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WoW Forever Class

Complete Combat Leveling 1-60

By Rogue's Diary
Updated on Oct 27, 2026
Oct 27, 2026

Overview

Combat leveling is the fastest, most convenient leveling spec available to Rogue and the best choice for players aiming to get to 60 as soon as possible.

We’ve been gifted the best leveling update of all rogue specialisations by way of Endurance and it's difficult to overstate how powerful Sprint and Evasion have become given that we can now use them both, every two minutes. Also, these cooldowns now conveniently align with our Blade Flurry, presumably by design. Combat rogues can reach a greater number mobs in less time and engage with larger packs more frequently than rogues who choose to level with Subtlety or Assassination.

Riposte, which also benefits from Blade Flurry, was widely considered to be the best rogue leveling talent (before Endurance came along) and it can be conveniently macro’d to all your damage-dealing abilities so you never miss a proc. More on that in the Macro section below.

Hack and Slash is an all-in-one weapon talent that grants unique buffs depending on what you have equipped in either hand - gone are the days of being locked into a single weapon type. With this incredible quality-of-life update, we can equip the best of what we find, when we find it, with a mix of swords, maces, axes, and daggers, all being viable options.

Puncturing Wounds is pure damage-dealing fun and one of the best dungeon DPS experiences you can have. Adding 30% crit to our Backstab, then rolling for an additional combo point (45% chance) updates our most iconic class ability with some seriously satisfying impact.

Whatever your weapon of choice, you’ll find extra damage in your Blade Flurry window by finishing with an Improved Eviscerate, granting +20% damage and unleashing devastating damage against multiple targets, especially when used at 5 combo points.

Combat adjustments have been fewer and farther between than most other classes specialisations, but the talents that have been changed are powerfully on-point. 

Strengths And Weaknesses

  • Most kills-per-hour of any spec
  • Both of the best leveling talents
  • Most versatile weapons choice
  • Blade flurry multi-target damage
  • Easiest spec to pick-up-and-play
  • Widely considered the most boring spec
  • Considerably weaker for open-world PvP
  • No extra energy or combo-point gains
  • Fewer survivability and defensives

Combat Variants

Talent Builds

Points Invested 51 / 51
20/31/0
Assassination
20(48)
Improved Gouge
0/3
Remorseless Attacks
2/2
Malice
5/5
Ruthlessness
3/3
Murder
0/2
Improved Slice and Dice
3/3
Relentless Strikes
1/1
Improved Expose Armor
0/2
Lethality
5/5
Vile Poisons
0/5
Cold Blood
1/1
Improved Poisons
0/5
Vigor
0/2
Mutilate
0/1
Improved Kidney Shot
0/2
Seal Fate
0/5
Venom
0/1
Combat
31(44)
Improved Eviscerate
3/3
Improved Sinister Strike
2/2
Lightning Reflexes
0/5
Puncturing Wounds
0/3
Deflection
3/3
Precision
3/3
Endurance
2/2
Riposte
1/1
Improved Sprint
2/2
Improved Kick
0/2
Flawless Execution
0/1
Dual Wield Specialization
4/5
Blade Flurry
1/1
Hack and Slash
5/5
Weapon Expertise
2/2
Aggression
2/3
Adrenaline Rush
1/1
Subtlety
0(47)
Camouflage
0/5
Master of Deception
0/3
Opportunity
0/2
Setup
0/3
Elusiveness
0/2
Dirty Tricks
0/2
Improved Ambush
0/3
Initiative
0/3
Ghostly Strike
0/1
Improved Distract
0/2
Heightened Senses
0/2
Premeditation
0/1
Serrated Blades
0/3
Dirty Deeds
0/2
Preparation
0/1
Hemorrhage
0/1
Quietus
0/5
Cutthroat
0/5
Thousand Cuts
0/1

Put your first two points into Remorseless Attacks for an impressive burst when chaining from target to target in the early levels, then respec at 20 to pick up Riposte or Endurance. Endurance is probably the better choice for that first point but it doesn't really shine until it gets both, whereas Riposte is one-and-done talent with immediate combat value. If you value Sprint and Evasion more, go ahead and spec Endurance first.

If you're leveling on a PvP ruleset you can spec Improved Sprint at level 24 and 25, taking 1 point from each of Lightning Reflexes and Dual Wield Specialization (you will finish the build at 60 with 4/5 Dual Wield Specialization)

Once you reach level 45 you can change the spend order to suit your play style as long as you get to Relentless Strikes and Cold Blood as soon as possible.

10-11: Remorseless Attacks - delete a chunk of the mobs health straight away.

12-13: Improved Sinister Strike - cheaper means you pump more in the same time.

14-16: Improved Eviscerate - bigger burst for your flurry or end-of-combat finisher.

17-19: Precision - hitting more often with all attacks means a lot more damage.

Respec at 20

Improved Eviscerate x3

Improved Sinister Strike x2

Precision x2 Deflection x3 Riposte - Deflection increases survivability and activates Riposte which is an incredibly efficient offensive and defensive ability.

21- 22: Endurance - move faster and survive longer, the best leveling talent.

23: Precision - last point of hit before we move on to the next talents.

24: Lightning Reflexes or Improved Sprint - PvP players can get out of snares and roots.

25: Dual Wield Specialization or Improved Sprint

26-29: Dual Wield Specialization - more damage is always good.

30: Blade Flurry - our signature multi-target offensive ability, turn on the blender.

31-34: Hack and Slash - amazing buffs to any weapon you choose to use.

35-36: Weapon Expertise - you will be surprised by how much impact 2% can have.

37: Hack and Slash - finishing off this powerful quality-of-life talent.

38-39: Aggression - a small boost for two of our more frequently used abilities.

40: Adrenaline Rush - twice as many abilities in the same time-span is insane burst.

41-42: Remorseless Attacks - back to our chunky off-the-rip damage bonus.

