Hugo is an
Rank /
Ice Attribute /
Attack Specialty Agent and a member of the
Mockingbird Faction.
Release Date: Hugo first released on May 14th, 2025 during Version 1.7.
Hugo is an
Rank /
Ice Attribute /
Attack Specialty Agent and a member of the
Mockingbird Faction.
Release Date: Hugo first released on May 14th, 2025 during Version 1.7.
Summation of Ascension, Core Skill, & Talent Materials










Core Passive: Terminating Verdict (Lv. F)When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 300/900.
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 1000%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 280%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 100%. The total increase can raise the skill's DMG multiplier by a maximum of 3,400%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
Additional Ability: Prelude to FinalityWhen another character in your squad is a Stun character or shares the same attribute:
Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.
Basic Attack: Dark Abyss QuartetPress
to activate:
Perform up to four attacks forward, dealing Physical DMG and Ice DMG.
The fourth attack is a shot. During this attack, hold
to charge and perform a charged shot.
Anti-Interrupt level is increased during the fourth attack, and received damage reduced by 40%.
Basic Attack: Dark Abyss ConcertoAfter the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold
to activate:
Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG.
During the shot, hold
to charge and perform a charged shot.
Anti-Interrupt level is increased while using this skill, and received damage reduced by 40%.
Dodge: PhantasmPress
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Phantasm - ShatterPress
during a dodge to activate:
Launch a dashing attack at enemies in front, dealing Physical DMG.
Dodge Counter: Phantasm - SlashPress
during a Perfect Dodge to activate:
Performs a series of attacks on enemies in front, dealing Ice DMG.
During the skill, hold
to launch a shot. During the shot, hold
to charge and perform a charged shot.
The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
During the skill's ranged phase, Anti-Interrupt Level is increased, and received damage is reduced by 40%.
Invulnerable during the slashes and ranged retreat of the skill.
Quick Assist: ElegyWhen the active character is launched, press
to activate:
Performs a series of attacks on enemies in front, dealing Ice DMG.
During the skill, hold
to launch a shot. During the shot, hold
to charge and perform a charged shot.
The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
During the skill's ranged phase, Anti-Interrupt Level is increased, and received damage is reduced by 40%.
Invulnerable during the slashes and ranged retreat of the skill.
Defensive Assist: The End Has Not ComeWhen the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Ace ReversalPress
after a Defensive Assist to activate:
Dash forward and perform two slashes, dealing Ice DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.
Special Attack: Soul Hunter - JudgmentPress
to activate:
Spins the scythe and then unleashes a forward slash, dealing Ice DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Soul Hunter - PunishmentWith enough Energy, press
to activate:
Spins the scythe and then executes a powerful upward attack, dealing massive Ice DMG.
This skill is not counted as a heavy attack.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.
Chain Attack: Trick of FateWhen a Chain Attack is triggered, select the character to activate:
Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG.
The shot activated by this skill is considered a charged shot.
Character is invulnerable while using this skill.
Ultimate: BlasphemeWhen Decibel Rating is at Maximum, press
to activate:
Throws the scythe in a powerful spinning attack, then catches the scythe and launches a slash in a large area, dealing massive Ice DMG.
This skill is not counted as a heavy attack.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.

When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.
When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.
HP: 7940 | PEN Ratio: 0% |
DEF: 616 | Impact: 95 |
ATK: 919 | Anomaly Mastery: 86 |
CRIT Rate: 19.4% | Anomaly Proficiency: 90 |
CRIT DMG: 50% | Energy Regen: 1.2 |