League of Legends 9.4 Patch Notes Breakdown

League of Legends 9.4 Patch Notes Breakdown

Welcome to our Mobalytics 9.4 LoL Patch Notes Breakdown!

In this article, our experts analyze the most impactful changes for the newest League of Legends patch notes. We’ll discuss the buffs and nerfs and other changes, and provide insight on how the patch affects each role.

Here are the 9.4 patch notes for reference. if you’re looking for numbers, we won’t be listing specific stat change so make sure to have the patch notes open.

If you’re looking for the best champions to climb with this patch, head to our 9.4 tier list.

Patch 9.4’s impact on the roles

State of Top Lane: Kellen – “Exil”

  • With the nerf to the more bursty style of Conqueror, chances are you will see champions such as Irelia or Riven probably be doing worse. However, Conqueror’s changes open up a plethora of new possibilities.
  • Mordekaiser, Cassiopeia, Syndra, Camille, Jayce, and Wukong can all be new Conqueror users. Because of it’s Adaptive Force, this means AP Champions maybe even like Teemo or Rumble can see the light of day with this rune.
  • The rest of the Top Lane META outside of this one change looks better too, as super OPs such as Urgot finally received the nerfs he needed.
  • This new Keystone and nerfs on OP champions probably make this the most open-ended game we have had in a long time. So go have some fun.

State of Mid/Jungle: Adam – “Moriarty”

  • There weren’t many changes directed at mid lane during this patch with Azir being the only noticeable direct change. However, one thing that may have flown under the radar is Conqueror.
  • Intended to rebalance the rune on fighters, Riot also gave some DPS mages like Azir and Cassiopeia and amazing keystone to synergize with in the mid lane.
  • The Conqueror changes also impact jungle. Over the last few patches tank and supportive junglers seemed more and more viable but with the recent Conqueror changes, we may see a resurgence of fighters that didn’t quite have a Keystone that fit their play pattern or is just straight up better than Press the Attack in some cases.
  • An example is a champion like Kayn who can now stack Conqueror with his abilities and get a nice long lasting buff. Keep an eye out for Conqueror in jungle and mid and see if you can find any unique champions that other people haven’t picked up yet.

State of Bot lane (Carry + Support): Hewitt – “prohibit”

  • The recent marksmen item changes have been a success. The bottom of the barrel marksmen have been pulled up from trash tier without heavily influencing how good the best marksmen are performing.
  • Two things to look out for are the new Conqueror and the continual return of enchanter supports.
  • Conqueror works like old Fervor but allows for extra true damage and healing. Combine this with the buffed up Bloodline and you will have all the healing and lifesteal you need as a crit marksman and can continue to focus on buying armor penetration and additional crit items.
  • With enchanter Supports becoming more and more popular, playing low mobility scaling marksmen are becoming more and more enticing.
  • If you want to go against the mold, the value of champions like Thresh and Blitzcrank go up with how easy it is to snowball versus slow, squishy, scaling enchanters, and immobile marksmen.

Buffs, nerfs, and adjustments

Karthus (nerfed)

  • The nerfs to Karthus’s Q will cause him to primarily take a hit as a jungler as it will result in a more painful early game.
  • Outside of that, the damage reduction won’t be too bad for skillful players as you can still deal a great amount of damage if you can hit the skittles consistently.
  • This change is deserved as Karthus had been constantly banned due to his oppressive presence.

Lucian (nerfed)

  • Before 9.4, Doran’s Ring had become a staple starter for Lucian mains. They would max W and would often go W-E-W without taking Q.
  • This really goes against how Lucian is sort of designed to be played so Riot is targeting his W, both in its mana cost and its base damage.

Rek’Sai (buffed)

  • In recent times, Rek’Sai suffered due to two primary things: 1. Tiamat was nerfed and screwed her clear, and 2. her ult sucked.
  • 9.4’s buffs will allow her to rise in viability as she is getting some love given to her camp clears and her ultimate’s ability to land.
  • If you’re wondering, yup, she made the cut for our tier list.