43-45: Malice - gets you more critical strikes for all your attacks and poisons.

46-48: Ruthlessness - free combo points are always a good thing.

49-50: Malice - more of that sweet critical strike damage.

51: Relentless Strikes - in long fights it can return more energy than adrenaline rush.

52-55: Lethality - beefs up our sinister strike crits so we do even more damage.

56: Cold Blood - 5 combo point Eviscerate is the best use case for this ability.

57: Lethality - filling out the crit damage bonus on our 2nd highest DPS source.

58-60: Improved Slice and Dice - keeps your auto-attack damage higher for longer.

Gameplay & Rotation

Open World

Combat is a simple but solid fighting style with which we Sprint around fighting targets one-at-a-time, shred through multiple mobs every two minutes with Blade Flurry and decimate entire packs every five minutes when Adrenaline Rush is off cooldown.

Single Target

Rotations are simple enough when you're moving from target to target, Sinister Strike until the mob's about to die, then spend your points on Slice and Dice so you can have the extra attack speed on your next target. If there are no other targets or the mob is about to die and you have at least 3 combo points Eviscerate to finish the fight. Otherwise, just use Sinister Strike as most of the time that's worth more than a 2-point Eviscerate.

Multi Target

When Blade Flurry is ready, pull 2-4 targets into the fight, Blade Flurry and Evasion, then focus whichever mob is highest level or looks the tankiest. The longer your current target stays alive, the more combo points you can build in order to maximise double-damage from your Eviscerate flurry. Whenever Adrenaline Rush is off cooldown, you can pull 3-5 targets and use the same rotation as above.

Face Pulls

No Adrenaline Rush

Blade Flurry Sinister Strike Slice and Dice Sinister Strike into 3-5 point Eviscerate before the target dies.

With Adrenaline Rush

Blade Flurry Adrenaline Rush Sinister Strike Slice and Dice Sinister Strike into 3-5 point Eviscerate before the target dies.

From Stealth

No Adrenaline Rush

Cheap Shot Slice and Dice Blade Flurry Sinister Strike into a 3-5 point Eviscerate before the target dies.

With Adrenaline Rush

Cheap Shot Slice and Dice Adrenaline Rush Blade Flurry Sinister Strike into a 5 point Eviscerate Sinister Strike into 3-5 point Eviscerate before the target dies.

Even More Targets!

With combinations of Sap Cheap Shot Blind Gouge Major Healing Potion Runecloth Bandage and Thistle Tea you'll be able (with some practice) to dispatch up to half a dozen enemies at the same time. It's definitely not optimal to try to do this all the time due to the consumable requirement and set-up involved, but sometimes it's impossible to do what you need to do without implementing additional tactics.

Best Weapons 1-30

Starter Weapons

Copper Dagger and Copper Shortsword will boost your damage a lot within the first 10 levels and require only 25 Blacksmithing skill - easily reached by crafting Rough Sharpening Stone. The sword demands a trip to the weapon master in the Undercity or Stormwind, making the dagger a much more convenient craft. Swapping into Engineering after obtaining either of these weapons will be a popular early-game profession strategy.

Notched Shortsword, Carving Knife, and Curved Dagger are all bind-on-equip, random world-drops that you can find on the auction house. What a lot of people don't realize is that 95% of their value comes from the dps they provide, not the stats. As such, unpopular variants (with int, spirit, etc) are often conveniently underpriced so keep an eye out for cheap listings in the early levels if you didn't go with the Blacksmithing method.

Blade of Cunning is a fantastic reward that you'll get from your level 10 Rogue class quest.

Dungeon Weapons

Hall of Thanes Durgen's Crescent Axe

Ragefire Chasm Cursed Felblade Chanting Blade

Wailing Caverns Stinging Viper Tail Spike Wingblade

Runes of Lordaeron Meathook Slicer Vileblood Scimitar Edward's Knife Plaguefang

Deadmines Buzz Saw Thief's Blade Smite's Reaver Cruel Barb

Shadowfang Keep Butcher's Slicer Butcher's Cleaver Meteor Shard

The Stockade Hamhock's Cleaver Prison Shank Sharpened Cutlery

Blackfathom Deeps Darkwater Talwar Bite of Serra'kis Outlaw Sabre

Excavation Site Excavated Dagger Serrated Raptor Claw Golemsight Long Gun

City of Dalaran Gravespike Repeater not a single one-hander for Rogue!

Razorfen Kraul Thornspike Pronged Reaver Nightstalker Bow

Gnomeregan Toxic Revenger Glass Shooter

SM Graveyard Torturing Poker Bloody Brass Knuckles Ironspine's Fist

Stat Priority

Primary Stats

Agility > Attack Power / Strength > Stamina

Agility is the king of primary stats for Rogues, granting us attack power, critical strike chance, dodge chance, and armor - which are all extremely valuable while leveling.

Attack Power and Strength have 1:1 value, but when an item has an Attack Power bonus, it will usually be higher than the amount of strength you would get from an item of the same ilvl. 

Stamina gives us more health points at a rate of 1:10 as well as improving the new Undead racial Touch of the Grave at roughly +0.5 damage/healing per point of stamina.

Spirit gives us health regeneration but it is never a factor when deciding on equipment unless two items have the same value but one of them also has spirit.

Intellect increases the rate at which we learn weapon skills, which has a niche use when you want to train up a weapon type quickly. 

Specialty Stats

Expertise > Hit > Crit

Expertise - Reduces the chance that our attacks can be dodged and parried by a flat % amount. It is point-for-point the best of these three speciality stats that rogues can acquire. You can think of it like Hit+ since dodges and parries account for a large amount of overall damage loss and our Hit stat doesn't mitigate any of that.

Hit - We need 9% to ensure we never miss a special attack (basically anything that comes from pushing a button). Beyond that, it still provides value by reducing the miss chance of our normal weapon swings, which account for roughly half of our overall damage (depending on talent specialization). Furthermore, our weapon hits facilitate additional damage sources like poisons, enchants, talents, and on-hit effects.

