Harumasa is an
Rank /
Electric Attribute /
Attack Specialty Agent and a member of the
Hollow Special Operations Section 6.
Release Date: Harumasa was first released on December 18, 2024 during Version 1.4.
Harumasa is an
Rank /
Electric Attribute /
Attack Specialty Agent and a member of the
Hollow Special Operations Section 6.
Release Date: Harumasa was first released on December 18, 2024 during Version 1.4.
Summation of Ascension, Core Skill, & Talent Materials










Core Passive: Day Break (Lv. F)The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by 25%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by 12%.
Additional Ability: OverclockWhen another character in your squad is a Stun or Anomaly character:
When Harumasa's attacks hit Stunned enemies or enemies under Attribute Anomaly, his DMG increases by 40%. When Harumasa's Falling Feather hits Stunned enemies or enemies under Attribute Anomaly, it will apply 2 stacks of Electro Prison to the target.
Basic Attack: Cloud PiercerPress
to activate:
Launch up to five piercing attacks ahead, dealing Physical DMG and Electric DMG.
When the 5th hit of the Basic Attack hits an enemy, it generates 2 Electro Quivers.
After activating a Chain Attack, the next time Harumasa activates the 5th hit of Basic Attack: Cloud Piercer and hits an enemy with it, it generates 6 Electro Quivers.
Basic Attack: Cloud Piercer - DriftShoot a ranged piercing attack and reposition towards the corresponding drag direction, dealing Physical DMG.
Basic Attack: Falling FeatherAfter the 5th hit of Basic Attack: Cloud Piercer, a Special Attack, an EX Special Attack, or a Chain Attack, hold
to activate:
Immediately shoot Falling Feather at enemies ahead, dealing Electric DMG.
Hold
to aim at a target and release
to activate:
After drawing the bowstring and aiming, shoot Falling Feather at the target, dealing Electric DMG.
Basic Attack: Ha-Oto no YaWhen the 5th hit of Basic Attack: Cloud Piercer/EX Special Attack/Chain Attack hits an enemy or the ground, it can generate 2/6/6 Electro Quivers. If there are no Electro Quivers on the field when any squad member applies an Attribute Anomaly to an enemy, generate 6 Electro Quivers. This effect can trigger once every 12s.
There can be up to 6 Electro Quivers present at a time. If there are any Electro Quivers present when Harumasa fires and hits enemies with Falling Feather, the Electro Quivers will activate and fire Ha-Oto no Ya at the enemies hit by Falling Feather, dealing Electric DMG.
Ha-Oto no Ya will apply Electro Prison to enemies hit, stacking up to 8 times and lasting 10s, repeated triggers reset the duration. While a target has at least 2 stacks of Electro Prison, they will be X-Marked.
Dodge: Quick FlashPress
to dodge:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Hiten no TsuruPress
during a dodge to activate:
Launch multiple piercing attacks ahead, dealing Physical DMG.
Dodge Counter: Hidden EdgePress
during a Perfect Dodge to activate:
Pierces enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Quick Assist: Braced BowWhen the character in combat is launched, press
to activate:
Unleash a piercing attack at enemies ahead, dealing Electric DMG.
Character is invulnerable while using this skill.
Defensive Assist: YugamaeWhen the on-field character is launched, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Yugamae - SlashPress
after a Defensive Assist to activate:
Unleash a series of slashes at enemies ahead, dealing Electric DMG.
Character is invulnerable while using this skill.
Special Attack: Nowhere to HidePress
to activate:
Launch an arrow forward, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Nowhere to RunWith enough Energy, press
to activate:
Launch daggers and an enhanced arrow ahead, dealing massive Electric DMG.
When the enhanced arrow hits an enemy or the ground, it generates 6 Electro Quivers.
Character is invulnerable while using this skill.
Chain Attack: Kai - HanareWhen a Chain Attack is triggered, select the character to activate:
Unleash a piercing attack on enemies in a large area ahead then fire an enhanced arrow, dealing massive Electric DMG.
When the arrow hits the ground, it generates 6 Electro Quivers.
Character is invulnerable while using this skill.
Ultimate: ZanshinWhen Decibel Rating is at Maximum, press
to activate:
Unleash a piercing attack on enemies in a large area ahead, dealing massive Electric DMG.
Character is invulnerable while using this skill.

The maximum stack limit of Electro Prison from Basic Attack: Ha-Oto no Ya increases to 14 stacks. When an Electro Quiver is triggered, 2 consecutive Ha-Oto no Ya will be fired at the target.
When using an Chain Attack or Ultimate, Harumasa gains 7 stacks of Electro Blitz, up to a max of 7 stacks. While possessing Electro Blitz, the DMG of Dash Attack: Hiten no Tsuru - Slash increases by 50%. Consume 1 stack of Electro Blitz once Dash Attack: Hiten no Tsuru - Slash ends.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Electro Prison now lasts for 20s. When Dash Attack: Hiten no Tsuru - Slash hits enemies, Harumasa gains 30 Decibels once per use of this skill. Upon activating Ultimate, apply the maximum stacks of Electro Prison to all on-field enemies.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
After Ha-Oto no Ya hits Stunned enemies or enemies under Attribute Anomalies, Harumasa will ignore 15% of the target's Electric RES for 12s. Every 12 times an enemy is hit by Ha-Oto no Ya, trigger an extra electromagnetic explosion, dealing 1,500% of Harumasa's ATK to the target as Electric DMG.
HP: 7405 | PEN Ratio: 0% |
DEF: 600 | Impact: 90 |
ATK: 915 | Anomaly Mastery: 80 |
CRIT Rate: 19.4% | Anomaly Proficiency: 95 |
CRIT DMG: 50% | Energy Regen: 1.2 |