Racials: General
Night Elf
Elune's Light grants 10% increased crit chance for 15 seconds with a 3-minute cooldown. A very strong ability for increased damage in any situation but particularly powerful when combined with Blade Flurry and Adrenaline Rush, both of which also last for 15 seconds.
Quickness adds 1% dodge (a small bonus to our survivability) and a flat 2% increased movement speed, which does stack with other bonuses like the 8% movement from the Minor Speed enchant for boots.
Shadowmeld gives us a budget form of stealth with a 10-second cooldown that breaks after moving. We can also use it as a threat drop in combat but on doing so the cooldown increases to 2 minutes. Stealth abilities cannot be used while Shadowmeld is active and it doesn’t remove us from combat like vanish. However, it does increase the base strength of our stealth, making Night Elves the sneakiest Rogues on Azeroth, and particularly effective at moving through tight spaces unseen.
Wisp Spirit is a bittersweet racial that grants us an impressive 75% extra movement speed with the rather unimpressive condition that we have to be dead to avail of it. Getting back to our corpses as quickly as possible will nonetheless be a benefit while leveling.
Dwarf
Stoneform has a 3-minute cooldown, removes and grants immunity to all Bleeds, Poisons, and Diseases, as well as reducing incoming physical damage by 10% for 8 seconds. Nice for survivability in general and in PvP situations where those particular debuffs are being thrown at you quite often.
Earth Fury gives us a flat 2% increased critical damage, a little bit of extra pump but nothing to get excited about.
Find Treasure allows Dwarves to track treasure chests on the mini-map simultaneously with other tracking (like mines or herbs). Additionally, this racial now grants a chance at bonus loot from chests, making Dwarves the best race for any gold farm that involves opening these bountiful boxes.
Big Game Hunter increases damage to beasts by 5% which is a significant boost, especially impactful for dungeon or raid bosses of this creature type.
Undead
Cannibalize has always been a fantastic leveling racial, giving us 35% of our health back by consuming a dead humanoid (and it doesn’t even have to be our kill). Excellent synergy with short-term crowd controls; we can
Blind
Gouge or
Kidney Shot then
Cannibalize (usually when you’ve recently bandaged or run out altogether). It’s undead-only fast food, that saves you time and money.
Touch of the Grave gives us a 20% chance per hit to drain life from the target at an amount up to 5% of our life total (with an internal cooldown of 15s) granting us passive damage and healing in all areas of content. Whenever you finish a fight with just a sliver of health left, you can be grateful for Touch of the Grave as you would probably have died without it.
Will of the Forsaken removes Charm, Fear, and Sleep, and while it is definitely more valuable for leveling on a PvP ruleset, there are plenty of PvE situations in which you'll be glad to have this racial.
Underwater Breathing allows us to breathe 300% longer underwater. More of a novelty racial that does have niche uses which will convenience you from time to time.
Human
Perception dramatically increases stealth detection for 20 seconds and it’s the main reason why human rogues are by far the best race for mirror matches in arenas and open world PvP situations. A good start is half the battle, but when it comes to rogue on rogue - a good start can often mean the entire battle.
Will to Survive instantly removes all stun effects on a 3-minute cooldown, insanely powerful in PvP for obvious reasons, and the second reason why humans are the best rogue vs rogue race in the game. It will also come in handy across a variety of PvE situations but regardless of how it is used, you will always feel good pushing a button that gets you out of a crunch.
Ruthless is the latest update to the human racial (replacing sword specialisation) and it adds 2% critical chance to all spell and attacks, making it at least twice as strong as other racial bonuses that affect critical strikes.
The Human Spirit increases (you guessed it) our spirit by 5%. A little extra health regen, but since spirit doesn’t affect energy gains, that’s about it.
Gnome
Eureka! grants both 10% reduced energy cost and 10% increased damage to our non-periodic damaging abilities for 8 seconds with a relatively short 2-minute cooldown. This solid burst of DPS will be very powerful in both PvP and PvE, especially when you understand that the energy reduction itself is also a DPS increase since we can use more abilities within the same 8 second window.
Expansive Mind increases our maximum energy by 5% which, in most situations, will be 5 energy. Another racial that synergises well with burst tactics and means you’ll always be 5 energy ahead of other races who push their buttons at the exact same times as you. When we have equipment that also increases our max energy, combined with the
Vigor talent from
Assassination, this racial will provide Gnomes with a little more.