Crit - Increases the chance to score a critical strike with all attacks and poisons, which increases the damage of a given attack by 100% (spell caster critical strikes only increase the damage by 50%). Point-for-point it is still less desirable than Expertise or Hit but it is nonetheless a very powerful rogue stat.

Weapon Skill

Weapon skill - Is the most powerful stat in the endgame because it mitigates the damage penalty of glancing blows - normal auto-attacks against a higher-level target that deal significantly reduced damage and cannot critically strike. You'll find weapon skill itemised on individual pieces of gear or set bonuses like this Defias Leather (5). Against a level 63 raid boss a flat 40% of all your auto-attacks will be glancing blows.

  • +0 Levels (Level 60): 10% of white hits are glancing blows
  • +1 Level (Level 61): 20% of white hits are glancing blows
  • +2 Levels (Level 62): 30% of white hits are glancing blows
  • +3 Levels (Boss / Level 63): 40% of white hits are glancing blows

Assuming that our auto-attacks are worth roughly half of our damage (will be a little more or less depending on spec) this is how much weapon skill increases our damage against a lvl 63 raid boss.

  • +1 skill: +1.2% overall damage (+6.1% more damage on glancing blows)
  • +2 skill: +2.5% overall damage (+12.3% more damage on glancing blows)
  • +3 skill: +3.7% overall damage (+18.4% more damage on glancing blows)
  • +4 skill: +4.9% overall damage (+24.6% more damage on glancing blows)
  • +5 skill: +6.1% overall damage (+30.7% more damage on glancing blows)
  • +6 skill: +7.4% overall damage (+36.9% more damage on glancing blows)
  • +7 skill: +8.6% overall damage (+43.0% more damage on glancing blows)
  • +8 skill: +9.2% overall damage (+46.1% more damage on glancing blows)

At +8 skill you reach absolute cap for glancing blow mitigation - any more has absolutely no effect.

Rogue Racials

Racials Overview

Night Elf

Elune's Light grants 10% increased crit chance for 15 seconds with a 3-minute cooldown. A very strong ability for increased damage in any situation but particularly powerful when combined with Blade Flurry and Adrenaline Rush, both of which also last for 15 seconds. 

Quickness adds 1% dodge (a small bonus to our survivability) and a flat 2% increased movement speed, which does stack with other bonuses like the 8% movement from the Minor Speed enchant for boots. 

Shadowmeld gives us a budget form of stealth with a 10-second cooldown that breaks after moving. We can also use it as a threat drop in combat but on doing so the cooldown increases to 2 minutes. Stealth abilities cannot be used while Shadowmeld is active and it doesn’t remove us from combat like vanish. However, it does increase the base strength of our stealth, making Night Elves the sneakiest Rogues on Azeroth, and particularly effective at moving through tight spaces unseen.

Wisp Spirit is a bittersweet racial that grants us an impressive 75% extra movement speed with the rather unimpressive condition that we have to be dead to avail of it. Getting back to our corpses as quickly as possible will nonetheless be a benefit while leveling.

Dwarf

 Stoneform has a 3-minute cooldown, removes and grants immunity to all Bleeds, Poisons, and Diseases, as well as reducing incoming physical damage by 10% for 8 seconds. Nice for survivability in general and in PvP situations where those debuffs are being thrown at you.

Artisan's Precision increases hit chance with all spells and attacks which is a very nice boost to one of the strongest stats for rogue but beyond that it's nothing game-changing.

Find Treasure allows Dwarves to track treasure chests on the mini-map simultaneously with other tracking (like mines or herbs). Additionally, this racial now grants a chance at bonus loot from chests, making Dwarves the best race for any gold farm that involves opening chests. 

Big Game Hunter increases damage to beasts by 5% which is a significant boost, especially for dungeon or raid bosses. 

Undead

Cannibalize has always been a fantastic leveling racial, giving us 35% of our health back by consuming a dead humanoid, and it doesn’t even have to be our kill. Excellent synergy with our short-term crowd controls; we can , , or , and then  (usually when you’ve recently bandaged or run out altogether). It’s undead-only fast food, that saves you time and money.

Touch of the Grave gives us a 20% chance per hit to drain life from the target at an amount of up to 5% of our life total, with an internal cooldown of 15s, granting us passive damage and healing in all areas of content. Whenever you finish a fight with just a sliver of health left, you can be grateful for Touch of the Grave as you would probably have died without it. 

Will of the Forsaken removes Charm, Fear, and Sleep, and while it is definitely more valuable for leveling on a PvP ruleset, there are plenty of PvE situations in which you'll learn to love this racial.

Underwater Breathing allows us to breathe 300% longer underwater. More of a novelty racial that does have niche uses which will convenience you from time to time.

Human

Perception dramatically increases stealth detection for 20 seconds and it’s the main reason why human rogues are by far the best race for mirror matches in arenas and open world PvP situations. A good start is half the battle, but when it comes to rogue on rogue - a good start can often mean the entire battle.

Will to Survive instantly removes all stun effects on a 3-minute cooldown, insanely powerful in PvP for obvious reasons, and the second reason why humans are the best rogue vs rogue race in the game. It will also come in handy across a variety of PvE situations but regardless of how it is used, you will always feel good pushing a button that gets you out of a crunch.

Ruthless now increases critical strike chance by 1% for all spells and attacks - a nice boost for a strong stat that also finds specific synergy with Seal Fate.

The Human Spirit increases (you guessed it) our spirit by 10%. A little extra health regen, but since spirit doesn’t affect energy gains, that’s about it.

Gnome

Eureka! grants both 10% reduced energy cost and 10% increased damage to our non-periodic damaging abilities for 8 seconds with a relatively short 2-minute cooldown. This solid burst of dps will be very powerful in both PvP and PvE, especially when you understand that the energy reduction itself is also a dps increase since we can use more abilities within a given space of time.