Sylas (adjusted)

  • Sylas is pretty good right now and these changes will be putting him at A-tier on our tier list.
  • The TL;DR is that his W is getting a slight nerf to its mid-late damage, but his Q’s detonation is getting more range against champions, and his ult will no longer cause tower aggro when you steal (which was pretty dumb in the first place).

Thresh (nerfed)

  • Riot buffed Thresh before Worlds (because he’s hype for viewers), but it proved to be too easy to spam in solo queue.
  • They’re somewhat reverting the changes so that his Q isn’t as spammable – it’s increasing in mana cost and getting longer early game cooldowns.
  • These changes are quite fair as Thresh is intended to be a scaler with his soul collection. He really shouldn’t be as much of a lane bully as he is.

Urgot (nerfed)

  • The crab man just won’t die, he’s getting more nerfs after we’ve continued to see him as a pro-play staple.
  • It feels bad for his loyal mains but he’s had his time in the spotlight. Q is seeing another increase in mana cost and W is taking a hit to its mana cost and shield. These changes should be enough to put him to rest in pro-play (hopefully) and will be the nail in the coffin to all but his most hardcore players.

Yasuo (nerfed)

  • It turns out that the crit item changes were incredibly good for Yasuo in 9.3 (he was S-tier for us in three roles).
  • This patch, he’s seeing nerfs to his base AD and his critical strike damage on his Q.
  • He’ll still be strong in 9.4, especially as a bot carry, but don’t expect him to still be permabanned.

Zed (adjusted, mostly buffed)

  • The changes to Zed’s W are massive as it’s range is seeing a huge increase from 1300 to 1950 and it’s getting shorter cooldowns in the early game. Be ready for more outplay potential.
  • His Q is also getting more punch at all levels with increased base damage and a small increase in bonus attack damage. The attack speed growth from 2.1% – 3.3% will also be pretty nice.
  • All these buffs are in exchange for Zed losing his ability to gain AD from his ult’s target.
  • Overall, we see these changes as a buff – Zed is an A-tier Mid laner on our tier list.

Trundle (buffed)

  • It seems that we all forgot about the troll! The buffs to his W (mana decrease and bonus attack speed increase) are pretty nice, but not enough to bring him back just yet. We’ll be keeping an eye on him the next few patches.

Hecarim (buffed)

  • The other “Simple Changes” aren’t really worth mentioning since they’re so minor, but we thought that it was interesting that Hecarim was getting buffs when a Hecarim one-trick, BeNice2EachOther, was recently at the top of the NA ranked ladder.
  • The pony is getting some love to his early game with decreased mana costs for his Q and a lower CD on his E.


Conqueror (adjusted)

  • This is probably one of the most impactful changes of the patch – here are the main things to understand:
    • It now requires 5 hit stacks (on champions, not minions), that can be procc’d with auto-attacks AND abilities. Note that it stacks with damage over time effects.
    • At 5 stacks, 10% of your damage is converted into true damage – you are also healed for the same value.
    • The new Conqueror’s damage is now adaptive instead of attack damage, meaning that it will open the door for consideration from AP champions.
  • To understand the impact of the new Conqueror and some champ recommendations, check out our expert commentary at the top of this article!


Essence Reaver (adjusted, leaning towards buffed)

  • ER really wasn’t that appealing with the recent marksman item changes. This patch, it’s getting an increase to its AD but also having its CDR component being turned to unique, nothing too crazy.
  • If anything it just serves to make Sivir, who’s already really good, better.

Spellthief’s Edge & Ancient Coin (adjusted)

  • These changes are a continued result of the previously rising tide of these items being used outside of the Support role.
  • To discourage Frostmancy sort of strategies, these items will now require you to be within 2000 range of an ally in order to proc the gold gain.
  • This kind of sucks for Supports who look to roam often and for players that were taking advantage of the unconventional strategies, but it is receiving some slight increases to gold gain if you are staying in lane with your bot carry.

Thanks for reading! Let us know what you thought of this patch in the comments. As always, if you have any questions, find us in our Discord