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TFT Set 12 Guide: How to Play Blaster

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How to Play Blaster — TFT Set 12: Magic N’ Mayhem

Welcome to our trait guide, where we’ll be covering the Blaster trait in the new TFT Set 12.

In this guide, we’ll explain how Blaster works, cover the different champions, provide notable Augment choices, and cover some potential team comps.

Explore all of the new Set 12 traits here!

How TFT Blaster Works

Blaster Trait Bonus

Blasters gain Damage Amp, which increases for 3 seconds after casting their Ability.

  • (2) 15% Damage Amplification; 30% during burst
  • (4) 35% Damage Amplification; 60% during burst
  • (6) 60% Damage Amplification; 100% during burst

Blasters are mostly DPS oriented units with a focus on their ability. This makes the trait flexible as there are AP focused Blasters and AD focused Blasters.

In a general sense, many of them scale well with Attack Speed and Mana generation. Having some form of Crit is also nice as ability damage is a good portion of a Blaster’s kit.

Blaster Synergy

Here are all of the Blaster Champions and their other traits:

  • Rumble (2G) – Sugarcraft + Vanguard
  • Tristana (2G) – Faerie
  • Ezreal (3G) – Portal
  • Hwei (3G) – Frost
  • Varus (4G) – Pyro
  • Smolder (5G) – Dragon

Interestingly, there is no 1-cost Blaster. It’s not common for Class traits to have overlap, and Blaster is no exception. While it will be easy to run 2 Blaster units and activate their Origin traits, it gets much harder if you want to go up to 4 Blaster or 6 Blaster.

In metas where 4 Blaster or 6 Blaster are meta, you usually run a few just to be trait bots. If you happen to get a Blaster Emblem from an Augment or Charm, you gain a ton of flexibility when it comes to team building.

TFT Blaster Champions

Rumble (2G) – Blaster + Sugarcraft + Vanguard

TFT Set 12 Rumble Ability

[See Rumble’s Champion Page]

Rumble is interesting because he’s the only dedicated frontline unit for the Blaster trait. Since Rumble is a Vanguard, you may think that building Vanguard as your frontline is natural for a Blaster team comp.

However, this doesn’t necessarily seem to be the case. If you look at the roster of Bastion units, the Origin overlap is much more enticing than the Vanguards.

Even still, Rumble has a Hero Augment that can turn him into a carry, and having three traits to buff him up is important.

Tristana (2G) – Blaster + Faerie

TFT Set 12 Tristana Ability

[See Tristana’s Champion Page]

Tristana is our other 2-cost Blaster, and she plays into the Faerie trait. As a 2-cost unit, her value on a team comp is difficult to assess.

She can definitely be part of a reroll comp, but there 4 other Blasters that are higher cost than her. This makes it likely that you look to replace Tristana for another option late game unless you want to hit Blaster (6).

We generally don’t recommend Blaster 6 unless you have an Emblem. Using too many unit slots on offense can backfire if you don’t kill the enemy team fast enough.

Ezreal (3G) – Blaster + Portal

TFT Set 12 Ezreal Ability

[See Ezreal’s Champion Page]

Ezreal is one of  two 3-cost units for the Blaster trait, which opens up potential for a reroll comp. Having two Blaster units that are 3-cost can make rerolling easier.

If you hit one or the other, you can power spike and help you stabilize until you hit both or choose to level up.

Ezreal’s ability is fairly simple, dealing AoE damage with a movement aspect as well. Hopefully the AI is good and Ezreal doesn’t through the fight by dashing into danger.

Hwei (3G) – Blaster + Frost

TFT Set 12 Hwei Ability

[See Hwei’s Champion Page]

Hwei is the other 3-cost Blaster, and his ability is also AoE damage. Every third cast, he will target extra units with the lowest percent Health.

This can synergize with Ezreal. If Ezreal’s ability deals damage to a backline unit and almost kills them, Hwei can clean up the job with his ability.