Expansive Mind increases our maximum energy by 5% which, in most situations, will be 5 energy. Another racial that synergises well with burst tactics and you’ll always be 5 energy ahead of other races who push their buttons at the exact same times as you. When we have the Nightslayer Armor (8)bonus increasing our max energy, and Vigor from the Assassination tree - this racial will provide us with 6 energy.

Escape Artist gives brief immunity to roots and snares which is often useful in PvP and rarely useful outside of it. 

Engineering Specialization reduces the rate of engineering devices failing or backfiring by 20% which is significant in PvP, with niche benefit PvE scenarios like speed-running or gold-farming. 

Skyborne 

Walk on Air allows you to glide downward through the air for 10 seconds while controlling the direction of your travel, with a 1.5-minute cooldown. A powerful ability in a many logistical situations with PvP being the most obvious, you can quickly disengage or engage with a player from height, as well as protect yourself from falling to death. Jumping from zeppelins, mountains, bridges, and many more structures, gives us a nice movement advantage in the open world and has a lot of interesting potential when combined with items like Rocket Boots or Parachute Cloak.

Read Leyline is the Alliance Skyborne racial that has a 2-minute cooldown and increases health and mana regeneration by 50% for 15 seconds - cast it and keep moving for passive regen. Using Read Leyline at a Ley Line grants “Attuned” for 1 hour, during which the benefit of Read Leyline is increased to 100% regeneration and persists through death. One niche use-case for either variant of this ability would be having a dedicated spirit set to equip while the buff is active in order to fully heal, quickly.

Skysight is the Horde version that increases movement and mounted speed by 15% for 15 seconds. It has a half-second cast (presumably you cannot activate it while mounted) and a 2-minute cooldown. Using Skysight at an elemental convergence now grants “Charged” for 1 hour, during which the benefit of Skysight is increased to 30% movement speed and persists through death. This is an incredibly powerful ability in all areas of content - you can outrun most (or all) other races, it has gold-farming and speed-running applications, while being on a 2-minute cooldown with the potential to give you 30% increased run speed for an hour. Broken.

Wind Blessed increases casting, melee, and ranged haste by 2%, considering that roughly half our damage comes from our normal weapon swings - this equates to roughly 1% damage increase. Additionally, the extra speed will increase on-hit weapon procs from poisons, windfury, enchants, and items, which will scale our damage even further and while it’s not game-breaking, it is significant.

Elemental Insight increases damage to Elementals by 5% which is a powerful DPS boost against these types of dungeon or raid boss, especially when combined with the new Alchemy potions that increase our attack power against Elementals.

Troll

Berserking increases both casting and attack speed by 10% for 10 seconds, with a 3-minute cooldown - a powerful damage ability that will return maximum value when used with Blade Flurry and Adrenaline Rush. Additionally, anything that has a flat % chance to proc when we hit something (like poisons, windfury, etc) also gets a boost in value.

Rapid Regeneration is a cast that grants 50% of your total health over 6 seconds, with a 3-minute cooldown. Excellent synergy with our short-term crowd controls; we can Gouge, Blind, or Kidney Shot, and then Rapid Regen (usually when you’ve recently bandaged or run out altogether). Great for reducing downtime and a satisfying way to clutch a kill in PvP or PvE situations.

Regeneration is a passive that allows 20% of your health regeneration to continue in combat, is best understood as a passive healing racial, and can be boosted with spirit gear.

Beast Slaying increases damage to beasts by 5% which is a significant boost and especially valuable against dungeon or raid bosses of this creature type.

Orc

 Shatter Curse has a 3-minute cooldown, removes curses and banes immediately, while also reducing incoming magical damage by 5% for 8 seconds. Nice for survivability in general, and very powerful in PvP situations where those debuffs are being thrown at you. This defence-against-the-dark-arts racial makes orcs the only rogue race with an answer to curses, banes, and magic damage in general.

Blood Fury increases attack power and spell power by 10% for 15 seconds, on a 3-minute cooldown. A powerful damage ability that will return maximum value when used with Blade Flurry and Adrenaline Rush, as well as boost the damage of many of our abilities that scale with attack power.

 Hardiness is a passive that reduces the duration of stun effects on you by 20%. It finds most of its value in PvP but will also be nice for dungeon and raid stuns where it will allow you to get back on target faster, which results in more overall damage.

Command increases Warlock and Hunter pet damage by 5%, completely useless to Rogue.

Racials for Leveling

Most players will be better served by choosing a race based on play style and endgame goals (PvP, PvE, Gold Farming). However, if you are primarily concerned with speed, it’s useful to consider racial bonuses in three categories:

  • Movement Speed - anything that affects our logistical movement through the world.
  • Combat Speed - anything that increases overall damage over time resulting in more EXP.
  • Downtime Reduction - longer fights and less out-of-combat time by utilising defensive and regenerative racials.

S-Tier

Horde Skyborne

Skysight increases movement and mounted speed by 15% for 15 seconds with a half-second cast (presumably you cannot activate it while mounted) and a 2-minute cooldown. Using Skysight at an elemental convergence now grants “Charged” for 1 hour, during which the benefit of Skysight is increased to 30% movement speed and persists through death. Completely Broken - nothing else even comes close. When you're not "Charged", activate it immediately after Sprint (they don't stack) to keep your cooldowns synced and fill the gap between speed bursts. Once you include Walk on Air which brings many micro time-saves across a single session of play, and Wind Blessed offering a flat 2% haste that increases kill times regardless of mob type, and you can see why Horde Skyborne is the only choice for players who are primarily concerned with leveling speed.

