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Kakul-Saydon Phase 1 – Lost Ark Legion Raid Guide

Lost Ark Kakul-Saydon Legion Raid Guide (Phase 1)

Welcome to Kakul-Saydon guide, the third Legion Raid in Lost Ark.

It has only Normal Mode and Rehearsal Mode (check out our end game guide if you’re still progressing your Gear Score).

Just like Valtan and Vykas raid has no resurrections, only restarts.

Kakul-Saydon is challenging content, so you have to pay attention to every detailed mechanic written in this guide.

If you’re done with Phase 1 and head to our Kakul-Saydon Phase 2 guide.

Phase 1 Overview

  • Required Gear Score (Normal Mode): 1475
  • Required Gear Score (Rehearsal Mode): 1385
  • Total HP for Phase 1: 2,303,966,736 (2.3b)
  • Recommended Battle Items:

kakul saydon phase 1 battle items

    • Healing Potions
    • Whirlwind Bomb
    • Panacea
  • Obtainable Rewards
    • When clearing Normal Mode, you will obtain both rewards for Normal and Rehearsal.
      • Relic Type Accessories
      • 1 Kakul-Saydon Trumpet
      • 50 Badges of Madness
      • 1000 gold

kakul saydon phase 1 rewards

    • Rehearsal Rewards
      • 50 Badges of Madness (no gold or materials)

Badges of Madness can be used to buy exclusive items from a special shop.

badge of madness items

In addition to the rewards, after clearing Kakul-Saydon, you will be able to upgrade your Relic/Artifact gear set effect from level 1 to level 2, and these upgrades will enhance your set effect.

kakul saydon transformation upgrade

Kakul-Saydon Phase 1 Fight Overview

Welcome to madness world. In Phase 1, Kakul-Saydon will do his welcoming mechanic to mark each player with one of four card suits  (Spades – Hearts – Clubs – Diamonds). Keep this in mind for later.

kakul saydon card suits

Phase 1 also introduces a new mechanic to Lost Ark, Madness.

  • In short, each player will have a gauge (like Vykas Charm gauge). When it’s full, it transforms the player into a clown. With each transformation, Kakul-Saydon gains 1 stack of 3% defense buff.

kakul saydon madness defense buff

  • When a player’s Madness gauge hits 50%, it will trigger a cross-dot explosion.

kakul saydon 50% crossed dota explosion

    • If it hits any player around, it deals little damage and gives the player a Madness circle which increases the Madness gauge of anyone who steps in it.

kakul saydon phase 1 madness circle

Lastly, the other main mechanic you need to be aware of is that your skills are replaced with 3 abilities that help your teammates once your Madness hits 100%.

kakul saydon phase 1 QWE skills

  • Q – Debuffs the boss/minions
  • W – Reduces the Madness gauge of your teammates who are around (close-range)
  • E – Drops a gift box containing an orb that reduces the Madness gauge for 1 player.


Same as Vykas Legion Raid you will have the help of Nineveh, Wei, and Innana.

kakul saydon phase 1 sidereals

  • Ninaveh (Ctrl+Z)
    • Deals the highest damage
  • Wei (Ctrl+X)
    • Deals an insane amount of stagger and some decent damage.
  • Innana (Ctrl+C)
    • Creates a magic shield, for the duration of its action, the shield gives immunity to the effect of stagger and knockbacks, partially absorbs damage, and gradually reduces the Madness gauge, when the shield disappears it will restore the HP of all the players who are in it.

Key Mechanics

Kakul-Saydon Phase 1 Cheat Sheet infographic

Stagger Check (X130)

Boss will charge and a stagger bar will appear on him, 1 or 2 purple shields will also appear on the boss that deflects your damage back to you, so be aware.

kakul saydon phase 1 stagger check

The purple shields can be front or back sides of the boss.

1st Find Saydon (X110)

It’s the same concept as the Medusa mechanic in Vykas – when everyone should turn their character face towards the boss (can use basic attacks to register your character position towards the boss).

Battle area lights will drop down, Saydon will disappear and 4 clones of him will appear in each corner (1/5/7/11 o’clock).

3 clones will do the same animation 1 clone will be doing different animation, when a player finds the different animation Saydon, everyone should look at that clone.

Saydon clones animation

It’s only 2 animations – to see it, you need to look closely at his hands, Saydon will perform a heart OR guns animation.

Heart animation:

Guns animation:

Every player should be assigned a position before entering, and ping only hearts.

If 1 ping, it means it’s a different animation clone. Everyone quickly redirects their character face to that ping.

If 3 pings, it means the area that ISN’T PINGED has a different animation clone, everyone quickly redirects their character’s face to that area.

If someone isn’t looking at the real Saydon, it’s instant death for them.

Lastly, be aware of the floating red orbs that are floating circles around each clone, if it touches a player it gives the darkness debuff for 5 seconds.

kakul saydon phase 1 red orbs

Party Time (X85)

Curtains close, and re-open with everyone transformed into a clown, but this time 4 different skills appear for QWER.

kakul saydon phase 1 dance qwer skills

Everyone should move to a card spot that matches their card. Look closely at the boss and imitate his moves, simple.

If Saydon turned his back to you and performed an animation, you must do any animation except that one he is doing.

Roulette (X50)

Curtains close and re-open to find a big roulette in the center of the area, Saydon stands in the center of it.

