Priest is a ranged spellcaster focused on support, offering powerful party buffs like
Power Word: Fortitude and
Divine Spirit as well as strong healing throughput, though their reliance on cloth armor leaves them vulnerable to physical damage.
Shadow gains potent shadow damage over time (DoT) spells and constant damage through channeling
Mind Flay. By taking
Shadowform, Shadow Priests trade access to healing spells for boosted Shadow damage, physical defense, and large mana discounts.
Vampiric Embrace translates this increased Shadow damage into healing for groups, striking a unique balance between damage, raid utility, and off-healing.
Priest early-game will mostly revolve around keeping our
Shadow Word: Pain and
Devouring Plague DoT's up on enemies while wanding them to death with the high damage bonus from
Wand Specialization. With a lot of our power inside these DoT's we will be attempting to pull 2-3 enemies at a time once we unlock our toolkit, using
Power Word: Shield and
Renew to easily keep ourselves alive while we wand enemies down one-by-one while the rest get ticked down.
Later on around Level 40 we unlock
Shadowform giving a big power spike where we will mostly be attempting to kill singular enemies before they break through our
Power Word: Shield. Gameplay around this level mainly includes DoT'ing an enemy before slowing them with
Mind Flay while they walk to us. Enemies below 20% hp get executed with a great synergy between
Shadow Word: Death and the talent
Early Demise along with the +100% crit damage bonus from
Shadowform.
Priest still has a wide variety in their toolkit with
Power Word: Shield,
Renew,
Psychic Scream, and one of the two classes with
Dispel Magic, along with a myriad of other powerful healing abilities. These tools allow us to survive dangerous Elite or AoE encounters where other classes can't and support team members that normally can not sustain themselves. Even with the majority of your talents in the
Shadow tree you should still be able to heal dungeons all the way up to at least level 40 with minimal issues, giving you multiple options to play with others in group content.
Main Ability Changes
Shadow Word: Death - New ability being introduced into WoW: Forever, a strong execute to kill off enemies below 20% health, allowing us to trigger
Spirit Tap easier in group content. Any
Priest will be able to learn this spell at level 32 but
Early Demise from the
Shadow tree will buff it for us even further.
Dark Inspiration - New talent that gives
Shadow a party wide spirit buff, making it a valuable pickup in the endgame for raid healers and some casters to ensure maximum mana regeneration.
Shadowform - Reworked stance that increases our Shadow damage by 10% (was 15%) except also reduces the Mana cost of all Shadow spells by 50% AND increases the critical strike damage bonus of Shadow spells by 100%. We will get into how this affects our stats and rotation later.
Vampiric Embrace - Now a 30s cooldown (was 10s) and lasts for 30s (was 1min) This change looks gloomy but allows for Blizzard to let us do more damage and not be the most overpowered DPS spec in the game, and for a little bonus,
Spirit Tap triggers when an enemy with this debuff dies as well.
Shadow Weaving - Now only increases the casters Shadow damage. This means our damage output will be more individual focused instead of our power being distributed across all Shadow damage dealers that would take advantage of this buff.
Devouring Plague - Strong Shadow damage DoT with only a 24s cooldown (was 3min), allowing permanent uptime of this DoT. This spell used to only be an Undead racial is now learned baseline at level 20, allowing all factions and races to benefit from this new main rotational ability, we'll get more into racials below.
Fear Ward - Prevents the next Fear on the target. Also used to only be a Dwarf racial is now learned baseline at level 20, this was really strong utility in original classic raids and we expect it to remain strong in endgame content.
Racials
Alliance
Night Elf will likely be the best race for damage due to the
Elune's Light racial working with ALL spells and abilities, combo with
Shadow Word: Pain and
Mind Flay being able to crit, as well as
Shadowform granting 100% extra critical strike damage, this racial gives us a well synergized damage boost that no other racial does. Currently it is unknown if
Starshards will be worth pressing over
Mind Flay especially with a lot of racials being tuned, however, current numbers indicate that it could see use all the way to and maybe past Level 60. For utility, we also get
Elune's Grace which can reduce a lot of damage taken in niche scenarios.
Human is right beside Night Elf with its newly updated racial
Ruthless giving a baseline +2% crit chance! This is insanely powerful as a baseline permanent buff, synergizing incredibly well with
Shadowform giving Shadow Spells +100% critical strike damage, this alone averages out to be better than the baseline
Elune's Light and
Eureka! from Night Elf and Gnome, only falling short to Night Elf because of our
Starshards prediction. Utility wise, Human gets
Divine Grace and
Feedback both mediocre abilities that will likely not see a lot of use while leveling.
Gnome is very close behind Human with
Eureka! granting a flat 10% damage boost to non-periodic abilities, for us this affects
Mind Blast,
Holy Fire,
Shadow Word: Death, and surprisingly,
Mind Flay, despite it being periodic damage the spell contains a tag to have its damage modified by this racial, however it does not affect
Shadow Word: Pain or
Devouring Plague causes it to fall behind Night Elf and Human. Gnome definitely wins out in utility though with
Contingency Plan granting a pseudo cheat death when active,
Confounding Flash blinding nearby enemies (especially useful against the fear-immune Undead), and
Escape Artist providing freedom of movement for a suite of many life-saving tools to get out of almost any situation.
Dwarf leaves more to be desired in terms of throughput with
Earth Fury being a mediocre addition to crit damage compared to
Shadowform's +100%. For priest specific racials we are granted
Desperate Prayer and
Chastise. With Dwarf it seems as if its priest racials are more aimed towards PvP with its instant heal and instant root, alongside its baseline
Stoneform makes this a good choice for PvP but not much else.
Horde
Undead and Horde in general get the short end of the stick in terms of throughput racials, with Undead having a slight edge due to the
Touch of the Grave passive throughput. Undead do have the bonus of
Dark Sacrifice Priest racial sacrificing life for mana and
Cannibalize granting mana now, it could be a crucial skill in long fights or if you're caught out in a bad spot without being able to drink this could save you. Unfortunately
Touch of Weakness provides little throughput.
Troll gains
Berserking as its only throughput racial, but is only spellcasting speed and only lasts for 10 seconds on a 3 minute cooldown which in my opinion is not as good as the insane mana regeneration from Undead. Although with
Rapid Regeneration you can fear and heal a lot of hp for no mana, especially useful for PvP,
Hex of Weakness and
Shadowguard could provide the extra healing reduction and thorns damage to finish off a player but its use cases are limited.