A-Tier

Night Elves

Quickness add survivability and has nice DPS synergy with Setup, but the 2% run speed is the real value here - if leveling was based purely on movement speed, by the time each race listed below reached 50, Night Elves would be 51. Elune's Light increases combat speed by way of increased crit (and in turn damage) against any mob type, while Wisp Spirit is the single best run-speed racial in the game, albeit when you’re dead.

Gnomes

Eureka! and the double-dip combat speed benefits it brings, lasts for 8 seconds on a 2-minute cooldown. The damage increase of 10% is our first big boost, while 10% reduced energy costs means that they can use more abilities in the same amount of time. The little kings of combat burst have another trick up their sleeves in the form of Expansive Mind. Consider that rogues reach their energy cap between fights a lot, and that Gnomes will have 5 more energy to play with, allowing them to execute certain openers without having to wait for energy regen. Even in clone-rotation scenarios, the Gnome will be 5 energy ahead and can therefore push their buttons half a second before any other race, ending fights in slightly less time. Now multiply that time by the thousands of combats you will engage in on the way to 60. 

Undead

The Forsaken find their advantage in the form of reduced downtime, which is a direct consequence of passive healing from Touch of the Grave, and active healing from Cannibalize. You will need far less food and bandages overall when playing Undead, which means fewer trips back to town and more time to focus on the grind. Trust me when I tell you - that time adds up.

Trolls

A powerful combination of increased combat speed and reduced downtime by way of Berserking, Rapid Regeneration, and Regeneration. With faster fights and a second bandage every 3 minutes, combined with 20% passive Regen while in combat, Troll rogues will have a lot less downtime overall than most other races. As such, they maintain a steady and self-sufficient pace all the way to level cap.

Alliance Skyborne

Read Leyline is a significantly weaker racial than their Horde counterparts, and while it grants passive regen that can be buffed with spirit, doing so would require extra gear for the healing benefit that both Troll and Undead already have, without needing to carry a second set. Walk on Air does have many time-saving applications across a single play session, and Wind Blessed will increase your kill times regardless of mob type with it's flat 2% haste, but the difference between the alliance Read Leyline and the horde Skysight is difficult to overstate when it comes to leveling speed.

B-Tier

Orcs

The defensive but nonetheless niche Shatter Curse and Hardiness are a minor factor for leveling speed, Command is completely useless to Rogues, but Blood Fury is a solid offensive in any combat. Orcs however, remain painfully lacking in both movement and healing bonuses.

Humans

Two defensive racials in Perception and Will to Survive, both are very useful on PvP rulesets and not very useful outside of them. Their offensive bonus comes in the form of Ruthless which boasts 1% flat crit to all attacks and spells - bumps a good stat but nothing game-breaking. The Human Spirit is a non-factor regen boost and the last card in a somewhat weak leveling deck.

Dwarf

Generally the worst for speed of any kind, but what else can you expect from a group of short-legged alcoholics. The ones that do affect leveling are all combat-based, with Stoneform, Artisan's Precision, and Big Game Hunter offering one defensive and two offensive bonuses respectively, though all are nonetheless minor increases to speed in general. Hic!

Best Consumables

Poisons

For levelling, you’ll almost always be using the latest version of Instant Poison on both weapons because Deadly Poison generally doesn’t last long enough to produce the same damage on a single target before it dies. Crippling Poison, Mind-numbing Poison, and Wound Poison are rarely-used situational options on PvE rulesets, and often-used situational advantages on PvP rulesets.

Stones

In Forever, we can now have poisons and sharpening stones on each of our weapons at the same time, which is a significant boost to our damage. The low level versions are generally very cheap on the auction house and add a lot of value in the early game so pick up a stack of Rough Sharpening Stone or Coarse Sharpening Stone whenever you’re back in the city. Their higher-level equivalents can become expensive so don’t break the bank if it’s not worth it.

Bandages

First Aid can be learned as soon as you get to the town beyond your starting area, train it up as you level whether you're a speed-runner or snail-chaser. Bandage synergises incredibly well with our stuns, allowing us to heal large portions of our health with a single cast. When you find yourself back in a city and low on supply, check the auction house for the max level bandage you can use as they’re usually listed for less than the cloth required to make them. Especially consider buying when know you’re going to be questing in an area with few humanoids as you won’t be getting the cloth required for crafts.

Campfires

Fish Bowl (learned at Fishing 20) is the best bang for our buck and is a budget Blessing of Kings buff that gives us +8% to all stats on a 1hr cooldown. Incredible value that scales with your gear, all the way to 60. Buy enough Flint and Tinder for 5-10 campfires, craft them all at once, and keep them in your bags. Fish Bowl (or required materials) will cost very little on the auction house so buy enough to match your campfire stack and restock them whenever you're back in a city.

Food Buffs

All food that gives stat buffs also gives 5% flat experience gain which is by far the most valuable leveling bonus that we can get from food. We will never get a stat increase boosts our damage enough to get anywhere close to the +5% increased leveling time we get from the experience bonus. Keep this in mind whenever you are unable to find optimal food on the auction house, just buy whatever is cheap like Herb Baked Egg, as long as it has the 5% exp buff.

That being said, the best food for rogues is anything that gives bonus Agility or Attack Power, Brilliant Smallfish or Spiced Wolf Meat are the lowest level, with bonuses increasing all the way up to Poached Sunscale Salmon and Swiftstrike Steak. You can train fishing and cooking as you level up to craft the foods of your choice, or simply buy stacks from the auction house if you want to focus on speed. Their cost increases with each new tier but attack power is generally cheaper than agility and provides roughly the same value. 

Westfall Stew and the recipe are alliance-only rewards for a quest of the same name and this food grants +15% movement speed bonus within the zone of Westfall. Currently one of only two edibles that are known to offer such a bonus, the other being Sweetpaw Jam for the Hyjal zone, much later in the game.