Varus (4G) – Blaster + Pyro

TFT Set 12 Varus Ability

[See Varus’ Champion Page]

Up next, we have Varus, the traditional 4-cost carry for the Blaster trait. Like the other Blasters, his ability is damage focused and has AoE as well.

If you want to play around Varus as your carry, you likely won’t reroll for Ezreal/Hwei since that will make finding all of them too difficult.

With Varus, you should look to push levels to find strong 4/5-cost units to power up your team. Even still, anything can happen. It’s possible a 4 Blaster comp itemizing all of them is viable.

Smolder (5G) – Blaster + Dragon

TFT Set 12 Smolder Ability

[See Smolder’s Champion Page]

Smolder is making his TFT debut in Set 12, and he flys around the board, attacking enemies with fireballs. We’ve seen similar champions before, like Singed from Set 2 or Aurelion Sol from Set 3.

Smolder will be the most powerful when activating the Dragon (3) trait, but this makes your team building less flexible.

Even still, Smolder will likely be a strong unit without his Dragon upgrade as long as you have some Blasters alongside him.

Best TFT Blaster Augments

Blaster Crest/Crown

Crest_Artillerist_II.TFT_Set12

Gain a Blaster Emblem and a Tristana.

In general, running 4 Blasters can be quite demanding for the trait bonus. With an Emblem, you’re able to get the 4 Blaster trait while effectively only using 3 team slots.

This makes it much easier to fit 4 Blaster. Furthermore, the Emblem allows you to buff up another unit that isn’t a Blaster.

Lastly, you definitely will want a Blaster Emblem to hit 6 Blaster. This gives you one extra slot to use a frontline unit, which you will definitely need if you go for a vertical Blaster team comp.

Molten Caramel

MoltenCaramel_II.TFT_Set12

Gain a Rumble. Your strongest Rumble’s Ability does 166% damage and costs 30 less Mana but no longer reduces damage.

This Augment is Rumble’s Hero Augment and turns him from a frontline into a carry. As a carry, you’ll want to buff him up with traits like Sugarcraft, Vanguard, and Blaster.

The Blaster trait doesn’t have a specific trait Augment, but in general, combat Augments will be a great way to buff up your team.

TFT Blaster Team Comps

For this section, I’ll go over some team comps that utilize the Blaster trait. Keep in mind that metas shift quickly, and things will change as patches come and go.

To stay up to date on the best team comps, be sure to check our full TFT Tier List covering all the best comps.

Varus Blasters

TFT Set 12 Varus Blasters Team Comp 14.18

[Link to Full Guide]

Patch 14.18 introduced the new Frying Pan item which allows players to build new Class Emblems. Unfortunately, the Blaster Emblem is still not buildable and only obtainable through Augments.

This is likely for the better as 6 Blaster team comps are currently very strong. Rumble being a frontline Blaster allows the team to play 4 backline Blasters, Rumble, +1 Emblem holder for a simple 6 Blaster. The remaining slots can then be used for more frontline, utility, or damage.

For this team, we have Varus as the main carry, so we add Shen for Pyro, Hecarim for Bastion with Shen and Arcana with Tahm Kench (Vanguard).

This makes up a decent frontline with 4 units and uses the rest for backline damage.

Ezreal/Hwei Blasters

TFT Set 12 Ezreal Hwei Blaster Team Comp 14.18

[Link to Full Guide]

For this team comp, we have a very similar approach, except we reroll for Hwei, Ezreal, and Mordekaiser instead of playing around Varus.

Since we don’t need Shen for Pyro, we can build into 4 Vanguard in the frontline and use the Emblem on Mordekaiser for some extra damage.

Without an Emblem, the team comp can still work very well. You just won’t hit the same power ceiling to close out the late game.

Thanks for Reading! If you want to try and come up with your own team comps for Set 12, check out our Team Builder. For a full overview on the new set, check out our TFT Set 12 Reveal Page.

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