Escape Artist gives brief immunity to roots and snares which is often useful in PvP and rarely useful outside of it. Nonetheless, it will probably save your life at least once on the road to 60.
Engineering Specialization reduces the rate at which engineering devices fail or backfire by 20% which is significant in PvP, and niche in PvE scenarios like speed-running or gold-farming.
Skyborne
Walk on Air allows you to glide downward through the air for 10 seconds while controlling the direction of your travel, with a 1.5-minute cooldown. A powerful ability in a many logistical situations with PvP being the most obvious, you can quickly disengage or engage with a player from height, as well as protect yourself from falling to death. Jumping from zeppelins, mountains, bridges, and various other structures, gives us a nice movement advantage in the open world and a lot of interesting potential when combined with items like Rocket Boots or Parachute Cloak.
Read Leyline is the Alliance Skyborne racial that has a 2-minute cooldown that increases health and mana regeneration by 100% for 30 seconds, or 15 minutes if there is a leyline nearby. Cast it and keep moving for passive regen that reduces downtime while questing, though getting the most out of this ability would require a dedicated spirit set to equip-on-cast so you can fully heal on the move.
Skysight is the Horde version that increases movement and mounted speed by 10% for 30 seconds, or for 15 minutes if there is a leyline nearby. It has a half-second cast (presumably you cannot activate it while mounted) and a 2-minute cooldown. A powerful ability in all areas of content with the 10% boost being enough to outrun most mobs or players, as well as having gold-farming applications, with just a 2-minute cooldown and potential to have the bonus for a full 15 minutes.
Wind Blessed increases casting, melee, and ranged haste by 3%, considering that roughly half our damage comes from our normal weapon swings - this equates to roughly a 1.5% damage increase. Additionally, the extra speed will increase on-hit weapon procs from poisons, windfury, enchants, and items, which will scale our damage even further and while it’s not game-breaking, it is significant.
Elemental Insight increases damage to Elementals by 5% which is a powerful dps boost against these types of dungeon or raid boss, especially when combined with the new Alchemy potions that increase our attack power against Elementals.
Troll
Berserking increases both casting and attack speed by 10% for 10 seconds, with a 3-minute cooldown - a powerful damage ability that will return maximum value when used with Blade Flurry and Adrenaline Rush. Additionally, anything that has a flat % chance to proc when we hit something (like poisons, windfury, etc) also gets a boost in value.
Rapid Regeneration is a cast that grants 50% of your total health over 6 seconds, with a 3-minute cooldown. Excellent synergy with our short-term crowd controls; we can Gouge, Blind, or Kidney Shot, and then Rapid Regen (usually when you’ve recently bandaged or run out altogether). Great for reducing downtime and a satisfying way to clutch a kill in PvP or PvE situations.
Regeneration is a passive that allows 20% of your health regeneration to continue in combat, is best understood as a passive healing racial, and can be boosted with spirit gear.
Beast Slaying increases damage to beasts by 5% which is a significant boost and especially valuable against dungeon or raid bosses of this creature type.
Orc
Shatter Curse has a 3-minute cooldown, removes curses and banes immediately, while also reducing incoming magical damage by 5% for 8 seconds. Nice for survivability in general, and very powerful in PvP situations where those debuffs are being thrown at you. This defence-against-the-dark-arts racial makes orcs the only rogue race with an answer to curses, banes, and magic damage in general.
Blood Fury increases attack power and spell power by 10% for 15 seconds, on a 3-minute cooldown. A powerful damage ability that will return maximum value when used with Blade Flurry and Adrenaline Rush, as well as boost the damage of many of our abilities that scale with attack power.
Hardiness is a passive that reduces the duration of stun effects on you by 20%. It finds most of its value in PvP but will also be nice for dungeon and raid stuns where it will allow you to get back on target faster, which results in more overall damage.
Savage increases the critical strike chance of all spells and abilities by 1%. This will include poisons but not your normal weapon swings as they are not abilities.
Racials: Leveling
Most players will be better served by choosing a race based on play style and endgame goals (PvP, PvE, Gold Farming). However, if you are primarily concerned with speed, it’s useful to consider racial bonuses in three categories; Movement Speed, Combat Speed, and Downtime Reduction.
