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League of Legends 26.18 Patch Notes Breakdown

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Patch Notes
Updated on Sep 9, 2026
Sep 9, 2026

League of Legends Patch Notes Breakdown

Welcome to our patch notes breakdown for League of Legends Season 26.18 (Split 3 for LoL)!

Let’s break down all the new changes in LoL coming this week.

We recommend following along with the official patch notes since we won’t be listing all the specific stat changes, but rather focusing on the impact of the changes and the champions updated place in the current meta.

If you’re wondering how these changes will affect the meta, check out our LoL champion tier list!

Buffs, Nerfs, and Changes

Patch 26.18 Overview

Champion Changes

Bard (Nerf)

  • Bard’s base armor and armor per level growth are both getting nerfed.
  • This is going to make Bard weaker throughout all stages of the game and make him more squishy.
  • Bard is a rare pick anyway, so I don’t think it’s going to make much of a difference.
  • On patch 26.17, they had a 48.7% win rate.

Bard

Cassiopeia (Adjustment)

  • Her Passive movement speed, E mana cost, and E base damage are changed.
  • Cassiopeia’s Q damage and R damage ratios are increased too.
  • Riot has noted that Cass is in a weird spot right now, so it will be interesting to see how these changes play out.
  • I am unsure if they are going to make much of an impact in terms of win rate or play rate, though.
  • On patch 26.17, they had a 48.2% win rate.

Cassiopeia

Ekko (Buff)

  • His Q mana cost is decreased, and the AP ratio on its return damage is bumped up.
  • This change will help Ekko in both the Mid and Jungle roles and improve his wave clear and push throughout the game.
  • On patch 26.17, they had a 50.3% win rate.

Ekko

Kassadin (Buff)

  • Kassadin’s Q AP ratio and R base damage are both increased.
  • This is going to make Kassadin a stronger champion post-6, and make his all-in even stronger throughout the early and mid game.
  • On patch 26.17, they had a 49.7% win rate.

Kassadin

Master Yi (Buff)

  • His armor growth per level is increased.
  • The bonus movement speed he gets from his Ultimate is also increased.
  • It is going to make Master Yi a stronger Jungler, especially vs immobile and squishy enemy team comps.
  • On patch 26.17, they had a 49.4% win rate.

Master Yi

Nautilus (Nerf)

  • Base AD and Q anchor damage are both being reduced.
  • This is going to negatively impact Nautilus’ lane power, especially in all-ins. He still will be strong but not as OP while trading.
  • On patch 26.17, they had a 50.1% win rate.

Nautilus

Seraphine (Nerf)

  • E cooldown is increased at earlier ranks.
  • She will be unable to spam this ability as much without running out of mana.
  • I think this nerf is deserved as she is quite a good Support right now.
  • It will negatively impact Seraphine in the Support, Mid, and ADC roles.
  • On patch 26.17, they had a 53.7% win rate.

Seraphine

Syndra (Nerf)

  • Passive Splinter mana restoration and W cooldown are both nerfed.
  • This is going to make Syndra weaker during the laning phase and means she needs to keep a much closer eye on her Qs so she doesn’t run out of mana.
  • I think this will make Syndra weaker in the Mid and Bot lane.
  • On patch 26.17, they had a 51% win rate.

Syndra

Viego (Buff)

  • Added a new bonus HP scaling ratio to his Passive healing. His AD growth per level is also increased.
  • The changes to Viego are going to make all his builds better, especially his bruiser build, as he can easily get the bonus HP scaling.
  • On patch 26.17, they had a 49.6% win rate.

Viego

Zaahen (Buff)

  • Q goes on cooldown immediately upon entering Resurrection, and Q2 base damage is increased across all ranks.
  • The changes to Zaahen will increase his all-in power and make him stronger in the Top and Mid lanes.
  • On patch 26.17, they had aa 50.9% win rate.

Zaahen

Zeri (Nerf)

  • W damage AD ratios are being reduced.
  • This is going to make Zeri a weaker ADC compared to some of the other ADCs and AP champions in the bot lane.
  • On patch 26.17, they had a 52.1% win rate.

Zeri

Systems & Items

Guinsoo's Rageblade

  • Stack duration is increased from 3 seconds to 4 seconds.

Guinsoo's Rageblade

Check out other updates coming this patch:

Thank you for reading. We hope you enjoyed this patch breakdown. How do you feel about this patch? Let us know in the comments. As always, if you have any questions, find us on our Discord!

Free Champion Rotation

ARAM: Mayhem Tier List

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