some of the standout Fortune comps.

As the player base plays more and more games, stronger meta comps will definitely rise up or old comps may be nerfed. Be sure to stay up to date on the current meta at our TFT Team Comp Tier List.

Fortune Team Comp

TFT Set 11 Fortune Team Comp 14.8

[Link to Full Guide]

This is a potential comp for if you want to keep the Fortune trait the entire game. This generally isn’t recommended, as you likely won’t be able to stabilize with just the Fortune units.

However, if you are able to high roll your Festival cash out, you might be able to stabilize and win out. The extra loot can help you build an extremely powerful team.

Even still, it’s generally recommended to use Fortune as a mid game tool rather than build around it the entire game.

Trickshot Kai’Sa Fortune Transition

TFT Set 11 Fortune Transition

A strong strategy in the game is to utilize the Fortune trait as an early/mid game economy generator. This is ideal when you are able to put Fortune 3 on board as early as possible. Having an Emblem will help this and will help you reach Fortune 5 as well.

By getting Fortune early, you’ll be able to build up a ton of Luck assuming you’re able to lose every round. You’ll build up your economy naturally as you apply this strategy, but be wary of losing too much HP. Fortune 5 will help as it will heal your Tactician 2 Health every round.

Once you are low in HP, you can then cash out your loot during a Festival to gain a ton of Gold/Items/Champions/etc.

From here, you’ll be able to easily transition into a Kai’Sa carry team comp. This is because the Fortune trait already builds into Trickshot and Bruiser, making the transition more seemless.

TFT Set 11 Trickshot Bruiser Team Comp 14.8

This is the comp you will want to build toward after you cash out your Fortune luck. If you already placed some items on Teemo, you can keep them there. Just be sure you have strong AD items for Kai’Sa as your main carry.

Depending on what loot you get from Fortune, your comp can become even stronger with things like Radiant items, Artifacts, 3-star champions from Duplicators, etc.

You also don’t have to transition into Kai’Sa if you don’t want to. There are other strong level 9 boards like Azir/Hwei carry or Dragonlord Storyweaver with Irelia. With Trickshot Kai’Sa looking to be in a weak spot this patch (14.10), you can try to use Fortune to transition into a strong level 9 board instead.

Fortune Loot Table

Lastly, let’s cover the potential loot you can get from Fortune. If you don’t want to dig into the details, you don’t have to. Just know that more Luck = more loot. However, it can be nice knowing what breakpoints to aim for to get the best loot possible.

0 Luck ~ 1 Gold Value

  • 100.0%: 1 Gold

1 Luck ~ 2Gold Value

  • 50.0%: 2 Gold
  • 50.0%: 2 Cost Unit

3 Luck ~ 4 Gold Value

  • 40.0%: 4 Gold
  • 30.0%: 2 Cost Unit×2
  • 30.0%: 1 Gold + 3 Cost Unit

6 Luck ~ 7 Gold Value

  • 34.0%: 7 Gold
  • 33.0%: 1 Gold + 2 Cost Unit×3
  • 33.0%: 1 Gold + 3 Cost Unit×2

10 Luck ~ 11 Gold Value

  • 40.0%: 11 Gold
  • 40.0%: 3 Gold + Component
  • 20.0%: 7 Gold + 4 Cost Unit

15 Luck ~ 16 Gold Value

  • 34.0%: Component×2
  • 33.0%: 2 Gold + Thief’s Gloves
  • 33.0%: 3 Gold + 3 Cost Unit×4

20 Luck ~ 22 Gold Value

  • 40.0%: 10 Gold + 4 Cost Unit×3
  • 40.0%: 2 Gold + Artifact Item Anvil
  • 20.0%: 12 Gold + Spatula

30 Luck ~ 30 Gold Value

  • 40.0%: 6 Gold + Component×3
  • 40.0%: 2 Gold + 4 Cost Unit×3 + Completed Item Anvil
  • 20.0%: 10 Gold + Tome of Traits

40 Luck ~ 40 Gold Value

  • 40.0%: Completed Item Anvil×2 + 4 Cost Unit + 5 Cost Unit
  • 20.0%: Component×5
  • 20.0%: Radiant Item + Reforger + 5 Cost Unit×2
  • 20.0%: 12 Gold + Champion Duplicator + 4 Cost Unit×4

50 Luck ~ 52 Gold Value

  • 25.0%: 15 Gold + 5 Cost Unit×3 + Blacksmith’s Gloves
  • 25.0%: 2 Gold + Tactician’s Crown + 4 Cost Unit×5
  • 25.0%: 10 Gold + Support Item Anvil + Artifact Item Anvil
  • 25.0%: 3 Gold + Support Item Anvil + Two Star 4 Cost Unit + 5 Cost Unit×3

70 Luck ~ 75 Gold Value

  • 30.0%: 30 Gold + 5 Cost Unit×4 + Champion Duplicator×2
  • 30.0%: Zz’Rot Portal×3 + 5 Cost Unit×5
  • 20.0%: Tactician’s Crown×2 + Two Star 5 Cost Unit
  • 20.0%: 5 Gold + Artifact Item Anvil + Support Item Anvil + Completed Item Anvil + Two Star 4 Cost Unit

95 Luck ~ 100 Gold Value

  • 25.0%: Rascal’s Gloves + Thief’s Gloves + Blacksmith’s Gloves + Accomplice’s Gloves + Golden Remover + 5 Cost Unit×2
  • 25.0%: Training Dummy with 2 Warmog’s Pride×2 + Two Star Sett + Blessed Bloodthirster
  • 25.0%: 70 Gold + Radiant Item
  • 25.0%: Dragonlord Emblem×3 + Dragon’s Claw + Two Star Lee Sin + Two Star Xayah & Rakan

130 Luck ~ 125 Gold Value

  • 40.0%: Masterwork Upgrade×3 + Support Item Anvil×2 + 5 Cost Unit×4
  • 30.0%: 10 Gold + Tactician’s Crown×2 + Remover×2 + Three Star 3 Cost Unit×2
  • 30.0%: 5 Cost Unit×2 + Player Buff (+1 to All Traits)

175 Luck ~ 160 Gold Value

  • 25.0%: Rabadon’s Deathcap + Blue Buff + Warmog’s Armor + Bramble Vest + Dragon’s Claw + Red Buff + Thief’s Gloves + Deathblade + Tactician’s crown + 5 Cost Unit×3
  • 25.0%: Tactician’s Crown + Suspicious Trench Coat×3 + Mittens×3 + Champion Duplicator×3
  • 25.0%: Two Star Wukong + Blessed Bloodthirster + Zenith Edge + Tactician’s Crown + Heavenly Emblem×3
  • 25.0%: 20 Gold + Radiant Conversion (Converts all items to Radiant)

250 Luck ~ 200 Gold Value

  • 50.0%: Remover + Three Star 5 Cost
  • 50.0%: Remover+ Player Buff (Mystery Gift)

Thanks for reading! Be sure to check out our meta team comps page, or head to our Team Builder to try and come up with your own comps.

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