Welcome to our patch notes breakdown for League of Legends Season 26.17 (Split 3 for LoL)!
Let’s break down all the new changes in LoL coming this week.
We recommend following along with the official patch notes since we won’t be listing all the specific stat changes, but rather focusing on the impact of the changes and the champions updated place in the current meta.
If you’re wondering how these changes will affect the meta, check out our LoL champion tier list!
Buffs, Nerfs, and Changes

Champion Changes
Aurelion Sol (Buff)
- His Q mana costs are reduced, which is going to help Aurelion with wave clear and poke.
- Aurelion’s W cooldown is also reduced in the later ranks. This will help him escape sticky situations.
- On patch 26.16, they had a 50.6% win rate.

Cho’Gath (Buff)
- Cho’Gath’s E damage is increased. This change will make his trading more impactful and should improve his laning and wave clear throughout all stages of the game.
- On patch 26.16, they had a 49.1% win rate.

Graves (Nerf)
- His Q damage is reduced. This will negatively impact his 1v1s and jungle clear.
- I think Graves will be picked less often moving forward.
- On patch 26.16, they had a 50.1% win rate.

Irelia (Buff)
- Irelia’s Q total AD ratio is increased by 10%. This is going to increase her kill pressure throughout all stages of the game.
- Her W and Ultimate scaling are also improved and are better with AP.
- She will be a stronger Mid and Top laner moving forward.
- On patch 26.16, they had a 49.1% win rate.

Leblanc (Buff)
- Leblanc’s attack speed ratio is increased, but her attack speed per level is reduced.
- Her W (and R>W) AP ratios are increased.
- These changes will make Leblanc a stronger Mid laner in the upcoming patches, and I think her pick rate will increase.
- On patch 26.16, they had a 49.4% win rate.

Nasus (Nerf)
- Nasus’ Passive life steal is reduced.
- This is going to negatively impact his sustain in both the Top and Jungle roles.
- On patch 26.16, they had a 53.7% win rate.

Nocturne (Nerf)
- Nocturne’s base HP and Armor are both reduced.
- These changes are going to negatively impact him in the Jungle. It will make his clears harder as he will take more damage from camps, and it will reduce his 1v1 skirmishing power.
- I think these changes will weaken Nocturne overall.
- On patch 26.16, they had a 52% win rate.

Qiyana (Buff)
- Qiyana’s Q damage is increased.
- This change will make Qiyana a bigger threat in the Mid and Jungle roles. It will also increase her kill pressure and make it easier for her to snowball.
- On patch 26.16, they had a 46.1% win rate.

Thresh (Nerf)
- His E damage is reduced. This will negatively impact his laning phase and reduce his kill pressure/damage output throughout the game.
- That said, I doubt it will change his pick rate much as Thresh is a fan favourite Support.
- On patch 26.16, they had a 51.4% win rate.

Trundle (Buff)
- Trundle’s bonus attack speed from his W is increased. This will make him a bigger threat in the mid and late game.
- I expect Trundle to be played more in both the Top and Jungle roles.
- I do not think Trundle will move back into the Support role.
- On patch 26.16, they had a 51.3% win rate.

Vayne (Nerf)
- Vayne is receiving a variety of changes. Her base HP, HP Regen and base Attack Speed are all increased, which is going to help her in all lanes. However, her HP per level, HP Regen per level, and Attack Speed per level are all nerfed.
- Vayne’s Q mana cost is increased at all ranks, which is going to negatively impact her laning phase.
- Her W damage is also reduced, which is going to make her weaker vs tankier opponents.
- I think Vayne will be a much weaker ADC moving forward.
- On patch 26.16, they had a 50.3% win rate.

Xerath (Nerf)
- Xerath's base health is reduced. This will make Xerath weaker as a whole and make him squishier.
- His Q damage is also changed, which is going to reduce his poke and kill pressure throughout the laning phase in particular.
- It will make Xerath weaker in the Mid and ADC roles.
- On patch 26.16, they had a 53.2% win rate.

Yasuo (Buff)
- Critical Strike Damage Ratio is increased .
- The goal is to get him to build more crit items.
- I don’t know how impactful this will be, but I believe Yasuo's play rate will increase in all 3 roles.
- On patch 26.16, they had a 51% win rate.

Yone (Buff)
- Critical Strike Damage Ratio is increased.
- The goal is to get Yone to build more crit items.
- I don’t know how impactful this will be, so let’s just wait and see!
- On patch 26.16, they had a 50.3% win rate.

Item Changes
Stormrazor
- It now gives an additional 5% attack speed.

Sundered Sky
- The amount of AD is reduced by 5.
- It also gives less HP, making it a weaker choice for many Top lane fighters.

Check out other updates coming this patch:
- Upcoming skin releases
- League of Legends Classic patch notes
- ARAM: Mayhem patch notes
- Arena Mode patch notes
Thank you for reading. We hope you enjoyed this patch breakdown. How do you feel about this patch? Let us know in the comments. As always, if you have any questions, find us on our Discord!