Alchemy Buffs

Elixir of Minor Strength, Elixir of Minor Agility and Elixir of Minor Force will be plentiful and cheap on the auction house as everyone leveling Alchemy will be crafting them in multitudes. These are massive value boosts for very little cost in the early game and keeping a stack of 5-10 of each will help you power through these levels quickly. Elixir of Minor Defense, Elixir of Minor Fortitude, and Minor Troll's Blood Elixir are also valuable but unless you’re playing Hardcore or expect a lot of PvP activity, they usually aren’t worth the bag space. Like most consumables, variants tend to get more expensive than they’re worth (at least on a fresh server when money is tight and mounts still need to be paid for) but keep an eye on the auction house for more powerful tiers that are listed at low prices.

Healing Potions

Healing Potion variants can now be crafted with First Aid and they require herbs that become increasingly expensive relative to the level of the potions. Handy if you're a herbalist - but in that case you're probably an Alchemist too so it would make little difference. We often loot these potions from mobs, pickpocketing, and chests, so I generally don’t prioritise crafting or buying them unless I know I'm going to be engaging particularly difficult encounters. Similar to Tea, I tend to use them for emergencies or taking on an unusually large pack of mobs.

Thistle Tea

While not always affordable, Thistle Tea is one of the best offensive consumables for rogues. It's best utilised during your Blade Flurry window as any direct damage ability that you cast with that extra energy will hit a second target, essentially doubling its value. Use it immediately after draining your energy as close to 0 as possible in order to maximise your energy gain, and in turn, your damage output.

Outside of combat use-cases, I like to keep a few Thistle Tea in my bags for emergencies and having the ability to instantly refresh to full energy will definitely save your life on the road to level cap. Getting your Cooking up to 60 will allow you to craft the tea and you’ll get Recipe: Thistle Tea as a reward from the level 20 poison quest (it can also be bought in Ravenholdt Manor). Apart from the vendor water, Swiftthistle is the only other ingredient and it's generally quite cheap on the auction house. Though it can fluctuate from time to time so when you find it listed at a low price, get yourself a stack if you can afford it. Buying Tea outright is usually a bad idea as its almost always listed for more than Swiftthistle and it only takes a few seconds to craft your own.

Professions

Professions & Leveling

Speed - You take no professions, as far as you’re concerned the time it takes to disenchant an item is time taken away from you hitting 60. You'll deal with it after getting your world first title.

Quick - You pick two gathering professions (no crafting so leveling stays quick). Materials can be sold to vendors, via the auction house, or stashed in the bank for later use. Gathering is a popular gold farming method in the endgame.

Relaxed - You level any combination of gathering and/or crafting professions to 300, collect all the patterns, and craft items to use or sell on the auction house.

Popular Endgame Combos

Skinning Leatherworking - Craft gear for leveling or pre-raid - make money selling it.

Herbalism Alchemy - Use and sell the best consumables for all classes in the game.

Mining Engineering - Explosives and gadgets that are often best-in-slot for PvP and PvE.

Herbalism Mining - A popular pairing for gold-farmers and gathering alts to make money.

Gathering Professions

Enchanting, Skinning, Mining, and Herbalism are all relatively quick to level, with enchanting and skinning being the quickest and lowest maintenance.

Enchanting allows you to disenchant items into dusts, essences, and shards that stack well in bags, cost nothing to list on the auction house, and sell relatively well. Furthermore, a player with level 1 enchanting can disenchant any item in the game regardless of its level or rarity, and you can pick up Enchanting at any point in your journey and avail of this - no other profession provides you with such a powerful value-add as soon as you learn it. If you decide to stop levelling a certain profession in favour of getting to 60 faster, consider a drop and swap to Enchanting for hassle-free passive income.

Skinning provides solid vendor prices throughout your journey and a satisfyingly efficient double-dip leveling system. Experience from kills and subsequent skinning skill-ups feels good - though you will have to grind on some beasts (is it Saturday already?) in order to reach the level requirement for skinning in the upcoming zone. Selling leather directly to vendors keeps your bags light while providing a solid income, you can try to sell on the auction house but unlike enchanting materials, you have to pay for each listing whether someone buys them or not. Vendor what you can, when you can - this keeps your bags light and your purse full.

Herbalism and Mining also require that you gather what you need to access higher level nodes in upcoming zones, which often means you’ll spend a little time picking and/or mining before you move on from a given area. Gathering professions in Forever are supposed to provide experience but players on the Beta are reporting that this isn't currently working as intended. Even if fixed, they likely won’t provide as much as the mobs you would be killing for Skinning, especially if skinning is included in the new gathering experience system - triple dip hype!

Q: If other gathering professions are faster and easier, why would I take Herbalism or Mining?

Herbalism and Mining provide massive gold-farming utility in the endgame and a Rogue with both would have immediate access to multiple s-tier farms at level 60.

  • With three new raids and an unknown number of new dungeons, two gathering professions provide the best potential for any as-of-yet undeveloped gold farms. 
  • If you’re considering Alchemy, Engineering or even Blacksmithing, but want to see all the new benefits before you pick, simply drop whichever gather doesn't serve your chosen craft.
  • With new materials, crafts, consumables, class changes, and endgame meta, we simply don’t know where the value lies in professions for PvP, PvE, & Gold Farming. 
  • Once the dust settles, we will discover which materials are most in demand and be able to make more gold by farming whatever has the highest value in the current market.

Crafting Professions

Engineering

Target Dummy's and stunners like Iron Grenade provide excellent utility all the way to 60. Use them to damage, interrupt, and taunt early-to-late-game mobs, often so you can get away in a pinch. Items like these are required to open certain chests in goldfarming dungeons like the Scarlet Monastery Graveyard - so if you want to buy your mount in the mid-game, you need to go engineering. Materials for these early items can fluctuate in price but tend to be cheap in the first weeks of a fresh server, if you're going to be using them a lot then Mining is the obvious gathering profession to pick up.

