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ZZZLighter Overview: Kit, Materials, & More

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Overview

Lighter is an Rank / zzz fire attribute Fire Attribute / zzz stun specialty Stun Specialty Agent and a member of the Sons of Calydon

Release Date: Lighter was first released on November 27, 2024 during Version 1.3.

Materials

Summation of Ascension, Core Skill, & Talent Materials

3,705,000Denny
4Basic Stun Certification Seal
32Advanced Stun Certification Seal
30Buster Certification Seal
25Basic Burn Chip
75Advanced Burn Chip
250Specialized Burn Chip
5Hamster Cage Pass
9Scarlet Engine
60Higher Dimensional Data: Crimson Awe

Core Skills

zzz core skill Core Passive: Accelerant (Lv. F)

Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 2%, up to a maximum increase of 20%, and lasting 6s.
In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move.
In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s.
In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun.
When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale.

zzz core skill Additional Ability: Fighting Spirit

When another character in your squad is an Attack character or shares the same Faction:
While under the Morale Burst state, when the 5th hit of Lighter's Basic Attack hits an enemy, all squad members gain a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent's Ice DMG and Fire DMG increase by 1.25%.
When obtaining Elation, if Lighter's Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any squad member launches a Chain Attack, it will refresh the duration of all squad members' ElationElation can increase the Ice DMG and Fire DMG of Agents by a maximum of 75%.

Basic Attack

zzz basic attack Basic Attack: L-Form Thundering Fist

Press zzz basic attack to launch this attack.
Perform up to five forward strikes, dealing Physical DMG and Fire DMG.
During the 3rd hit of the Basic Attack, drag the stick/joystick, and repeatedly press or hold zzz basic attack  to unleash a series of melee follow-up attacks. Release the stick/joystick to follow up with the 4th hit of the Basic Attack.
While performing the startup light punch in the 5th hit of the Basic Attack, drag the stick/joystick and repeatedly press or hold zzz basic attack to keep alternating between the light punch and 4th hit of the Basic Attack. Release the stick/joystick to follow up with the subsequent jab combo.
Continue repeatedly pressing or holding zzz basic attack to extend the duration of the jab combo.
When you stop pressing or holding zzz basic attack , or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move.
During the 5th hit of the Basic Attack, Lighter takes 40% less DMG.
While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.

Dodge

zzz dodge Dodge: Tiger Shadowed Slide

Press zzz dodge to activate:
A quick dash dodge.
Character is invulnerable while using this skill.

Press zzz dodge while the character is attacking to activate:
Perform a quick shuffle dodge in the direction of the stick/Joystick.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.

zzz dodge Dash Attack: Charging Slam

Press zzz basic attack during a dodge to activate:

Rapidly strikes enemies in front, dealing Physical DMG.

zzz dodge Dodge Counter: Blazing Flash

Press zzz dodge during a Perfect Dodge to activate:

Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold zzz basic attack to immediately follow up with the 5th hit of the Basic Attack.

Assist

zzz assist Quick Assist: Blazing Flash - Guard

When the active character is launched, press zzz assist to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold zzz basic attack to immediately follow up with the 5th hit of the Basic Attack.

zzz assist Defensive Assist: Swift Break

When the on-field character is about to be attacked, press zzz assist to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

zzz assist Assist Follow-Up: Charging Slam - Stab

Press zzz basic attack after a Defensive Assist to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold zzz basic attack to immediately follow up with the 5th hit of the Basic Attack.

Special Attack

zzz special attack Special Attack: V-Form Sunrise Uppercut

Press zzz ex special attack to activate:
Strikes enemies in front with an uppercut, dealing Fire DMG.
Anti-Interrupt level is increased while using this skill.
Press zzz ex special attack during a shuffle dodge to activate:
Strike forward with a series of punches, dealing Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Anti-Interrupt level is increased while using this skill.

zzz ex special attack EX Special Attack: V-Form Sunrise Uppercut - Full Distance

With enough Energy, press zzz ex special attack to activate:
Leaps into the air with a powerful uppercut, striking enemies in front and dealing massive Fire DMG.
Press zzz ex special attack  again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold zzz basic attack to follow up with the 4th hit of the Basic Attack.
With enough Energy, press zzz ex special attack during the shuffle dodge to activate:
Strike forward with a powerful punch combo, dealing massive Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
After using this skill, press or hold zzz basic attack to immediately follow up with the 5th hit of the Basic Attack.

Chain Attack & Ultimate

zzz chain attack Chain Attack: V-Form Scorching Sun

When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG.
Character is invulnerable while using this skill.

zzz ultimate Ultimate: Crowned Inferno

When Decibel Rating is at Maximum, press zzz ultimate to activate:
Unleashes a powerful strike in a large area around, dealing massive Fire DMG.
Character is invulnerable while using this skill.

Mindscape Cinema

lighter mindscape

M1: The Champion

Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.

M2: Red Scarf

When applying Collapse via Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.

M3: Mercenary Leader

Basic AttackDodgeAssistSpecial Attack, and Chain Attack Lv. +2

M4: Sunglasses

When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.

M5: Decision Maker

Basic AttackDodgeAssistSpecial Attack, and Chain Attack Lv. +2

M6: Survivor

Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic AttackDodge CounterSpecial AttackEX Special AttackQuick AssistAssist Follow-UpChain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown.

Table of Contents

Stats (Level 60)

HP: 8253

PEN Ratio: 0%

DEF: 612

Impact: 137

ATK: 797

Anomaly Mastery: 91

CRIT Rate: 19.4%

Anomaly Proficiency: 90

CRIT DMG: 50%

Energy Regen: 1.2