Welcome to our patch notes breakdown for League of Legends Season 26.14 (Split 2 for LoL)!
Let’s break down all the new changes in LoL coming this week.
We recommend following along with the official patch notes since we won’t be listing all the specific stat changes, but rather focusing on the impact of the changes and the champions updated place in the current meta.
If you’re wondering how these changes will affect the meta, check out our LoL champion tier list!
Buffs, Nerfs, and Changes

Champion Buffs and Nerfs
Champion Changes
Azir (buff)
- Azir's W synergises better with many AP items.
- His Ultimate also knocks back jungle monsters.
- I think the synergy with items is good, but the Ult change is whatever...
- On patch 26.13, they had a 46.2% win rate.

Corki (buff)
- His base AD growth is increased slightly.
- Corki’s R on-hit cooldown reduction is increased.
- These changes will benefit Corki when it comes to pushing and harassing the enemy.
- On patch 26.13, they had a 47.1% win rate.

Garen (nerf)
- Garen’s Ultimate base damage is reduced.
- This is going to make Garen’s all-ins post 6 weaker, as his Ultimate will deal less damage.
- With that said, I don’t think it is going to make him be picked less frequently.
- On patch 26.13, they had a 53.8% win rate.

Jayce (nerf)
- Jayce’s Passive movement speed is reduced.
- His Ultimate base resistances are also reduced.
- These nerfs are going to negatively impact him in the Top, Jungle and Mid lane roles.
- On patch 26.13, they had a 49.5% win rate.

Locke (nerf)
- After Locke’s successful release, Riot are nerfing him.
- His Q damage and recast time are reduced, which is going to make his poke weaker throughout the game.
- His W grey health cap is also reduced, meaning he will be more vulnerable in all-ins.
- These are justified nerfs to Locke.
- On patch 26.13, they had a 49.1% win rate.

Mordekaiser (buff)
- His E damage is increased, and the AP ratio is also increased.
- When Mordekaiser uses his Ultimate, he will steal more stats from the enemy with this upcoming Ult buff. I think it’s overall good.
- These changes will make Mordekaiser a stronger Top and Jungler moving forward.
- On patch 26.13, they had a 51% win rate.

Nami (buff)
- Nami’s E bonus damage per hit is increased.
- While this buff is nice on paper, it’s not a huge buff.
- On patch 26.13, they had a 50.9% win rate.

Senna (nerf)
- Her crit damage modifier is reduced, meaning she will be less strong in both the ADC and Support roles.
- Her Q AP ratios are reduced.
- While these changes do impact her, they’re not the worst changes around. No one goes to utility Senna, so the changes to AP ratios are whatever.
- On patch 26.13, they had a 53.8% win rate.

Seraphine (nerf)
- Her Q AP ratio is reduced.
- This will negatively impact Seraphine in the ADC and Support role.
- It will reduce her poke and wave clear throughout all stages of the game.
- On patch 26.13, they had a 55% win rate.

Yunara (buff)
- Yunara has received an AD-per-level boost.
- It is not going to make Yunara any better, as she is a very weak ADC compared to some other champions in the current meta.
- On patch 26.13, they had a 47.3% win rate.

Misc Changes
Blue Buff
- Ability Haste now scales.

Item Changes
Immortal Path
- The damage while above 50% max health is changed.
- The healing, shielding and regen when lower than 50% max health is reduced.
- Overall, the item is much weaker.

Protoplasm Harness
- The cost of this item is increased by 100 gold.
- It gives less bonus health and healing early, too.

Hextech Rocketbelt
- The recipe has changed to Hextech Alternator + Kindlegem + Ruby Crystal + 350g.
- The cost is unchanged, but it gives less AP, more HP and the Supersonic cooldown is increased slightly.

Thank you for reading. We hope you enjoyed this patch breakdown. How do you feel about this patch? Let us know in the comments. As always, if you have any questions, find us on our Discord!