Leatherworking

A plethora of new leather sets for all classes and specs has been added to the game, with more powerful variants of things like Brawler's Leather Armor available every ten levels or so. Furthermore, there are multiple pre-raid quality items like Devilsaur Leggings and Primal Batskin Jerkin (which can both be sold by the way) waiting for us at the endgame, as well as the Forceful Heavy Armor Kit with caster caster variants. Leatherworking will be a viable and profitable profession choice for rogues in Forever, though you'll make the most money with certain in-demand crafts when they're best-in-slot for large portions of the player-base.

Alchemy

Things likeElixir of Minor Strength, Elixir of Minor Agility and Elixir of Minor Force can all be bought on the auction house for very little since every Alchemist will be crafting them in abundance. End-game recipes like Flask of Natural Precision, Elixir of Shadow Power, Elixir of Ferocity, or Major Mana Potion, are just a few example of what Alchemy has to offer and the real value of this profession is in the money you can make selling these crafts at the right time.

Enchanting

The perfect money making profession for alt-tab enjoyers and those who work from home - if the semi-afk grind in capital cities is right fit for your wow-life balance, more power to you. Enchanting also has the potential to be one of the most lucrative professions for any class, if you are one of the lucky (or knowledgable) players who can be first to market with things like Enchant Weapon - Crusader. I've seen enchanters on fresh classic servers charge 50-100g as a crafting fee, simply because they were the only person online with a powerful enchant that a lot of endgame players needed.

Secondary Professions

First Aid

It will save your life many, many times both while leveling and in the endgame - bandage cast time synergises incredibly well with Rogue stuns like Gouge, Blind, and Kidney Shot. Just make sure your stun has actually hit the target before you start to bandage or the cast will be interrupted, often followed by a corpse run. Whenever you have more than you need for emergencies, use them for quick heals and less downtime between fights.

Speed, Quick, and Relaxed levelers should all learn First Aid in the town after your starting area (or any capital city) and make bandages from the Linen Cloth, Wool Cloth, Silk Cloth, Mageweave Cloth, and Runecloth that you loot as you level to 60. This is by far the easiest profession to level and you can often get to 300 skill without ever buying a single piece of cloth from the auction house.

Cooking

Should be learned by everyone for three reasons; campfire buffs, food buffs, and thistle tea. As soon as you learn this skill you can make a Basic Campfire Kit (flint and tinder bought from vendors) which can be used to cook food and/or drop the new personal buff items like the fantastic Fish Bowl.

Speed levelers should learn it for the immediate ability to create campfires and never touch it again until reaching 60.

Quick levelers who want access to Thistle Tea can level cooking to 60 quickly with meat looted and/or bought on the auction house. Tea is a life saver and Swiftthistle is usually quite cheap, but unlike Bandages, you will likely want to save these for emergencies only. Recipe: Thistle Tea is a reward from the lvl 20 Poison Quest chain, but it can also be bought from Smudge Thunderwood in the basement of Ravenholdt Manor. 

Relaxed levelers who invest time into cooking will have access to all the food buffs they could ever want, from Raw Brilliant Smallfish and Spiced Wolf Meat all the way up to Mightfish Steak and Flank au Poivre. The more powerful variants will net you a tidy income on the auction house, while consistently checking for under-priced materials can make you a lot of gold without ever leaving the city.

Fishing

Skill to 20 for everyone as it's required to avail of the Fish Bowl, which is the best personal buff for leveling with its incredible +8% all stats bonus. Who doesn't want a budget Blessing of Kings in thier backpack on a 1hr cooldown?

Speed & Quick levelers will likely stop there as food can be easily obtained from the auction house, with the most important bonus (+5% experience gain) being standard across all foods regardless of level or tier. Herb Baked Egg in stacks of 20, all the way to level cap.

Relaxed levelers can spend their days reeling in some of the biggest fish (and profits) that are available to enjoyers of this beloved profession/hobby/life-calling. If you know, you know.

Macros

All-In-One Stealth

The macro that got me into macros, everything you need in one button (including shadowmeld for night elves). It casts stealth when out of combat, casts shadowmeld when stealth is on cooldown, casts vanish if you’re in combat, and casts stealth to unstealth you if you are already in stealth. Set and forget for PvE but not always ideal in PvP!


#showtooltip Vanish

/cast [nostealth,nocombat] Stealth

/cast [nostealth,nocombat] Shadowmeld

/cast [nostealth,combat] Vanish

/cast [stealth] Stealth

One-Click Poisons

For poisons and sharpening stones: left-click to apply to the main hand, right-click for the off hand. Add your own for the poison of your choice and remember to update the poison/stone name in the macros when you get more powerful ranks.


#showtooltip Instant Poison

/use Instant Poison;

/use [button:1] 16; [button:2] 17;

/click StaticPopup1Button1


#showtooltip Deadly Poison

/use Deadly Poison;

/use [button:1] 16; [button:2] 17;

/click StaticPopup1Button1


#showtooltip Coarse Sharpening Stone

/use Coarse Sharpening Stone;

/use [button:1] 16; [button:2] 17;

/click StaticPopup1Button1


Faster Poison Window

One-click access to your poison profession tab.


#showtooltip Poisons

/cast Poisons


One Button Healing

Uses any healing items you have equipped (first two lines) and any healing potion you have in your bags (starting with the best). This one uses my Engi heal trinket and my satchel heal trinket and a potion all at once, providing a massive lay-on-hands type heal. 


/use Minor Recombobulator

/use Satchel of Potions

/use Major Healing Potion

/use Superior Healing Potion

/use Greater Healing Potion

/use Healing Potion

/use Lesser Healing Potion

/use Minor Healing Potion


One Button Bandage 

Uses the best bandage you have available, replace Linen bandage with Heavy Runecloth Bandage in later levels (not enough space I the macro for all of them). While you generally won’t be using bandages that are more than one bandage level below your current best, putting this macro on your bars means you always use the best of what you have and you never have to worry about swapping your action bar icons around as you level up First Aid.


