The
Druid is one of the most buffed and most changed classes in the WoW: Forever Beta. This guide will teach you how to play a very powerful and classic leveling build, which is the Feral Druid. This build is great for both solo and group play as it brings a ton of utility through
Entangling Roots,
Mark of the Wild, and
Thorns while also being able to easily flex between dps and tank due to many changes and buffs to the talent tree. You can even heal early game dungeons with this setup with relative ease thanks to Druid’s incredible flexibility.
Druid Leveling Guide (Level 1-30) - Talents, Rotations, Races, & More
Overview
Gameplay
Druid is a fun and dynamic class to level with as it goes through many phases and changes during the leveling process.
It starts off by quickly getting through the first few levels through
Wrath spamming and filling in with auto attacks when out of mana.
Once you reach level 4 you will unlock
Moonfire, and that's when the real fun begins. Druid is one of the best classes for pulling multiple enemies at this stage, as you can easily keep up
Moonfire on two enemies while keeping up your hp through
Rejuvenation. Make sure you auto attack enemies during this stage.
At level 6 you’ll unlock
Thorns, which gives you even more aoe and really maximizes your ability to kill multiple enemies at the same time.
Your next power spikes will be at levels 10 and 20, where you will unlock
Bear Form and
Cat Form. Now
Bear Form is still decent at pulling multiple targets, but once you unlock
Cat Form you will be back to single enemy pulling and using heals to quickly reset and chain pull enemies.
Talents

Druid actually has more viable options than ever. For this guide, we’re going to be going Feral because Feral was already our strongest leveling spec and it's gotten even better. Balance has the eternal problem of needing to use mana for both killing enemies and healing afterwards. Resto is actually quite strong for leveling in WoW: Forever, however it lacks the raw damage output and mobility of Feral Druid.
For our first talent we’re going to be taking
Ferocity. This is just a solid talent that gets a lot of value in every fight. It’s also great in that it is great for both
Bear Form and
Cat Form, so whichever form you’re playing you’re going to get value.
Now our second talent is where things really open up, and there’s actually a lot of fantastic options. For this guide I’m going to recommend putting 3 points into
Heart of the Wild and then two points into
Feral Swiftness. The extra mana is great for getting out more heals and shapeshifts, and the extra stats in
Bear Form and
Cat Form are both much appreciated.
Feral Swiftness is one of the best talents in the entire game for early leveling, and it was buffed in WoW: Forever. Getting 30% movement speed while in
Cat Form saves so much time on traveling while also being a great escape tool. The fact that the dodge from this talent now works in all forms is also insane as it both massively amps up your
Bear Form for tanking dungeons while also giving a lot of survivability for questing and world content.
Next we’re taking
Feral Charge, which gives us a bit more mobility as well as access to an interrupt. Now we get to take 2 points
Sharpened Claws which has been buffed to give the same crit chance for less points, followed by 2 points of
Savage Fury which is just a nice damage increase.
With the fourth talent row unlocked now we can take 3 points into
Predatory Strikes for a very nice global damage boost to our shapeshifts. This is followed by two points into
Primal Fury, which has great synergy with both
Sharpened Claws as well as Elune's Light if you're playing Night Elf.
Now for our final talent point I suggest take
Leader of the Pack. This is both a nice damage buff for ourselves and for our party, and again works well with
Primal Fury.
At this point we'll be able to sneak around invis in cat form and burst down enemies, followed by quickly resetting our health using our powerful healing tools.
Major Chnages
Druid is one of the most changed classes in WoW: Forever, and if you're a returning player here's a quick overview to get you caught up.
1.
Cat Form and
Bear Form now appear to scale with weapon damage, so having a high dps weapon is now extremely important.
2. Mana and energy regen now occur continuously instead ticking up every 2 seconds. This changes a lot about druid, but at a basic level means its a lot easier to spend down to 0 energy and its much less important to time spell casts around mana ticks.
3.
Faerie Fire and
Nature's Grasp are now baseline and do not require talent points to unlock or upgrade.
4. Combo points transfer between targets. This means you can ramp up on one enemy and then spend your combo points on another enemy.
5. There have been massive talent tree changes, including some nerfs and some buffs. There's a lot to look into, but overall
Druid has a lot more options and a lot more power from their talent tree.
6.
Druid can now use Polearms!
Rotation
Druid is a very weird class for leveling as it changes fairly significantly multiple times during the leveling process. I think the best approach is to consider the rotation in three different stages.
First always keep up
Mark of the Wild on your whole party, and keep
Thorns on anyone who will be getting hit. Keep in mind
Thorns will generate aggro for whomever its cast on, meaning if you're playing with a tank it'll increase his threat generation. These buffs also work on pets!
No Shapeshifts
Before we get shapeshifts we are very reliant on our spells and Auto Attacks to beat down enemies. During this stage we have great 2 target damage, so be sure to always try and pull multiple enemies!
