Welcome to our patch notes breakdown for League of Legends Season 26.15 (Split 3 for LoL)!
Let’s break down all the new changes in LoL coming this week.
We recommend following along with the official patch notes since we won’t be listing all the specific stat changes, but rather focusing on the impact of the changes and the champions updated place in the current meta.
If you’re wondering how these changes will affect the meta, check out our LoL champion tier list!
Buffs, Nerfs, and Changes

Champion Changes
Alistar (Buff)
- Alistar’s base movement speed is increased.
- This increases his roam potential throughout the game. I think he will be better with these changes.
- On patch 26.14, they had a 50% win rate.

Bel'Veth (Adjustment)
- Bel’Veth is receiving a massive overhaul on this patch. The majority of her base stats are being changed.
- Her Passive attack speed scaling is changed.
- Her Q damage and cooldown is changed.
- The W knockup is changed, and so is the damage.
- Her E deals less damage and is on a longer cooldown.
- Bel’Veth’s Ultimate stacks are changed.
- She has a lot of changes this patch. I recommend you read them yourself, and it will be interesting to see how these changes play out for her.
- On patch 26.14, they had a 49.5% win rate.

Kai'Sa (Buff)
- Kai’Sa’s Passive base on-hit damage and per-stack AP ratios increased.
- This is going to make Kai’Sa a bit stronger in those extended team fights where she can proc her Passive.
- On patch 26.14, they had a 48.8% win rate.

Locke (Nerf)
- Locke is receiving multiple nerfs in this patch. His base HP is reduced, which is going to make him squishier vs all enemy champions.
- The Q nail Damage is reduced, his W movement speed no longer scales, and his health is changed.
- These changes are going to make Locke a lot weaker from now on.
- On patch 26.14, they had a 50.5% win rate.

Maokai (Buff)
- Maokai’s Q damage is changed, and it is better versus jungle camps. This will make Maokai a stronger Jungler moving forward, and I think he will be played more often now.
- On patch 26.14, they had a 51.5% win rate.

Mordekaiser (Nerf)
- The amount of defensive stats that Mordekaiser steals with his Ultimate is nerfed. This is going to reduce his kill pressure during his Ultimate.
- Mordekaiser’s E cooldown is reduced at all ranks, though, so it could increase how many opportunities he can make with his E to fight.
- On patch 26.14, they had a 54.6% win rate.

Naafiri (Nerf)
- Naafiri’s Ultimate damage is reduced. This is going to make it harder for Naafiri to 1 shot enemy champions and snowball.
- On patch 26.14, they had a 51.1% win rate.

Riven (Nerf)
- The amount of bonus AD Riven gets from her Ultimate is nerfed. This is going to reduce Riven’s kill pressure and all-in potential post 6. I think she will be weaker moving forward.
- On patch 26.14, they had a 47.8% win rate.

Sylas (Nerf)
- Q base damage and AP ratio decreased. This is going to reduce Sylas’ ability to clear waves and poke the enemy during the laning phase.
- On patch 26.14, they had a 49.9% win rate.

Volibear (Buff)
- Q cooldown is reduced in the early ranks.
- This will help Volibear in the Top Lane mostly, but it will also help him in the Jungle role too.
- On patch 26.14, they had a 49.7%X% win rate.

Zac (Buff)
- Armor growth increased and E cooldown reduced at all ranks.
- These changes will make Zac tankier, but I don’t think the E change is really necessary or impactful.
- On patch 26.14, they had a 51.9% win rate.

Item Changes
Bastionbreaker
- Total cost reduced from 3200g to 3000g.
- Shaped Charge base damage increased to 50.

Terminus
- On-hit damage now gains bonus AD and AP ratios.

Yun Tal Wildarrows
- The total cost is reduced.
- Attack Speed increased from 40% to 45%.

Rune Changes
Jack of All Trades
- Adaptive force at 5 and 10 stacks reduced.

Thank you for reading. We hope you enjoyed this patch breakdown. How do you feel about this patch? Let us know in the comments. As always, if you have any questions, find us on our Discord!