All you need to do here is to match your card with the roulette’s slice cards 3 times. With each roll, your card sign will change.

Make sure you run out of the roulette after finishing your 3rd card matching, because it will explode dealing heavy damage and increase your Madness gauge.

2nd Find Saydon (X30)

Simple, same as Find Saydon (X110).

Random Mechanics

Slot Machine Game

During the fight, a random clown statue appears with a slot machine game on his head.

kakul saydon phase 1 slot machine

If it locks on a card suit, it will drop it, if it’s taken by the player who has the same sign, it will greatly drop his Madness gauge.

If taken by the wrong player, it will massively increase his Madness gauge.

kakul saydon phase 1 card sign lock

It can drop a bomb that damages everyone nearby sometimes, so be aware.


Saydon will roar, then a few rainbow lights will appear horizontally or diagonally across the platform. stand in the free spots to avoid getting damage and Madness gauge increasing.

Targeted Flames

Saydon will target 1 player with targeted fire lines (can be 3 cones or 4)
Targeted player should stand still until the yellow lines touch black lines (lock target) and dash out of it.


Saydon will target 1 player and shoot a pink laser beam towards him, when it hits the player a fear state for 5 seconds applied.


Saydon will jump onto a ball, to perform a circus flamethrower move. Can be countered

Match Your Card

Saydon will raise his crutch, to summon a big circle that has the 4 card signs on it, you need to stand in the correct spot to avoid getting damage and Madness gauge gain. Can happen twice.

Flames Everywhere

Saydon will spawn a few circles of fire and perform the “breath of flames” towards a target, you need to avoid that because it deals damage, leaves a fire DoT, and increases your Madness gauge.

Cross Hit

Saydon will eat a bomb, spins backward and smash the ground in a cross shaped hit, it knocks up players and deals damage.


Saydon will disappear, a yellow circle will appear under a targeted player, Saydon hits this yellow area and followed by 2 waves of AoE, it deals damage, kockup and increases the Madness gauge.

Card Thrower

This mechanic is very dangerous, Saydon will spin and throw cards everywhere, when it hits a player it deals damage, stagger and increases the Madness gauge , you just need to run far away from Saydon.


Saydon releases a green attack from his backside, it knocks up players, deals damage and increases the Madness gauge.

Triangle of Flames

Saydon will target a player, smashing forward a triangle-shaped flames up to 3 times.
it knocks up players, deals damage and increases the Madness gauge.

Forward Attack

Saydon teleports to a targeted player, slashing forward a few times staggering and knocking back the player and repeating x3 times.

Bombing the Ground

Saydon will disappear, a few small circles will appear randomly knocking up anyone standing on it, and a few seconds later Saydon will throw a bomb on ground from above, the telegraph indicator of where he lands a big yellow circle surrounded with another yellow line.

Poker Warriors

Saydon will summon the Poker warriors, their telegraph indicator is yellow, if you got a hit by any of those, it will increase your Madness gauge , you must clean the area as soon as possible otherwise poker warriors will have the Madness circle around them, they will increase the Madness gauge of everyone when this happens.

Paper Birds

Saydon teleports to the edge of the arena, sending the flying paper birds across the area then it turns back to him. If you get hit by those, it will stun you and increase your Madness gauge. The safe spot is close to Saydon’s sides.

Two-headed Clown

A 2 headed clown minion will appear randomly during the fight, it breathes flame from both heads while slowly spinning, you must kill it as soon as possible.

kakul saydon phase 1 2 headed clown

You can clearly see it on the minimap.

Madness Circles

Sayon will bomb the area, each bomb will have a yellow circle surrounded with 2 yellow circles across the area, each hit from those yellow circles will greatly increase your Madness gauge.

Bomb Split

Saydon will throw a big bombs that splits into smaller size bombs and it will split once again to smaller size bombs, it deals damage, stagger, and increases Madness gauge.

Bounty Fire

Random player will get a cross mark on his head, a fire explosion will follow him, knocking him up, dealing damage, and increasing the Madness gauge.

Card Prison

This mechanic is the hardest random mechanic in gate 1. Saydon will summon a card dice that holds random signs.

kakul saydon phase 1 card prison

1 or 3 players will be imprisoned, and Saydon will start printing and firing cards towards a player, if a player takesthe wrong card, it will deal damage to him and fill his Madness gauge.

If 2 or 3 cards fail, it’s a wipe.

Condition 1
  • If 1 player is free, 3 imprisoned
    • The card dice suit is always the same suit as the free player, and 1st card is always his card
    • 2nd card is always matching same card color of the free player
    • Example: The dice is Spade
      • The player with the Spade card will be the free player and he steps forward to take 1st card
      • The 2nd card will be Clubs
      • The 3rd card will be one of the red suits
      • The 4th card will be the last red suit
Condition 2
  • If 3 players are free, 1 imprisoned
    • The card dice suit is always matching the 3rd player, the opposite color of the dice starts first
    • Example: The dice is Heart
      • The 1st and 2nd player will be black color sign (Spades or Clubs), both should step forward and prepare to take their cards.
      • 3rd player will be Hearts
        4th will be Diamonds

If it’s too hard, you can use the Sidereal Inanna.

Thanks for reading! Check out our guide for Kakul-Saydon Phase 2 or check out our other Lost Ark raid guides.