- Movement Speed - anything that affects our logistical movement through the world
- Combat Speed - anything that increases our damage and therefore kill times
- Downtime Reduction - allows us to fight for longer and/or get back to the fight sooner by utilizing defensive, healing, and regenerative racials.
S-Tier
Horde Skyborne -
Skysight brings 10% movement and mounted movement for 30 seconds (or 15 minutes with leyline) on a 2-minute cooldown, and is the single best racial for leveling speed. Nothing else even comes close. When there’s no leyline nearby, activate it immediately after
Sprint (they don't stack) to keep your cooldowns synced and fill the gap between speed bursts. Once you include
Walk on Air which brings many micro time-saves across a single session of play, and
Wind Blessed offering a flat 3% haste that increases kill times regardless of mob type, and you can start to see why Horde Skyborne is the clear favourite for any player who is primarily concerned with leveling speed.
A-Tier
Night Elves bring a balance of bonuses to both movement and combat speed. The 2% run speed increase from
Quickness is not to be underestimated - if leveling was based purely on movement speed, by the time every race listed below reaches 50, Night Elves will be 51.
Elune's Light increases combat speed by way of increased crit (and in turn damage) against any mob type, while
Wisp Spirit is the single best run-speed racial in the game, albeit when you’re dead.
Gnomes will be leveling quickly with
Eureka! and the double-dip combat speed benefits it brings, lasting for 8 seconds on a 2-minute cooldown. The damage increase of 10% is our first big boost, while 10% reduced energy costs means that they can use more abilities in the same amount of time. The little kings of combat burst have another trick up their sleeves in the form of
Expansive Mind. Consider that rogues reach their energy cap between fights a lot, and that Gnomes will have 5 more energy to play with, allowing them to execute certain openers without having to wait for energy regen. Even in clone-rotation scenarios, the Gnome will be 5 energy ahead and can therefore push their buttons half a second before any other race, ending fights in slightly less time. Now multiply that time by the thousands of combats you will engage in on the way to 60.
Undead find their advantage in the form of reduced downtime, which is a direct consequence of passive healing from
Touch of the Grave, and active healing from
Cannibalize. You will need far less food and bandages overall when playing Undead, which means fewer trips back to town and more time to focus on the grind. Trust me when I tell you - that time adds up.
Trolls have a powerful combination of increased combat speed and reduced downtime by way of
Berserking,
Rapid Regeneration, and
Regeneration. With faster fights and a second bandage every 3 minutes, combined with 20% passive Regen while in combat, Troll rogues will have a lot less downtime overall than most other races. As such, they'll maintain a steady, self-sufficient pace all the way up to level cap.
Alliance Skyborne’s
Read Leyline is a significantly weaker racial than their Horde counterparts, and while it grants passive regen that can be buffed with spirit, doing so would require extra gear for the healing benefit that both Troll and Undead already have, without needing to carry a second set.
Walk on Air does have many time-saving applications across a single play session, and
Wind Blessed will increase your kill times regardless of mob type with it's flat 3% haste, but the difference between the alliance
Read Leyline and the horde
Skysight is difficult to overstate when it comes to leveling speed.
B-Tier
Orcs are the only race to boast combat bonuses in every one of their racials. The defensive (but nonetheless niche)
Shatter Curse and
Hardiness are a minor factor for leveling speed, and while
Savage and
Blood Fury are solid offensives in any combat, Orcs are painfully lacking in both movement and healing bonuses.
Humans have two defensive racials in
Perception and
Will to Survive, both are very useful on PvP rulesets and not very useful outside of them. Their offensive bonus comes in the form of
Ruthless which boasts an impressive 2% flat crit to all attacks and spells - twice as powerful as other racials that affect crit.
The Human Spirit is a non-factor regen boost and the last card in a somewhat weak leveling deck.
Dwarf racials are generally the worst for speed of any kind, but what else can you expect from a group of short-legged alcoholics. The ones that do affect leveling are all combat-based, with
Stoneform,
Earth Fury, and
Big Game Hunter offering one defensive and two offensive bonuses respectively, though all are nonetheless minor increases to speed in general. Hic!