1. Keep up
Moonfire on enemies
2. Maintain
Rejuvenation on yourself if you're missing some HP
3. Cast
Wrath if you have extra mana to spend and there's not more than 1 enemy in melee
4. Use your Auto Attack to finish off enemies
Bear Form
Once we unlock
Bear Form we become quite a bit tankier and also gain a good amount of single target damage. At this stage you should be a bit more flexible on single target vs AOE pulls as shifting in and out of bear form is quite mana expensive.
1. If you're missing hp, heal yourself with
Rejuvenation >
Regrowth >
Healing Touch. Then pull two enemies, putting
Moonfire on each of them.
2. Use
Feral Charge to engage if you don't need to kick anything.
3. Use
Enrage to generate rage to then cast
Demoralizing Roar to reduce the enemies damage output. When fighting spell casters we can skip
Demoralizing Roar.
4. When fighting multiple enemies spend your rage on
Swipe and when fighting a single enemy spend on
Maul.
Cat Form
At level 20 you will unlock
Cat Form. At this point we won't have any more radical changes to our leveling rotation, but our play style will shift fairly dramatically with this new unlock. With
Cat Form
Druid becomes a sneaky, burst class that also brings powerful healing tools and great utility. We really want to fight enemies one at a time at this point, so use
Prowl to choose your fights wisely.
1. Keep yourself topped up with
Rejuvenation >
Regrowth >
Healing Touch.
2. Make sure to be in
Cat Form for a few seconds before pulling so you can pool energy.
3. Use
Prowl to sneak up behind enemies and open with
Shred.
4. Keep up
Rake if the enemy will live for more than 6 seconds.
5. Spam
Claw to generate combo points and deal damage
6. Use
Ferocious Bite to spend combo points. If the enemy will live for at least 10 more seconds, use
Rip instead.
Races
In traditional classic your race choice for
Druid was determined by your faction choice, as each faction only had 1 race that could be a
Druid. However in WoW: Forever, each faction now has two race choices for their
Druid. While the Skyrborne exists for both Horde and Alliance, they actually have slight changes in their racial abilities based on which faction they choose.
Horde
Tauren
With access to
War Stomp Tauren are able to control mobs and get out quick spell casts where the other races couldn't. It's also a fantastic pvp tool.
Tauren's other combat racial is the reworked
Endurance, which still gives the 5% extra health but now also gives 1% increased hit chance. This 1% hit chance will be very strong in end game, but its exact strength will depend on what kind of gear exists in end game and also what level the end game bosses are in our new version of classic wow.
They also get access to a new Racial called "Plainsrunning", which allows them to gain an insane amount of movement speed as long as they keep moving. This, combined with their new cultivation passive that gives them random free Herbs in the world makes them an excellent profession grinder race.
Overall the Tauren are a very weird race to analyze with some of the most unique tools and abilities of any race in WoW: Forever.
Skyborne
The Skyborne on Horde and Alliance both gain "Walk on Air", which allows them to fall any distance without taking damage. They also get 1% haste, as well as 5% damage against elementals. On the Horde specific side, they gain a self cast buff that gives them extra run speed.
Overall, Tauren seem like the strongest Horde choice for
Druid.
Alliance
Night Elf
Elune's Light seems insanely powerful for
Druid. It gives you 10% critical strike chance for 15 seconds, which has great synergies with both Feral and Balance. They still have
Shadowmeld, which is a decent passive. But their
Quickness passive has been changed to also give 2% increased run speed.
A lot of the power of Night Elf is based around Elune's Light, which means fight duration plays a huge role in the power level of this class. For end game parsers, I wouldn't be surprised if Night Elf was the strongest. As for leveling, it seems decent but not as impactful as it will be in late game situations.
Skyborne
The Skyborne on Horde and Alliance both gain "Walk on Air", which allows them to fall any distance without taking damage. They also get 1% haste, as well as 5% damage against elementals. On the Alliance specific side, they gain a self cast buff that gives them mana and health regen through Read Ley Line.
Now in general Read Ley Line is going to be a fairly strong leveling skill, often replacing the need to drink with a quick Ley Line Channel. For Boomkins and Resto Druids, this is also a fairly strong combat skill as it gives you back some mana. However for Feral, this is not a strong combat skill.
On the alliance side I would suggest Night Elf.
Overall Tauren seem to be the strongest
Druid race going into WoW: Forever.
Tips and Tricks
One of the most important things to keep in mind when playing a
Druid is the 5 second rule. Mana regen will not start until you have not spent mana for 5 seconds, and once its started it will stop as soon as we spend any mana. This means we want to batch our spells together, and then shapeshift into an animal while our mana regens.
Remember that new abilities are unlocked on every even level, so make sure you're going back to your trainer every other level to learn your new skills.
Stat Priority
Strength > Agility = Stam > Int > Spirit
Strength gives the highest amount of damage, but in Cat Form agility actually gives a small amount of attack power. Stamina is just generally good for having to reset less often, and Intelligence is great for maximizing our mana pool. Spirit gives us mana and life regen, but since we have cheap healing and don't use mana to kill enemies we don't get a lot of value.