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WoW Forever Dungeon

City Of Dalaran Dungeon Guide - Bosses, Loot & Quests

Beginner
Mechanics
Updated on Oct 9, 2026
Oct 9, 2026

City of Dalaran Overview

City of Dalaran is a new dungeon in WoW Forever. Proudly sitting behind a opaque, amethyst coloured dome, arcane magics run amok in this well-known city.

This dungeon is designed for levels 28 - 33 and, whilst it can be completed towards the lower end of that range, having a party around level 30 makes the dungeon considerably more manageable.

City of Dalaran Loot

Quest Loot

The Graveknight (Horde) - Gravewalker Boots, Undead Knight's Bracers

Source of Power (Horde) - Unstable Power Core, Construct Cloak

Heart of Disruption (Horde) - Battle Spaulders, Striking Staff, Enchanted Sandals

Opportunistic Education (Horde) - Solid Gold Band, Larcenist's Belt

Power Overwhelming (Alliance) - Violet Sash, Runebound Gloves

Heart of Disruption (Alliance) - Spellguard Pauldrons, Renewing Footpads, Defender of Dalaran

A Green Sample (Alliance) - Vine Pruner's Cloak, Thorn Protecting Girdle

Starving Arcane (Alliance) - Fallen Guard's Pendant, Arcane Infused Rod

Boss Loot

Atrexis The Grave Knight - Graveweave Bindings, Bonebinder's Signet, Gravespike Repeater

Lyn The Ignored - Cartilage Shapers, Tendonscraper Dagger, Bonepile Gaze

Arcane Anomaly - Runemender's Seal, Ephemeral Grips, Mana-Warped Chain Shirt

Fel Ancient - Blightleaf Rope, Garb of Fallen Felbark, Felbough Arm

Mana Devourer - Spine of the Devourer, Manascale Treads, Slitherwrap Girdle

Unstable Sentinel - Guardian's Dualblade, Refractory Scaleguards, Unstable Crystalline Shoulderpads, Blueprint: Spinning Wheel

Shade of The Archmage - Ponderous Orb, Violet Sorcerer's Mantle, Archmagister's Faceted Pendant, Blueprint: Arcane Salvager


City of Dalaran Quests

Power Overwhelming (Alliance Only)

Quest Giver: High Sorcerer Andromath
Coordinates/Location: Stormwind City, The Magic Quarter
Required Level: 24
Reward: Loot, XP & Silver

A Green Sample (Alliance Only)

Quest Giver: Shylamiir
Coordinates/Location: Stormwind City, The Park
Required Level: 24
Reward: Loot, XP & Silver

Starving Arcane (Alliance Only)

Quest Giver: Image of Archmage Modera
Coordinates/Location: Outside the City of Dalaran, near Lordamere Lake in the Alterac Mountains
Required Level: 24
Reward: Loot, XP & Silver

Heart of Disruption

Quest Giver: Image of Archmage Modera (Alliance); Magus Wordeen Voidglare (Horde)
Coordinates/Location: Outside the City of Dalaran, near Lordamere Lake in the Alterac Mountains (Alliance); Tarren Mill, Hillsbrad Foothills (Horde)
Required Level: 24
Reward: Loot, XP & Silver

Opportunistic Education (Horde)

Quest Giver: Rexxie Copperclutch
Coordinates/Location: Near the City of Dalaran sewer entrance, Alterac Mountains
Required Level: 24
Reward: Loot, XP & Silver

Source of Power (Horde)

Quest Giver: Doctor Martin Felben
Coordinates/Location: Undercity, The Apothecarium (45.8, 73.2)
Required Level: 24
Reward: Loot, XP & Silver

The Graveknight (Horde)

Quest Giver: Melisara
Coordinates/Location: Tarren Mill, Hillsbrad Foothills (62.4, 20.4)
Required Level: 24
Reward: Loot, XP & Silver

Arcane Anomaly

Mechanics

Main mechanic: Focal Blast — a dangerous arcane beam fired in a straight line for several seconds.

  • Everyone: Move out of the beam's path as soon as the cast begins.
  • Tank: Keep the boss positioned safely.
  • DPS: Continue attacking between casts without standing in the beam.
  • Healer: Watch for anyone caught by the blast.


Fel Ancient

Mechanics

Main mechanics: Fel Timbers creates damaging green ground effects; Entangle roots players and deals damage over time.

  • Everyone: Move out of the green pools and fumes immediately.
  • Healer: Pay attention to rooted players, especially if they are caught in a ground effect.
  • Players with root-removal abilities: Use them if needed to escape a dangerous overlap.

Mana Devourer

Mechanics

Mechanics: Debilitate damages everyone nearby and drains mana; Drain Vitality damages the current target and continues ticking.

  • Healer: Prepare for group-wide damage and ongoing damage on the tank.
  • Tank: Maintain defensive cooldowns if incoming damage becomes heavy.
  • DPS: Kill the boss efficiently, as the mana drain can make a prolonged fight harder.
  • Everyone: Clear surrounding enemies before engaging.

Unstable Sentinel

Mechanics

Main mechanic: Malfunction — after a short cast, it damages everyone within 25 yards repeatedly for several seconds.

  • Melee: Run out when Malfunction begins.
  • Ranged and healer: Stay more than 25 yards away where possible.
  • Everyone: Clear the Angry Tome enemies near the boss before pulling.

Shade of The Archmage

Mechanics

Main mechanics: Arcane Bolt, Arcane Explosion, Bounding Mana, and a mana cycle that ends in Mass Polymorph followed by Evocation.

  • Tank: Handle the heavy Arcane Bolt damage.
  • Everyone: Spread out so Bounding Mana is less likely to catch multiple players. Don't stand between its target and the boss.
  • Melee: Watch for Arcane Explosion within 20 yards.
  • Casters and healer: Stay at range; use the Mass Polymorph/Evocation window carefully.
  • Everyone: Stay inside the boss room — leaving can reset the encounter.

Lyn The Ignored

Mechanics

Main mechanics: Shadow Bolt Volley, Curse of Thorns, and summoned skeletons.

  • Healer: Prepare for periodic group-wide Shadow damage.
  • DPS: Kill skeletons and dispel Curse of Thorns if possible.
  • Melee: Be careful while cursed, because your attacks can cause damage to yourself.
  • Tank: Keep Lyn positioned and control the adds.

Atrexis The Grave Knight

Mechanics

Main mechanics: Summons skeletons, hits the tank hard, and periodically disarms the tank.

  • Tank: Keep the boss controlled; be ready for the disarm.
  • DPS: Kill the skeleton adds as they appear. Don't use heavy AoE before the tank establishes threat.
  • Healer: Keep the tank healthy through his melee attacks.

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