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ZZZTrigger Overview: Kit, Materials, & More

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Overview

Trigger is an Rank / Electric Attribute / Specialty Agent and a member of the New Eridu Defense Force faction.

Release Date: Trigger first released on April 02, 2025 during Version 1.6.

Materials

The numerical values should be the same for all Agents, just the materials change

3,705,000Denny
4Basic Stun Certification Seal
32Advanced Stun Certification Seal
30Buster Certification Seal
25Basic Shock Chip
75Advanced Shock Chip
250Specialized Shock Chip
5Hamster Cage Pass
9Ferocious Grip
60Higher Dimensional Data: Mortal Cleave

Core Skills (Max)

zzz core skill Core Passive: Soul-Searching Gaze (Lv.F)

When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 35% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned.

zzz core skill Additional Ability: Silver Lantern's Gaze

When another character in your squad is an Attack character or shares the same attribute:

When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.

Basic Attack

zzz basic attack Basic Attack: Cold-Bore Shot

Press Basic Attack to activate:
Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.

zzz basic attack Basic Attack: Silenced Shot

Hold Basic Attack to activate:
Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG.
While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s.
While continually firing, you can drag the stick/joystick to adjust her position to the left/right/back.
Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter.
After releasing Basic Attack, Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance.
Character is invulnerable during the charged counter and Finishing Move.
When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge.
When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s.

zzz basic attack Basic Attack: Harmonizing Shot

When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic AttackDodge CounterSpecial AttackDash Attack or Quick Assist to activate:
While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG.
Upon activating this skill, consume 3 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot is an Aftershock attack.
The squad can trigger Basic Attack: Harmonizing Shot once every 3s.

zzz basic attack Basic Attack: Harmonizing Shot - Tartarus

When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special AttackAssist Follow-Up, or Ultimate to activate:
While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG.
Upon activating this skill, consume 5 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack.
The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad.
During Basic Attack: Harmonizing ShotBasic Attack: Harmonizing Shot - Tartarus will immediately activate instead if triggered.

Dodge

zzz dodge Dodge: Phantom Concealment

Press Dodge to activate:
A quick dash dodge.
Character is invulnerable while using this skill.

zzz dodge Dash Attack: Vengeful Specter

Press Basic Attack during a dodge to activate:
Rapidly lift the gun and fire, dealing Physical DMG.

zzz dodge Dodge Counter: Condemned Soul

Press Basic Attack during a Perfect Dodge to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.

Assist

zzz assist Quick Assist: Cold-Bore Cover Fire

When the active character is launched, press Assist to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.

zzz assist Defensive OR Evasive Assist: Delaying Demise

When the on-field character is about to be attacked, press Assist to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

zzz assist Assist Follow-Up: Piercing Thunder

Press Basic Attack after a Defensive Assist to activate:
Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG.
Character is invulnerable while using this skill.

Special Attack

zzz special attack Special Attack: Spectral Flash

Press Special Attack to activate:
Lunge forward with a slash, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.

zzz ex special attack EX Special Attack: Flash Burial

With enough Energy, press Special Attack to activate:
Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Chain Attack & Ultimate

zzz chain attack Chain Attack: Stygian Guide

When a Chain Attack is triggered, select the character to activate:
Unleashes continuous powerful shots forward, dealing massive Electric DMG.
Character is invulnerable while using this skill.

zzz ultimate Ultimate: Underworld Requiem

When Decibel Rating is at Maximum, press Chain Attack to activate:
Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Mindscape Cinema

trigger mindscape

M1: Sharpened Senses

The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.

M2: Ether Vision

Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.

M3: Homecoming

Basic AttackDodgeAssistSpecial Attack, and Chain Attack Lv. +2

M4: Concealment

When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level.

M5: Locked In

Basic AttackDodgeAssistSpecial Attack, and Chain Attack Lv. +2

M6: Beyond the River of the Dead

Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. Armor Break Round DMG is additionally increased by 50%. This effect can trigger once every 0.2s.

Table of Contents

Stats (Level 60)

HP: 7923

PEN Ratio: 0%

DEF: 600

Impact: 131

ATK: 750

Anomaly Mastery: 96

CRIT Rate: 5%

Anomaly Proficiency: 95

CRIT DMG: 50%

Energy Regen: 1.2