#showtooltip Silk Bandage

/cast Runecloth Bandage

/cast Heavy Mageweave Bandage

/cast Mageweave Bandage

/cast Heavy Silk Bandage

/cast Silk Bandage

/cast Heavy Woolen Bandage

/cast Woolen Bandage

/cast Heavy Linen Bandage

/cast Linen Bandage


One Button Pick Lock 

Targets any and all lockboxes you have in your bags, picking and opening them one by one. 


#showtooltip Pick Lock

/use Battered Junkbox

/use Worn Junkbox

/use Heavy Junkbox

/use Sturdy Junkbox

/cast Pick Lock

/use Battered Junkbox

/use Worn Junkbox

/use Heavy Junkbox

/use Sturdy Junkbox


Start Attacks

The start attack command in the first line will target and attack any mob in range making it a convenient way to swap targets when your initial target is dead. The default ability buttons will target mobs but if you don’t have enough energy to cast the ability it will not start attacking the target, costing you precious damage until enough energy regenerates for you to actually use the ability. The Riposte command that I’ve added (won’t interfere with abilities if you do not have it talented) uses Riposte whenever it activates, and there is no situation in which you would not want to use Riposte over your main ability as it is the best value-for-energy rogue offensive in the game. With these macros you double-up your benefit by automatically using the ability and saving a prime keybind and actionbar slot.


#showtooltip Gouge

/startattack

/cast Gouge


#showtooltip Sinister Strike

/startattack

/cast Riposte

/cast Sinister Strike


#showtooltip Backstab

/startattack

/cast Backstab


#showtooltip Hemorrhage

/startattack

/cast Riposte

/cast Hemorrhage


#showtooltip Mutilate

/startattack

/cast Riposte

/cast Mutilate


#showtooltip Ghostly Strike

/startattack

/cast Riposte

/cast Ghostly Strike


Auto Pick Pocket

When you open on a target from stealth this macro always picks the targets pocket first (if the target has pockets to pick). Sometimes you’ll loot the pocket when you push the button, sometimes the pocket loot will be added to the corpse loot. I don't make the rules.


#showtooltip Ambush

/cast Pick Pocket

/cast Ambush


#showtooltip Cheap Shot

/cast Pick Pocket

/cast Cheap Shot


#showtooltip Garrote

/cast Pick Pocket

/cast Garrote


Prem, Pick, Opener

Puts two points on target, picks pocket, uses opener. Premeditation and Pick Pocket can both miss which will drop you out of stealth, so this is a somewhat risky macro.


#showtooltip Cheap Shot

/cast Premeditation

/cast Pick Pocket

/cast Cheap Shot


Weapon Swaps

Mostly used for Ambush, Backstab, or hybrid builds, you can change the weapon names to whatever you're using.


/equipslot 16 Assassin's Blade

/equipslot 16 Cruel Barb


Cold Blood Eviscerate

Automatically uses Cold Blood (when available) and then Eviscerate, make sure you have 5 combo points. 5-point Eviscerate crits are worth more damage than Mutilate crits.


#showtooltip Eviserate

/cast Cold Blood

/cast Eviscerate


Blade Flurry +

Uses whatever consumable or trinket you have written into the macro so your flurry does maximum damage. In this example from TBC, I’m using a haste potion and trinket to massively increase my attack speed and power.


#showtooltip Blade Flurry

/use Haste Potion

/use Bloodlust Brooch

/cast Blade Flurry  


Chain Pick Pocket

A great macro for Pick Pocket farming - it targets, picks pocket, and clears target. 


#showtooltip Pick Pocket

/cleartarget

/targetenemy [noharm] [dead]

/cast [harm,nodead] Pick Pocket


Sap Target

Adds a target and clear target to your sap which makes it a cleaner experience overall. 


#showtooltip sap

/cleartarget

/targetenemy [noharm] [dead]

/cast [harm,nodead] Sap


Instant Dummy

Removes the green reticle step from the process of placing a dummy and spawns it immediately wherever your cursor is (generally I like the green reticle but there are certain situations when speed is crucial). 


#showtooltip Target Dummy

/cast [@cursor] Target Dummy

/focus Target Dummy


Instant Bomb

Removes the green reticle step from the process of throwing a grenade and spawns it immediately wherever your cursor is (generally I like the green reticle but there are certain situations when speed is crucial). 


#showtooltip Iron Grenade

/use [@cursor] Iron Grenade


One Button Instance Reset

Resets the dungeon or raid as long as you are outside the instance.


/script ResetInstances();


Ghetto Graveyard

Automatically creates the instance countdown to tele you out of a dungeon or raid, useful for stealth farming situations.


/run C_PartyInfo.InviteUnit("ghetto");C_Timer.After(1,function() ConvertToRaid() end)

/run C_PartyInfo.InviteUnit("ghetto");C_Timer.After(1,function() LeaveParty() end)


Ping

Prints your current latency into the chat window, useful for UI setups that remove the Blizzard icon that shows ping on mouseover.


/run print("Current Latency: "..select(4,GetNetStats()).."ms.")


Spec Swap

One button swap talent specs, ’Sap’ and ‘Sinister Strike’ in the first line denotes which icons are used.


#show [spec:2] Sap; [spec:1] Sinister Strike

/script C_SpecializationInfo.SetActiveSpecGroup(3 - GetActiveTalentGroup())


Easy Enchanting 

Two-button enchanting leveling macro for when you want to train many levels at once (make two separate macros for each button). Open your enchanting window and click to highlight the enchant you want to spam, open your bag and mouseover the item you want to spam enchant. Click button 1, click button 2, repeat.


Button 1

/click CraftCreateButton

/run GetMouseFoci()[1]:Click()


Button 2

/click StaticPopup1Button1

Changelog

27/10/26 Racial Changes: https://www.wowhead.com/forever/news/racial-ability-tuning-pass-for-wow-forever-383597

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